FINAL FANTASY X/X-2 HD Remaster

FINAL FANTASY X/X-2 HD Remaster

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Why do you love FFX?
For those of you who rate FFX high on your fav FF list, why? I'm curious and understand everything is subjective and that everyone sees things differently. I found the game painful to get through. Here's my review.

"I found it really hard to get through FFX. I found the story uninteresting, but it was because I misunderstood it. After beating the game, I watched a youtube video that gave in-depth explanations and afterward found the story phenomenal and unique. Still the game was hard for me to get through.
-Slow and cringey dialogue. Awkward pauses break up the flow of conversation.
-2nd main character is too naive and pure, which makes for boring dialogue. This personality type is ok for a side character.
-Non-traditional sphere grid system for leveling up
-Due to hardware limitations of the time, characters aren't animated enough giving off a subdued vibe
-For large segments of the game no music is playing in the background. When there is music, the music is too subtle. This makes the world feel very empty."

I understand that others opinions especially those who adore FFX will interpret things differently. But for lovers of FFX, i would like to understand your perspective. One thing i did find phenomenal was the story. It is so unique. That is very rare nowadays. Thanks. :47_thumb_up:
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Showing 1-15 of 17 comments
Hawthorne Oct 2, 2019 @ 11:28pm 
hey there! a clearly labeled opinion thread, props for that :) let's dive right in. :B1:

my personal responses to your points:

-I found story quite good when I played this as a kid. the idea of this holy summoner whom everyone reveres going on a great pilgrimmage to fulfill her destiny, with a team of guardians to protect her, was just great. I did find the beginning a little jarring (IMO the whole thing with Rikku should have been cut, as he then does the "great teleport" trope twice, rather than once, which is a bit repetitive and even jarring), but overall great.

- The dialogue was absolutely cringey and poorly written. However, this is more a matter of standards at the time. During the PS2 gen, translations (and voice acting) of Japanese games had been greatly improved over the previous gen, but were still... well, look at this game. The fact that the voice actors for the *side* characters Auron, Wakka, and Lulu were quite good, while for the two *main* characters were horrible (HA HA HA HA, anyone?), was of course also unfortunate. I think this may also be a good time to mention the decision to leave the protagonist nameable was, in hindsight, the wrong one, as this results in extremely awkward dialogue in which Yuna can never refer to Tidus by name.

- I think Yuna's character design is fine -- she was raised from birth to fulfill a specific role, a highly respected and important role, for that matter. It seems perfectly plausible that such a person would believe fully in this role, and be... a bit "sheltered" from the realities outside it. As mentioned in the previous point, I completely agree that the dialogue is poorly written, but I think it's important here to separate that issue from Yuna's character design itself.

- This has perhaps the most obvious counterpoint: since when is "non-traditional" bad? If you play a lot of JRPGs, then having a unique system seems to more intuitively be a positive point, no? Now, if you think the system is bad, then that's a different issue, but I find the system to work quite well.

- Character animations by today's standards are silly-looking, sure, but again, at the time they were pretty standard for a JRPG.

- I actually detest looping music when the game is in "exploration" mode, as I find it very grating -- I highly prefer dynamic rather than looping BGM. I don't find silence after the initial musical piece finishes makes the world feel empty at all, and I think it heightens the effect when there is music. I think this point, may just come down to personal preference, but given how many games nowadays have dynamic rather than looping music, it seems a lot of designers agree with me.

Have a nice day, and I'd be happy to address any more points :steamhappy:
pre-eminence Oct 2, 2019 @ 11:31pm 
Probably love it so much because of how young I was when I first played it tbh :/ but having said that... I love the music, the stale voices at times (big shenmue fan) what you call cringe worthy I call endearing. The sphere grid was fun, though now I do kind of loath it as I prefer job systems.

Also the intro. When I was a young teen and first played this I thought it was super cool, it still hits a place in my heart seeing Tidus open his eye and the blitz sphere bursts to life in front of him. The story was decent and still is, but like all FF titles it looses something in the translation and what we westerns get for story is rarely the full story that is being told.

JackSamEss Oct 3, 2019 @ 1:09pm 
Part 10 is easily my favorite Final Fantasy in part due to how many hours you can get out of it.

I love the function and design of the sphere grid system. It's like an interactive visual representation of the job class system, but also allows you to almost completely tear it down and rebuild it to liking.

Character development for combat has the best of both worlds with each character having things they specialize in for most of the game but allowing all characters to do pretty much anything if you put the time in.

Being able to see turn order in combat and how using different moves can affect it makes for some very enjoyable strategic gameplay, well, until you can spam quick hit. The ability to switch out party members at no cost during combat adds to that and makes your non-core party members feel less left out.

The monster arena. Eventually you have the option to start capturing monsters, which allows you to fight any you've captured for easier farming, and also unlock unique monsters and challenging super bosses.

