Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Getting DDosed
So basically, anyone playing with/against you in a game can know your IP.
I've been ddosed couple of times but I know some people who can't even connect to play because of it.
This is bad, we're not talking about the game here, we're talking about one's privacy.
WTF ubisoft? Can't do anything to protect IPs??
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Сообщения 114 из 14
Автор сообщения: FamousToXo
So basically, anyone playing with/against you in a game can know your IP.
I've been ddosed couple of times but I know some people who can't even connect to play because of it.
This is bad, we're not talking about the game here, we're talking about one's privacy.
WTF ubisoft? Can't do anything to protect IPs??


Well duh, its p2p. Unless your playing ranked then its on dedicated servers.
Автор сообщения: Panic Fire
Автор сообщения: FamousToXo
So basically, anyone playing with/against you in a game can know your IP.
I've been ddosed couple of times but I know some people who can't even connect to play because of it.
This is bad, we're not talking about the game here, we're talking about one's privacy.
WTF ubisoft? Can't do anything to protect IPs??


Well duh, its p2p. Unless your playing ranked then its on dedicated servers.
I'm talking on being DDosed on dedicated servers, duh.
Автор сообщения: FamousToXo
Автор сообщения: Panic Fire


Well duh, its p2p. Unless your playing ranked then its on dedicated servers.
I'm talking on being DDosed on dedicated servers, duh.

And what? Its the same thing in Call of Duty
Автор сообщения: Panic Fire
Автор сообщения: FamousToXo
I'm talking on being DDosed on dedicated servers, duh.

And what? Its the same thing in Call of Duty
Hm, I didn't talk about COD ^^ Why talk about it now? And I don't know whether it is the case in COD as well..
I'm talking about the fact that Ubisoft is not protecting its players IPs. This was a thing from the start and never changed.
Take a look at these videos so you understand :

https://www.youtube.com/watch?v=7R4zaxN7OZA

https://www.youtube.com/watch?v=JYllKZ6olnM

https://www.youtube.com/watch?v=xOTosHn7ZCc
Автор сообщения: FamousToXo
Автор сообщения: Panic Fire

And what? Its the same thing in Call of Duty
Hm, I didn't talk about COD ^^ Why talk about it now? And I don't know whether it is the case in COD as well..
I'm talking about the fact that Ubisoft is not protecting its players IPs. This was a thing from the start and never changed.
Take a look at these videos so you understand :

https://www.youtube.com/watch?v=7R4zaxN7OZA

https://www.youtube.com/watch?v=JYllKZ6olnM

https://www.youtube.com/watch?v=xOTosHn7ZCc

And I'm telling you its pretty standard not to protect players IP addresses in online multiplayer games.
Автор сообщения: Panic Fire
Автор сообщения: FamousToXo
Hm, I didn't talk about COD ^^ Why talk about it now? And I don't know whether it is the case in COD as well..
I'm talking about the fact that Ubisoft is not protecting its players IPs. This was a thing from the start and never changed.
Take a look at these videos so you understand :

https://www.youtube.com/watch?v=7R4zaxN7OZA

https://www.youtube.com/watch?v=JYllKZ6olnM

https://www.youtube.com/watch?v=xOTosHn7ZCc

And I'm telling you its pretty standard not to protect players IP addresses in online multiplayer games.
I'm sorry to disappoint you, but multiplayer games DO protect their players' IPs, so that they cannot be accessed easily.
I invite you to read this : http://www.digitaltrends.com/gaming/rainbow-six-siege-ip-online-multiplayer/
Автор сообщения: FamousToXo
Автор сообщения: Panic Fire

And I'm telling you its pretty standard not to protect players IP addresses in online multiplayer games.
I'm sorry to disappoint you, but multiplayer games DO protect their players' IPs, so that they cannot be accessed easily.
I invite you to read this : http://www.digitaltrends.com/gaming/rainbow-six-siege-ip-online-multiplayer/

And again as I stated its pretty normal to pull peoples IP address from online games. Hence why I offered an example such as call of duty. Which you got very defensive about for some reason.

If your that worried about, simply play through a vpn service such as AnnonVpn.
Отредактировано Panic Fire; 2 июл. 2016 г. в 19:26
Автор сообщения: Panic Fire
Автор сообщения: FamousToXo
I'm sorry to disappoint you, but multiplayer games DO protect their players' IPs, so that they cannot be accessed easily.
I invite you to read this : http://www.digitaltrends.com/gaming/rainbow-six-siege-ip-online-multiplayer/

And again as I stated its pretty normal to pull peoples IP address from online games. Hence why I offered an example such as call of duty. Which you got very defensive about for some reason.

