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"Hello guys ! Don't you know that TV can add Frame between Frames ?"
it's not hard to understand and 100% that the people who saw my demo are agree about the results.
If you think you know everythings, and think that TV will never get a feature like this, let me laught : my old samsung 1000€ from year 2011 already do this (but not very good result).
The result modern TV is amazing. (A switch game like Pokemon with a TV like this is like 30fps to 120fps.)
Having a display show the same frame twice or even four times in a row doesn't magically make it 60/120fps.
because , heres the thing , your gpu is capped by the game , it cant go beyond 30fps , if it could , the game would run too fast , its the same if you run wind waker at 200% speed on dolphin , sure the game runs at 60fps (and turning the camera looks alot less laggy) , but doing anything precize is basically impossible because everything is twice as fast , same goes for timings of things like bombs , you obviously only have half as much time before it explodes bc your game runs at twice the speed
and with alot of older games , sadly , logic and stuff was tied to the framerate
yeah , i dont know if it was the TV , but on my 100hz tv i always had real issues timing tidus sword overdrives , i never understood why , because at first with an old crt tv there was no issue but with a 1080p flat screen i had lots of issues
i havent really tested stuff like that on my new 4k tv from hisense yet but i dont think it has that feature , so it should be fine
I am agree, it's not perfect, but on high pricing TV, it's very nice on a game where the camera don t move too fast, and FFX is this kind of game ^^
True, but i am not talking about a this kind of "refreshing", but more like frame interpolation / creation of new frames with high pricing TV.
It's not magical, it's computing sciences.
A wise man ^^ i feel less alone here XD
I didn't already noticed it, but not very sencitive about input delay or similar things ^^
All I'm saying is that what you're claiming in your original post is nothing but utter nonsense. Motion Interpolation (how it's actually called, not frame interpolation) does not let the game run in any more than 30fps like it usually does.
I tested Pokemon Go on switch, the outside is 30fps, but on my TV, if you have good eyes, you can be absolutely sure that it's not only a frame between 2 computer's frames that is creating so i assume that on my TV, Pokemon Go is not 30fps but 120fps when moving.
It's incredible, but don't affirme things you didn't test, i am absolutely sure, and everyone who saw my TV know it's true, and it's not kid 8 years olds, it's like me people over 30 years old, licence or Master in sciences for some of them.
I just created this topic because i wanted people to know that.
The game is coded for 30 fps for very specific reasons, which is also why we haven't had a mod yet to unlock frame rate. It's tied to loading timings etc. and things tend to break when you mess with the ACTUAL frame rate.
Your TV isn't ACTUALLY changing frame rate, it's just adding extra frames on its own in post-processing. That's what motion-compensated frame interpolation does. The game still RUNS on 30 fps, the TV just adds more into that. Which is also why input lag etc. is introduced.
If you see on your display 60 differents frames, even if the computer and the game engine created only 30 differents frames, that mean your TV actualy changed the Frame Rate (30to60).
The definition of a frame is more something like "a different frame on the display" than "a frame created by the engine". It's a bit subjective i confess but saying the opposite like you is not less subjective too.
Even if a frame created by the engine is better quality, a frame created by a display can be sheap (talking money) and better than having few quality fps purely from the game engine.
And it depend of games, but on some, the frame created by the TV can do a perfect illusion even if not totally perfect. FFX is one of this game because the camera is smooth so the TV creates very good extra frames.
I remember a interview of the conceptors (when FFX arrived on PS2) who said they tried to do 60fps first, but because they wanted hight quality (lot polygones), they did 30fps only. But because 30fps can be pain, they did smooth camera for 30fps stay fluide (the TV were small at this epoc so 30fps wasn't as painfull as nowdays). That's why i am sad that the engine isn't trivial to hack for 60fps...
but , those 30 extra frames just are duplicates or mixes of the 30 your gpu sent the display , where do you think a display could take extra frames from , so probably it stretches some and overlaps / displays them twice , and from the sound of that , all i can think of is tearing and other negative things you dont want
of course this comes at a cost as to do an interpolation it has to look at at least 2 frames - the current one and the previous one, before rendering the interpolated one, adding at minimum a delay of 1 frame (33 ms on 30 FPS base), some even look at the previous 2 frames. And it often preduces heavy artefacts. But it can make the motion appear more fluid.