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Fordítási probléma jelentése
Why no friendly fire off in casual?
Because friendly fire is a core component of making a tactical shooter. If you don't have to evauluate your shot before firing it, then you arn't playing a tactical shooter.
Why no effective punishment system?
They just added a toxicity ban system and have a ban wave enforcing it. And they have always warned and banned accounts that have been reported to the ubisoft support team with evidence.
Report button doesn't work or isn't real
See above statement.
Game not finished yet.
The game was finished on launch. They added new content, and changed existing content to match player feedback and improve the longevity and health of the game.
Only a few improvements made and its already the end of 2017.
See the above statement. Siege has made huge changes to the games content, meta, stability, and punishment of toxic players. They have added new maps, characters, rebalanced many aspects of the game and have consistantly changed the game meta with each season.
Well, it's with a lot of dissatisfaction that I write this, because so far there are many things in the game that are unbalanced, an example of this is the operator "Ela", where your weapon has a capacity of 50 bullets and 1080 rounds per second, and a damage of 28, and its speed of movement is 3. Already the operator "Mira", has a .45 caliber weapon with 21 damage, capacity of 25 bullets and 1200 rounds per second. Its speed of movement is 1.
Do you think there's nothing wrong with that? how does a .9mm caliber weapon have more effectiveness than a .45 caliber?
Operators are balanced on weapons, utility, gadgets, speed, ect. So one operator having a better weapon than say another operator doesn't make that operator a better pick than the other operator.
The game is not balanced based on realism, it is balanced based on gameplay. Which is why differnt caliber weapons deal differnt amounts of dmg.
Ela will probably get hit with the nerf hammer again anyway. She's a fairly new operator. Blackbeard got hit 4 times before his current version. However thinking just because ela is 3 speed and has a better weapon than say Mira makes her a better pick than mira would disasterous for your siege growth.
Actually dug up the old post too
http://steamcommunity.com/app/359550/discussions/0/1471967529574210379/
Actually he made a lot of points that other people are talking about, and he already apologized for his not-so-great English usage.
The report button works as intended. The first banwave for it is comming soon. As with the reddit post concerning the addition of the Toxicity Report button those reports alone will not ban a player but elevate there account to further evaluation. (By the way cursing is allowed, hate speech, bigotry is not)
There bugs and imbalances because there NEW CONTENT. The game launched in a FINISHED STATE, however as they decided to keep adding addition content and extent the life of the games post release experience this means balancing and bug fixes will be a consistant effort through out the life of the game. Matchmaking being in beta is a meme at this point.
Again you are skipping over the point in trying to just plain discredit me at the base. Tachanka is a weak operator (ON PC) hes fairly decent on console. He is a hard character to balance due to the nature of his gadget however this is moving away from the point of my reply which is a character is balanced based on the sum of all of his gear and gadgets which is why taking one characters gun and another characters gun and saying one character is better than the other solely on that is plain wrong. Mira and Ela have two completely differnt team roles to begin with one being an anchor and the other being a roamer. Is the game perfectly balanced right now? No, of course not, but claiming that the game is horribly unbalanced based on a match up of a fairly new character (that launched pretty overpowered) and a slightly older character which have completely differnt game play roles is absurd.
Yes seriously. The game is balanced based on gameplay and not realism. The fact that I have to explain this speaks volumes (and yes that is me attacking your character at this point)
No I argued your words.
Like here for instance. I never said the game was "Casual". Realistic and casual are not opposites nor are they mutually exclusive. Siege is far from casual primarly due to its high learning curve. However the game isn't realistic. Its military fiction with a bit of scify (kinda like the novel) But lets clarify somthing here. There is a differnce between realism defining the games artistic design, and realism defining the games balance and gameplay. Lets clarify somthing else. What doesn't make since about a pod with a cloaking device thats set with a proxmitiy trigger (that had friend/foe targeting) and releases a cloud of poisonus needles into the targets legs maiming them? Is it realistic? Well except for the level of cloaking in the cloaking technology it is. Is it tactical? Well yes, it changes players approaches to the game and requires decision making on both sides of the equation. As I said it fits into that Military Fiction Scifi that Rainbow Six has always been apart of since its inception.
Yes not all players use all the operators. In fact some operators are used more than others. However on top of that, some operators are used more at certain player levels than others. And some operators are used more on differnt platforms for instance.
Lets take a look at Castle as an example.
Castle is rarely seen at silver level of play. And hes often never seen being used well in casual (on pc) However he is used quite often in gold and diamond levels on pc. And hes used pretty much all around on consoles.
So his play stats look like this
Pc
Copper- Rarely played or utilized well
Silver - Rarely played or utilized well
Gold - Occasionally played and utilzed well
Diamond - Often played and utilized well
Console
Copper - Occasionally played and utlized well
Silver - Occasionally played and utilized well
Gold - Occasionally played and utilized well
Diamond - occasionally played and utilized well.
The majority of player pop falls into Silver and Gold rankings on Siege. So Castles total usage is Leaned Heavily towards Rarely played or utilized well and occasionally played and utilized well. That's not very good to be honest and he has low pick rate stats. However in higher level play he is very effective. So how do you balance that? If he is effective with better players, if you buff him to make him more effective for lower skill players that will increase his pick rates but make unbalanced at higher level play. These arn't easy things to answer and why its hard to balance characters like castle.
All this leads to a very NOT SIMPLE system to balance characters around that is compounded by additional new content with each new season and mid season reenforcement patch. However just because a character isn't picked alot doesn't nessarily mean hes bad or underpowered.
As for Team Killing, lets look at what you said orginally.
I answered the first part of your statement with why there is no removal of Friendly Fire in casual. (thats because its an important part of a tactical shooter) Removing Friendly Fire does solve the Team Killing issue with the game but that is on the level of Nuking another country because some guy in there called you fat. You don't remove a core component of the game and genre because you can't be bothered to address the root cause and work a solution from that angle. You went on to say the systems in place don't work and Ubisoft isn't doing anything about it. Which is just plain false.
https://www.reddit.com/r/Rainbow6/comments/7k02ps/toxicity_reporting/
They've addressed the Toxicity in the game with chat reporting and with the upcomming Toxicity bans as well.
As for the Team Killing, they have been very vocal on there efforts to address this issue. They have even toyed with the idea of removing FF from casual but as they've said themselves that is a last ditch step to stem the issue and are currently looking into other solutions.
Sigh.
You CAN however leave the game running for days on end while not playing.
I do this all the time just so I can argue with children on the steam forums