FINAL FANTASY X/X-2 HD Remaster

FINAL FANTASY X/X-2 HD Remaster

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60 fps happening?
i was wondering if there was a chance that some1 will release a 60 fps mod for this game.

why does naruto uns4 get a 60 fps patch but this game doesnt? x.x
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Showing 1-15 of 66 comments
Hinnyuu Jun 13, 2017 @ 9:38pm 
The reason this game doesn't just get a 60fps mod is that it's very complicated because of how the engine works. It's very touchy about framerates and getting it to 60 is a LOT of work - work that people are understandably reluctant to undertake for a game that is so slow-paced that 60fps hardly even make a difference. This is not an action fighting game, or a first-person shooter, or whatever other type of game really benefits from his framerate. Turn-based RPGs are not all that high on the list.
Plex Jun 13, 2017 @ 10:58pm 
its not easy to do this.
Kaldaien might do it once he gets the time for it.
Considering this game was developed using a Game Engine during Ps2 Era and got Remastered.
And games from the Ps1 and Ps2 Era are NOT easily reworked to run 60FPS because it will break the gameplay mechanics itself.
Mikasa Ackerman Jun 14, 2017 @ 4:37pm 
Originally posted by ♋️LunarCainEX🐶:
Considering this game was developed using a Game Engine during Ps2 Era and got Remastered.
And games from the Ps1 and Ps2 Era are NOT easily reworked to run 60FPS because it will break the gameplay mechanics itself.

really ?
what made the PS2 so different ? TTYD on the Gamecube ran in 60 FPS
Game Engine Architecture Development, Coding, Loading and Design.
Most games ran 60FPS on the Ps2, others ran at 30FPS.
But people never notice and only focus on the gameplay.
Quite the debate ongoing of which games ran 30 and 60.
Last edited by PFC Demigo [29th ID]; Jun 14, 2017 @ 4:42pm
Hinnyuu Jun 14, 2017 @ 6:01pm 
Game engines are complicated. There are many things going on under the hood that are weird or quirky or both, for various reasons. Some was done to save time, some was done to "cheat" better performance out of the hardware, some was simply sloppy coding. It is what it is, and porting does not deal equally well with every original design.
Originally posted by ♋️LunarCainEX🐶:
Considering this game was developed using a Game Engine during Ps2 Era and got Remastered.
And games from the Ps1 and Ps2 Era are NOT easily reworked to run 60FPS because it will break the gameplay mechanics itself.
ps2 version runs at 60fps. the 30fps lock is put in place for the pc release.
Hinnyuu Jun 17, 2017 @ 9:02am 
Originally posted by KINGS The King:
ps2 version runs at 60fps. the 30fps lock is put in place for the pc release.
That is news to me, is there some data on this?
Mikasa Ackerman Jun 17, 2017 @ 9:43am 
Originally posted by Hinnyuu:
Originally posted by KINGS The King:
ps2 version runs at 60fps. the 30fps lock is put in place for the pc release.
That is news to me, is there some data on this?

i doubt it aswell , i played both FFX and TTYD and FFX didnt feel like 60 FPS
Think back in GameFaqs, there was a large debate about FFX and X2 being 30 or 60 between the PAL and NSTC version.
There was also saying it just ran at 50FPS and 25FPS but more on what TV was used.

Saw this one guys comment from one of the old GameFaqs:
"First, I'm saying there's a possibility that the game legs due to your TV's refresh rate. This is most noticeable as input lag, but the input lag may actually be a byproduct if your game lagging. Not that input lag causes cutscene lag, but that lag causes cutscene lag, and lag in general, most noticeable to people as input lag. If you're not experiencing any input lag on Tidus' ODs, then I have no clue. A lot of people, myself included, had to get used to the new timing. If your TV has a Game Mode, then turn it on and try that.

Lastly, it could be a couple of other things. Maybe you're just not remembering that's how the cutscenes looked? Maybe the game had a hiccup, is dirty? Or possibly (just a worst case scenario) your laser in your PS3 may be going. I suppose now would be a good time to ask, are you playing on the PS3? Are you playing digital or physical? There have been reports of fps drops in the Vita version, I can't speak to any of that.

Second, that's hz a TV is rated for, which has to do with max possible frames per second, but does not automatically mean a game runs at 30 fps at 60 hz, or 60 fps at 60 hz and 25/50 at 50. Those were simply the most prominent.

60 and 50 fps were generally standard on older consoles, that changed. FFX has always run at 30 fps on NSTC TVs. Generally speaking, most PAL games ran at 25 fps, and most NSTC games ran at 30 fps during the PS2 era. There are exceptions, most aren't found in the RPG genre (outside of action RPGs like Tales of the Abyss, and tri-Ace's RPGs.).

Games that ran at 60 fps on the PS2 are generally things like Devil May Cry, and racing games, action RPGs etc. Not turn based RPGs. Once again, FFX was, and always has (unless the PS4 release ups it) run at a default 30fps on NSTC hardware."
Last edited by PFC Demigo [29th ID]; Jun 17, 2017 @ 9:46am
Mikasa Ackerman Jun 17, 2017 @ 9:49am 
Originally posted by ♋️LunarCainEX🐶:
Think back in GameFaqs, there was a large debate about FFX and X2 being 30 or 60 between the PAL and NSTC version.
There was also saying it just ran at 50FPS and 25FPS but more on what TV was used.