I enjoyed how each character's best weapon is locked behind varied mini-games, instead of just in a chest guarded by a monster. Even if some of the mini-games are a little tedious or very challenging.

Having to traverse the world in a 1:1 ratio on foot really made the world feel more immersive.

As far as story and characters go that is completely subjective and often times we like what we can relate to or aspire to be. I find this game's to be sufficient; not great but good.

TLDR;
Sphere-Grid
Turn-Based Combat
Monster Arena
Mini-Games
masternoxx1 Oct 4, 2019 @ 4:42am 
The king of turn based rpg games
My 1st Ever Final Fantasy Game and i fell in love with the Franchise ever since.
Vomit Heart Oct 5, 2019 @ 7:14am 
It was the 1st final fantasy game i played, i had a N64 not a ps1 and we did not get the SNES games in the UK.
Athaz Oct 9, 2019 @ 5:37am 
If you would transform me into a video game I would become FF X.
It has everything I'm interested in or deal with in real life: story, creativity, philosophy, religion, politics, family issues, characters, exotic island setting, TB combat, variety in gameplay - combat/puzzles/sport, music, mindblowing CGI cutscenes, pacing, length, side quests, heavy Asian influence, innocence of youth..

And I disagree with OP about the dialog... the pauses made me feel like the characters are thinking and weighting about what to say/decide next because well, they're not on a trip to the grocery store.. they're actually trying to save their world. And the dialog isn't cringey.. it's how the teens talk and behave. The laughing scene is one of my favorite because it reminds me of my teen years when we had fun and laughed loud for small reasons
Last edited by Athaz; Oct 9, 2019 @ 5:44am
sere Oct 15, 2019 @ 1:14am 
I am replaying it now. I had rated it in my top 3 FF over 15 years ago but no longer favor it so highly. I have replayed nearly all the FF's the past 2 years and X is the only one that doesn't hold up for me. FF 6, 8, and 9 all held up or left an even greater impression on me than when I was younger.

It's strange that I find the voice acting quite endearing even at its most awkward deliveries. What spoils the game, however, is the quality of animation being tiers below the quality of models and set pieces. It creates a significant imbalance of detail because it does not allow the player to fill in and color with their own brain like what is done with 8 & 16 bit sprite based RPG's where so much is abstracted or inferred. Having such a huge leap in 3D detail but barely a hop in animation detail is jarring.

My biggest gripe playing FFX is with Nomura. I struggle to tolerate his character design and artistic sensibilities. He is no replacement for Amano and it's a real damn shame that when we finally got that graphical leap to realize and richly depict an artist's vision, it wasn't Amano's work ushering in the new era. We waited so long for his designs to be brought to life and we got robbed =/ I have always been somewhat bitter over the shift to Nomura.

Anyway, even my least favorite FF titles remained within the same level of favor. Only FFX revealed itself to be overrated and far short of what I remembered. Go figure. :sad_boulder:
Last edited by sere; Oct 15, 2019 @ 1:38am
B✪✪tsy Oct 16, 2019 @ 6:51am 
The theme music is just awesome. The first playthrough that I did when the game was new (on the PS2) was a great experience... the playthroughs on the PC didn't match that first experience unfortunately. I still see FFX as the first proper FF game though as it has voice acting and nice cutscenes. All the older FF games are not quite that immersive.
Mr_Drop Oct 20, 2019 @ 7:55pm 
i just loved the entire soundtrack of the game, realy good
best of the ff
pure contempt Oct 21, 2019 @ 12:11pm 
One of the last FF games to embrace turn based combat (NOT Counting ffx-2).
You actually need to max stats to beat the hardest fights, ff7 and 8 you really didn't have any need to get over 40%ish of max stats to destroy everything. The fine tuning involved with making sure the hardest fights require full stats and some luck and good tactics is definitely improved over 7 and 8.

That is about it for me, it has a ton of negatives.
The story is really nonsense, ask yourself how and why did sin move jecht to spira, we know why jecht moved tidus, that part makes at least some sense but jecht was kidnapped by the prior sin for "reasons".
Unless you play X-2 you don't get the full story, I hate the combat in X-2 so I could only youtube the answer of Tidus being made real at the end, that should have been the end of X.
Lightning dodging, chocobo racing and butterfly catching are not fun, they are a chore dressed up as a mini game and they are a pain in the ass. I played the game through several times and you can get a 0.0 in the chocobo race and not unlock the ultimate weapon because you needed -0.1 not 0.0. Dodging the lightning makes my eyes hurt every damned time and the butterflies is just annoying because of the angles you can't see.
The characters are annoying, not just their dialogue but their actual personalities are annoying af.
Once you grind full stats to beat the hardest fights, actually winning the game is such a joke, one hit every form of aeon yevon calls on.
Yevon is never given a personality or anything to even say in the main game. He just possesses the aeons then gets one shot, this legendary summoner without peer and nobody ever fought "hey lets just level up a bit then not call the final summoning and instead hit yevon with a weapon" in a thousand years, all the people that fought sin.

