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Kaldaien might do it once he gets the time for it.
And games from the Ps1 and Ps2 Era are NOT easily reworked to run 60FPS because it will break the gameplay mechanics itself.
really ?
what made the PS2 so different ? TTYD on the Gamecube ran in 60 FPS
Most games ran 60FPS on the Ps2, others ran at 30FPS.
But people never notice and only focus on the gameplay.
Quite the debate ongoing of which games ran 30 and 60.
i doubt it aswell , i played both FFX and TTYD and FFX didnt feel like 60 FPS
There was also saying it just ran at 50FPS and 25FPS but more on what TV was used.
Saw this one guys comment from one of the old GameFaqs:
"First, I'm saying there's a possibility that the game legs due to your TV's refresh rate. This is most noticeable as input lag, but the input lag may actually be a byproduct if your game lagging. Not that input lag causes cutscene lag, but that lag causes cutscene lag, and lag in general, most noticeable to people as input lag. If you're not experiencing any input lag on Tidus' ODs, then I have no clue. A lot of people, myself included, had to get used to the new timing. If your TV has a Game Mode, then turn it on and try that.
Lastly, it could be a couple of other things. Maybe you're just not remembering that's how the cutscenes looked? Maybe the game had a hiccup, is dirty? Or possibly (just a worst case scenario) your laser in your PS3 may be going. I suppose now would be a good time to ask, are you playing on the PS3? Are you playing digital or physical? There have been reports of fps drops in the Vita version, I can't speak to any of that.
Second, that's hz a TV is rated for, which has to do with max possible frames per second, but does not automatically mean a game runs at 30 fps at 60 hz, or 60 fps at 60 hz and 25/50 at 50. Those were simply the most prominent.
60 and 50 fps were generally standard on older consoles, that changed. FFX has always run at 30 fps on NSTC TVs. Generally speaking, most PAL games ran at 25 fps, and most NSTC games ran at 30 fps during the PS2 era. There are exceptions, most aren't found in the RPG genre (outside of action RPGs like Tales of the Abyss, and tri-Ace's RPGs.).
Games that ran at 60 fps on the PS2 are generally things like Devil May Cry, and racing games, action RPGs etc. Not turn based RPGs. Once again, FFX was, and always has (unless the PS4 release ups it) run at a default 30fps on NSTC hardware."
an European Monitor is Pal aswell , right ?
"NTSC and PAL are two types of color encoding systems that affect the visual quality of content viewed on analog televisions and, to a much smaller degree, content viewed on HDTVs. While NTSC delivers a frame rate of 30 frames per second (fps) at an aspect ratio of 720x480, PAL uses a frame rate of 25 fps and a 720x576 aspect ratio. The PAL system offers automated color correction compared to NTSC's manual color correction. The NTSC standard is popular in places like the U.S. and Japan, while PAL is more common in countries such as the UK, Australia, and Sweden.
There is a third standard, called SECAM (Sequential Couleur Avec Memoire or Sequential Color with Memory), that is used in Eastern Europe and France."
http://www.diffen.com/difference/NTSC_vs_PAL
^ This are what Ps1 and Ps2 used (And all the old Console) ^
that unfortunately refers to film/video playback. video game consoles were fully capable of running at 60fps as were some high end vhs/dvd players and "cable boxes" due to their encoding method. though any game using the progressive scan mode for the ps2 gets locked to half its normal refresh rate (3/4 for shadow of the collosus) when using it.
but FFX was PS2