Saw this one guys comment from one of the old GameFaqs:
"First, I'm saying there's a possibility that the game legs due to your TV's refresh rate. This is most noticeable as input lag, but the input lag may actually be a byproduct if your game lagging. Not that input lag causes cutscene lag, but that lag causes cutscene lag, and lag in general, most noticeable to people as input lag. If you're not experiencing any input lag on Tidus' ODs, then I have no clue. A lot of people, myself included, had to get used to the new timing. If your TV has a Game Mode, then turn it on and try that.

Lastly, it could be a couple of other things. Maybe you're just not remembering that's how the cutscenes looked? Maybe the game had a hiccup, is dirty? Or possibly (just a worst case scenario) your laser in your PS3 may be going. I suppose now would be a good time to ask, are you playing on the PS3? Are you playing digital or physical? There have been reports of fps drops in the Vita version, I can't speak to any of that.

Second, that's hz a TV is rated for, which has to do with max possible frames per second, but does not automatically mean a game runs at 30 fps at 60 hz, or 60 fps at 60 hz and 25/50 at 50. Those were simply the most prominent.

60 and 50 fps were generally standard on older consoles, that changed. FFX has always run at 30 fps on NSTC TVs. Generally speaking, most PAL games ran at 25 fps, and most NSTC games ran at 30 fps during the PS2 era. There are exceptions, most aren't found in the RPG genre (outside of action RPGs like Tales of the Abyss, and tri-Ace's RPGs.).

Games that ran at 60 fps on the PS2 are generally things like Devil May Cry, and racing games, action RPGs etc. Not turn based RPGs. Once again, FFX was, and always has (unless the PS4 release ups it) run at a default 30fps on NSTC hardware."

an European Monitor is Pal aswell , right ?
"There are two television display systems in commercial use: PAL (common in Europe and parts of Asia) delivers a frame rate of 25 fps (frames per second) with 625 lines, while NTSC (used in the U.S. and Canada) delivers a frame rate of 30 fps using 525 lines."

"NTSC and PAL are two types of color encoding systems that affect the visual quality of content viewed on analog televisions and, to a much smaller degree, content viewed on HDTVs. While NTSC delivers a frame rate of 30 frames per second (fps) at an aspect ratio of 720x480, PAL uses a frame rate of 25 fps and a 720x576 aspect ratio. The PAL system offers automated color correction compared to NTSC's manual color correction. The NTSC standard is popular in places like the U.S. and Japan, while PAL is more common in countries such as the UK, Australia, and Sweden.

There is a third standard, called SECAM (Sequential Couleur Avec Memoire or Sequential Color with Memory), that is used in Eastern Europe and France."

http://www.diffen.com/difference/NTSC_vs_PAL

^ This are what Ps1 and Ps2 used (And all the old Console) ^
Last edited by PFC Demigo [29th ID]; Jun 17, 2017 @ 9:53am
Originally posted by Warfighter:
Originally posted by Hinnyuu:
That is news to me, is there some data on this?

i doubt it aswell , i played both FFX and TTYD and FFX didnt feel like 60 FPS
all ps1/s games run at 60fps except during periods of slowdown. for north america. the frame rate is locked to and the same as your refresh rate. the same for n64 games and pretty much every system pre ps3/360. some games used an intentionally lower frame rate to match up with their desired look from motion blur and whatnot to make up for a low resolution, like shadow of the colossus, but essentially all pre ps3/360 games run at 60fps in north america and 50 in places that use a tarded refresh rate.

Originally posted by ♋️LunarCainEX🐶:
snip

that unfortunately refers to film/video playback. video game consoles were fully capable of running at 60fps as were some high end vhs/dvd players and "cable boxes" due to their encoding method. though any game using the progressive scan mode for the ps2 gets locked to half its normal refresh rate (3/4 for shadow of the collosus) when using it.
Mikasa Ackerman Jun 17, 2017 @ 11:00am 
Originally posted by KINGS The King:
Originally posted by Warfighter:

i doubt it aswell , i played both FFX and TTYD and FFX didnt feel like 60 FPS
all ps1/s games run at 60fps except during periods of slowdown. for north america. the frame rate is locked to and the same as your refresh rate. the same for n64 games and pretty much every system pre ps3/360. some games used an intentionally lower frame rate to match up with their desired look from motion blur and whatnot to make up for a low resolution, like shadow of the colossus, but essentially all pre ps3/360 games run at 60fps in north america and 50 in places that use a tarded refresh rate.

Originally posted by ♋️LunarCainEX🐶:
snip

that unfortunately refers to film/video playback. video game consoles were fully capable of running at 60fps as were some high end vhs/dvd players and "cable boxes" due to their encoding method. though any game using the progressive scan mode for the ps2 gets locked to half its normal refresh rate (3/4 for shadow of the collosus) when using it.

but FFX was PS2
Originally posted by Warfighter:
Originally posted by KINGS The King:
all ps1/s games run at 60fps except during periods of slowdown. for north america. the frame rate is locked to and the same as your refresh rate. the same for n64 games and pretty much every system pre ps3/360. some games used an intentionally lower frame rate to match up with their desired look from motion blur and whatnot to make up for a low resolution, like shadow of the colossus, but essentially all pre ps3/360 games run at 60fps in north america and 50 in places that use a tarded refresh rate.



that unfortunately refers to film/video playback. video game consoles were fully capable of running at 60fps as were some high end vhs/dvd players and "cable boxes" due to their encoding method. though any game using the progressive scan mode for the ps2 gets locked to half its normal refresh rate (3/4 for shadow of the collosus) when using it.

but FFX was PS2
and it ran at 60 fps on the ps2.
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