Not ONE single person thought to simply hit yevon WITH A STICK a few times to end spiras suffering. The magic way the heroes win is by hitting YEVON WITH A SINGLE ATTACK,

No impressive speach, no difficulty, just boop on the head and he dies and its over.

I absolutely hated the final fight in sin, every last part of it was bs of the worst kind.

Think of all the summoners that looked down from the farplane to watch this blonde idiot hit yevon once and end sin for good.

The list of negatives is pretty long, but they mainly deal with story based elements, (even one shotting yevon is a story based element since it breaks the story that you can one shot him).

The gameplay saves the day and covers over many of the flaws and annoyances.

Just hit yevon with a stick and its fine.
Xaphnir Oct 28, 2019 @ 10:25pm 
Originally posted by lokust:
Yevon is never given a personality or anything to even say in the main game. He just possesses the aeons then gets one shot, this legendary summoner without peer and nobody ever fought "hey lets just level up a bit then not call the final summoning and instead hit yevon with a weapon" in a thousand years, all the people that fought sin.

Not ONE single person thought to simply hit yevon WITH A STICK a few times to end spiras suffering. The magic way the heroes win is by hitting YEVON WITH A SINGLE ATTACK,

No impressive speach, no difficulty, just boop on the head and he dies and its over.

I absolutely hated the final fight in sin, every last part of it was bs of the worst kind.

Think of all the summoners that looked down from the farplane to watch this blonde idiot hit yevon once and end sin for good.

I suppose you also consider it canon that Sephiroth blew up the entire solar system 20 times in the last battle with him in FFVII.
pure contempt Oct 28, 2019 @ 10:32pm 
Originally posted by Xaphnir:
Originally posted by lokust:
Yevon is never given a personality or anything to even say in the main game. He just possesses the aeons then gets one shot, this legendary summoner without peer and nobody ever fought "hey lets just level up a bit then not call the final summoning and instead hit yevon with a weapon" in a thousand years, all the people that fought sin.

Not ONE single person thought to simply hit yevon WITH A STICK a few times to end spiras suffering. The magic way the heroes win is by hitting YEVON WITH A SINGLE ATTACK,

No impressive speach, no difficulty, just boop on the head and he dies and its over.

I absolutely hated the final fight in sin, every last part of it was bs of the worst kind.

Think of all the summoners that looked down from the farplane to watch this blonde idiot hit yevon once and end sin for good.

I suppose you also consider it canon that Sephiroth blew up the entire solar system 20 times in the last battle with him in FFVII.

As I mentioned, one of the positives I gave FFX over 7 and 8 was the fine tuning that required max states, good tactics and armour to win the hardest fights. Scaling boss difficulty against the player would have made the sin fights at least better than one shot kills.

Its a flaw in my opinion that goes beyond gameplay and breaks the story, the fact it also was a problem in earlier games does not mitigate it being a flaw in FFX.
Mist of Majora Oct 29, 2019 @ 11:23am 
Originally posted by Mr_Drop:
i just loved the entire soundtrack of the game, realy good
best of the ff

This, for sure. And I'll give a MORE than honorable mention to the piano collections of this, 13, and the rest of the series (probably in that order) that I listen to all the time even now.

Also I should point out that, like many others, this was one of the first RPG's I played that stayed with me for better and worse. Playing this as a kid, I had an interesting takeaway from the game where I felt like I was traversing a very open and vast globe at my own deliberate but focused pace to save it - even though it's obviously far from open world in design.

And finally, it could be my nostalgia as a bias, but I find the new visual designs for Yuna and Tidus especially to be very jarring. To tie into what has been mentioned before, their visual designs, like their conversation skills and dialogue, were very bland and deliberate in the old version - but I found that to be an asset. The bland and pixelated designs took some getting used to, but I definitely notice today that I had a very different image of them in my mind compared to their current visual designs. To me, every character in the party (with the arguable exception of Tidus) was both scarred and flawed as a character due to the heavy nature of their mission and what they see early on. So honestly, their lines being delivered 'off' made the experience very immersive for me because it made me feel their pain every step of the way.
Last edited by Mist of Majora; Oct 29, 2019 @ 11:27am
DigginTiger Nov 9, 2019 @ 12:07am 
- The story
- the gameplay
- the characters
- the soundtracks

Everything is GOOD in this game, except some of the mini games of course :D

The ONLY video Game that managed to make make cry at the end.
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Date Posted: Oct 2, 2019 @ 10:46pm
Posts: 17