Really? Pretty normal? Please enlighten me on how to do so?
What I know is that Siege decided to use peer-to-peer VoIP. So, obtaining another player's IP address is pretty trivial since the connection is direct to one another. This shouldn't be the case. Gamers can be ♥♥♥♥♥♥♥♥. Broadcasting a player's IP address is a security vulnerability

Most FPS who care about their players tend to offer their own client-server chat infrastructure so that it doesn't rely on p2p VOIP and thus doesn't leak players' IPs.

I assume I'm talking to someone who's got knowledge about these things.

Playing through a VPN exposes you to "rubberbanding" and "bandwitch fluctuations". Not recommended for playing video games and it's not the players duty to find a solution to what is Ubisoft obligation.
Отредактировано FamousToXo; 2 июл. 2016 г. в 19:30
Didn't they stop people able to see each other's IPs on dedi servers in recent patches?
Автор сообщения: FamousToXo
Автор сообщения: Panic Fire

And again as I stated its pretty normal to pull peoples IP address from online games. Hence why I offered an example such as call of duty. Which you got very defensive about for some reason.

Really? Pretty normal? Please enlighten me on how to do so?
What I know is that Siege decided to use peer-to-peer VoIP. So, obtaining another player's IP address is pretty trivial since the connection is direct to one another. This shouldn't be the case. Gamers can be ♥♥♥♥♥♥♥♥. Broadcasting a player's IP address is a security vulnerability

Most FPS who care about their players tend to offer their own client-server chat infrastructure so that it doesn't rely on p2p VOIP and thus doesn't leak players' IPs.

I assume I'm talking to someone who's got knowledge about these things.

Playing through a VPN exposes you to "rubberbanding" and "bandwitch fluctuations". Not recommended for playing video games and it's not the players duty to find a solution to what is Ubisoft obligation.


Your only going to get rubberbanding or "bandwidth fluctuations" if your using some cheap freebie vpn service. If you pay for a "real" vpn service then those issues won't happen and ironicly you will get better speeds when dealing with things such as youtube and or twitch which most service providers throttle.


Most fps do broadcast your ip address. Most online games broadcast your ip address. If your not savy enough to set up your router/modem to prevent ddosing then you should stick with a vpn. Not that it matters that much because the "people are ddosing everyone in ranked" isn't really a thing. Keep salty though OP. Your doing a real great job at it.
Toxo just won the Darwin Award
dogdaddonga (Заблокирован) 2 июл. 2016 г. в 21:02 
Dynamic IP here i dont give a ♥♥♥♥
Автор сообщения: Panic Fire
Автор сообщения: FamousToXo

Really? Pretty normal? Please enlighten me on how to do so?
What I know is that Siege decided to use peer-to-peer VoIP. So, obtaining another player's IP address is pretty trivial since the connection is direct to one another. This shouldn't be the case. Gamers can be ♥♥♥♥♥♥♥♥. Broadcasting a player's IP address is a security vulnerability

Most FPS who care about their players tend to offer their own client-server chat infrastructure so that it doesn't rely on p2p VOIP and thus doesn't leak players' IPs.

I assume I'm talking to someone who's got knowledge about these things.

Playing through a VPN exposes you to "rubberbanding" and "bandwitch fluctuations". Not recommended for playing video games and it's not the players duty to find a solution to what is Ubisoft obligation.


Your only going to get rubberbanding or "bandwidth fluctuations" if your using some cheap freebie vpn service. If you pay for a "real" vpn service then those issues won't happen and ironicly you will get better speeds when dealing with things such as youtube and or twitch which most service providers throttle.


Most fps do broadcast your ip address. Most online games broadcast your ip address. If your not savy enough to set up your router/modem to prevent ddosing then you should stick with a vpn. Not that it matters that much because the "people are ddosing everyone in ranked" isn't really a thing. Keep salty though OP. Your doing a real great job at it.

Dude, you really don't know what you're talking about. Even big companies are having big issues concerning protection against DDos and you expect a lambda player to be "savy" enough to "configure" his router to "protect" from ddos. You talking about things you don't know makes this discussion a lot funnier than I expected ^^

Even when using a paid VPN, you have to know that you're not the only one using that exit point/server. There are a lot of other users, and the thing is, you'll always get rubberbanding no matter what. Ask any "savy" guy out there about playing multiplayer with VPN or even google, you'll get a way better answer.

Finally, I didn't insult you, I didn't write this message especially for you, so why the attack on me? I have more than 600 hours playing this game dude, I know what I'm talking about ^^
So next time, rather than calling me salty, get a better knowledge and stop talking about things you dont know ^^

Cheers
Автор сообщения: ♋️LunarCainEX🐶
Toxo just won the Darwin Award
If by Darwin Award you mean "Evolution from just calling people salty, throwing get guds to really discussing technical matters and trying to reach to Ubi to handle its issues", then yes, I got that Award and I'm proud of it ^^
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Дата создания: 2 июл. 2016 г. в 18:43
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