Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Hipfire should not be capable of headshots.
Give me one good reason why random spray should be able to instantly kill anybody at any range with literally no aim required, especially in a competitive-focused game such as Siege.
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twunny phaiv původně napsal:
Give me one good reason why random spray should be able to instantly kill anybody at any range with literally no aim required, especially in a competitive-focused game such as Siege.
because hitting a headshot when spraying on the hip at medium to long range is so rare that it doesn't matter. Really, it isn't an issue. If you want to fight at any range beyond 10m, you will ADS. Hipfire headshots aren't an issue
twunny phaiv původně napsal:
random
Not likely, but still possible lol
xbox 2 původně napsal:
awww , wittle baby got hipfired and now he´s mad
naw I've just seen clips of it happening.

Glass | Trading původně napsal:
because hitting a headshot when spraying on the hip at medium to long range is so rare that it doesn't matter. Really, it isn't an issue. If you want to fight at any range beyond 10m, you will ADS. Hipfire headshots aren't an issue
King Ozzy původně napsal:
Not likely, but still possible lol
"It doesn't happen often" is not a good reason lol

just because it doesn't completely ruin the game, doesn't mean it has any right to remain
Naposledy upravil twunny phaiv; 16. lis. 2019 v 11.28
twunny phaiv původně napsal:
just because it doesn't completely ruin the game, doesn't mean it has any right to remain
Bro do you even know what you are talking about?
七夜 ╬ Shichiya původně napsal:
twunny phaiv původně napsal:
just because it doesn't completely ruin the game, doesn't mean it has any right to remain
Bro do you even know what you are talking about?
Do you? I just want to know why, from a game design and balance perspective, the ability to instantly kill somebody without aiming just because RNG said so has any right to remain in a competitive FPS like Siege.
who hipfire headshotted you? The hipfire mechanic today is better than before! Players used to main Montagne and his revovler and just ace with 5 hipfire headshots because the mechanic was broken.
twunny phaiv původně napsal:
七夜 ╬ Shichiya původně napsal:
Bro do you even know what you are talking about?
Do you? I just want to know why, from a game design and balance perspective, the ability to instantly kill somebody without aiming just because RNG said so has any right to remain in a competitive FPS like Siege.
So you mean any headshot from hipfire shouldn't be able to kill a person?
It's random for a reason, that's why hipfire headshot is rarely a thing.

And also if you say RNG isn't a thing in competitive game (in general), consider MOBO games where RNG is also a part of the game. Is it random? Yes, but does it always happen? No, that's why it's completely balanced if you ask me.
twunny phaiv původně napsal:
xbox 2 původně napsal:
awww , wittle baby got hipfired and now he´s mad
naw I've just seen clips of it happening.

Glass | Trading původně napsal:
because hitting a headshot when spraying on the hip at medium to long range is so rare that it doesn't matter. Really, it isn't an issue. If you want to fight at any range beyond 10m, you will ADS. Hipfire headshots aren't an issue
King Ozzy původně napsal:
Not likely, but still possible lol
"It doesn't happen often" is not a good reason lol

just because it doesn't completely ruin the game, doesn't mean it has any right to remain
Now may i ask, why would a shot that is aimed do more damage than a hipfired? That makes no sense. It doesn't matter if the guy aimed or not, you got shot in the head nonetheless
twunny phaiv původně napsal:
Give me one good reason why random spray should be able to instantly kill anybody at any range with literally no aim required, especially in a competitive-focused game such as Siege.

Hey there!

In a game where one bullet can kill, I can totally see where your frustration is coming from if you die to hip fire. The truth is that when not ADS'ing, bullets have an unpredictable spread and can go a number of different ways. We tweaked hipfire accuracy a bit ago, but if you have a video that I could take a look at, I'd appreciate it!
twunny phaiv původně napsal:
XVII původně napsal:
This game does not revolve around you
wow thanks for the input
the irony
Nice to see that people can't come up with anything besides "it's balanced because it doesn't happen often"
Glass | Trading původně napsal:
Now may i ask, why would a shot that is aimed do more damage than a hipfired? That makes no sense. It doesn't matter if the guy aimed or not, you got shot in the head nonetheless
I really don't care whether or not it's realistic.
UbiYubble původně napsal:
if you have a video that I could take a look at, I'd appreciate it!
I'll post more if I find them, but here's two:
https://www.youtube.com/watch?v=U2zYD15Kjwg
8:24
https://www.youtube.com/watch?v=S4fgma3aT1M
1:05
Naposledy upravil twunny phaiv; 16. lis. 2019 v 12.12
What's wrong with it? Battlefield has it
Chinfu1189 původně napsal:
What's wrong with it? Battlefield has it
Look, I've already answered what's wrong with it, I want somebody to answer what's right with it.
you are way less likely to hit a headshot when hipfiring than when aiming properly, so you are literally at a disadvantage if you hipfire and not aim, what tf are you mad about honestly
zZoKo původně napsal:
you are way less likely to hit a headshot when hipfiring than when aiming properly, so you are literally at a disadvantage if you hipfire and not aim, what tf are you mad about honestly
well duh you're at a disadvantage, you're playing like an idiot. Which is exactly why you shouldn't be randomly rewarded for it when you're fighting against somebody who's smarter and better than you.
Naposledy upravil twunny phaiv; 16. lis. 2019 v 12.24
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Datum zveřejnění: 16. lis. 2019 v 11.22
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