Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

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Legutóbb szerkesztette: 󠀡; 2018. márc. 29., 13:04
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115/20 megjegyzés mutatása
your english is gud man
Power Ranger Verde eredeti hozzászólása:
Post dedicated to the representatives of Ubisoft/Rainbow Six Siege

In almost two years you have done the good job of correcting the game, bringing some news and improving the gameplay a bit. We learned that the Rainbow Six Siege team was small, and they were doing their utmost to do everything they could. For a company considered big, the news was scary, after all, it was almost two years to make the game playable, because there are still bugs, and many things.
Well, not everything is so perfect. When health came on, we noticed that many players had been banned by FairFight (BattlEye) and we thought that we were safe and that we could play the game peacefully. However, before the operation blood orchid was great to play, because there were almost no cheaters. But as the wait is great, every time I leave a new operation, the cheaters begin to appear, this is what is happening with the operation white noise, because I do not see many players being banned, in fact, we do not know what happens right , if the banned player can still play again.

Maybe he'll come back, because he just needs to make a new Uplay account and buy the game again (just like Counter-Strike: Global Offensive) or maybe not. But in general, we know that ALL GAME PC has users that use cheating, this is nothing new and it will never end.
But, my excitement is the lack of structure that you give to the game. There are many things that do not make sense, or why it is not there. One factor about this is why there is no friend fire off in casual modes? or, why is there no effective punishment system?
You have to know that this game has a lot of young players, most of them are children or teenagers. They think they can do what they want, they think that just because they bought the copy of the game, they can give TK, scream into the microphone or even abuse the votekick system. The button to report sometimes does not work, or rather, it is just an ornament. It is the same as the other games, where nobody cares about reporting, they think they are losing time, they think it's a garnish, since it does not work at all.
The game is not finished yet and you put the year 3 session already on sale? or rather, update the game just to put ornaments for the weapons? plus everything in the store take high price, of course.
It's a lot of indignation. The year 2017 is already over and only a few improvements have been made, but there are still a lot of toxic players and, moreover, there is no effective punishment system. Not to mention that the anti-cheater is pretty bad, I saw today a player saying he will not be banned and he was using wallhack.

Well, it's with a lot of dissatisfaction that I write this, because so far there are many things in the game that are unbalanced, an example of this is the operator "Ela", where your weapon has a capacity of 50 bullets and 1080 rounds per second, and a damage of 28, and its speed of movement is 3. Already the operator "Mira", has a .45 caliber weapon with 21 damage, capacity of 25 bullets and 1200 rounds per second. Its speed of movement is 1.
Do you think there's nothing wrong with that? how does a .9mm caliber weapon have more effectiveness than a .45 caliber?
Anyway, I think you will have more headache to correct more mistake than you think, after all, the game is not yet 100% complete.

Sorry my bad english

Why no friendly fire off in casual?
Because friendly fire is a core component of making a tactical shooter. If you don't have to evauluate your shot before firing it, then you arn't playing a tactical shooter.

Why no effective punishment system?
They just added a toxicity ban system and have a ban wave enforcing it. And they have always warned and banned accounts that have been reported to the ubisoft support team with evidence.

Report button doesn't work or isn't real
See above statement.

Game not finished yet.
The game was finished on launch. They added new content, and changed existing content to match player feedback and improve the longevity and health of the game.

Only a few improvements made and its already the end of 2017.
See the above statement. Siege has made huge changes to the games content, meta, stability, and punishment of toxic players. They have added new maps, characters, rebalanced many aspects of the game and have consistantly changed the game meta with each season.

Well, it's with a lot of dissatisfaction that I write this, because so far there are many things in the game that are unbalanced, an example of this is the operator "Ela", where your weapon has a capacity of 50 bullets and 1080 rounds per second, and a damage of 28, and its speed of movement is 3. Already the operator "Mira", has a .45 caliber weapon with 21 damage, capacity of 25 bullets and 1200 rounds per second. Its speed of movement is 1.
Do you think there's nothing wrong with that? how does a .9mm caliber weapon have more effectiveness than a .45 caliber?

Operators are balanced on weapons, utility, gadgets, speed, ect. So one operator having a better weapon than say another operator doesn't make that operator a better pick than the other operator.

The game is not balanced based on realism, it is balanced based on gameplay. Which is why differnt caliber weapons deal differnt amounts of dmg.
Legutóbb szerkesztette: Panic Fire; 2017. dec. 15., 17:54
Panic Fire eredeti hozzászólása:
Operators are balanced on weapons, utility, gadgets, speed, ect. So one operator having a better weapon than say another operator doesn't make that operator a better pick than the other operator.

The game is not balanced based on realism, it is balanced based on gameplay. Which is why differnt caliber weapons deal differnt amounts of dmg.
I agree with everything you've said there, except that specific part. I've always found it a little odd that the Sten dealt more damage than the 416C. Ela is just insane, and even with the recoil pattern she has, she is still above par in terms of weapon loadout. That's not counting the new operators, which probably all will be nerfed slightly in the midseason patch.
Admiral Obvious eredeti hozzászólása:
Panic Fire eredeti hozzászólása:
Operators are balanced on weapons, utility, gadgets, speed, ect. So one operator having a better weapon than say another operator doesn't make that operator a better pick than the other operator.

The game is not balanced based on realism, it is balanced based on gameplay. Which is why differnt caliber weapons deal differnt amounts of dmg.
I agree with everything you've said there, except that specific part. I've always found it a little odd that the Sten dealt more damage than the 416C. Ela is just insane, and even with the recoil pattern she has, she is still above par in terms of weapon loadout. That's not counting the new operators, which probably all will be nerfed slightly in the midseason patch.

Ela will probably get hit with the nerf hammer again anyway. She's a fairly new operator. Blackbeard got hit 4 times before his current version. However thinking just because ela is 3 speed and has a better weapon than say Mira makes her a better pick than mira would disasterous for your siege growth.
Panic Fire eredeti hozzászólása:
Admiral Obvious eredeti hozzászólása:
I agree with everything you've said there, except that specific part. I've always found it a little odd that the Sten dealt more damage than the 416C. Ela is just insane, and even with the recoil pattern she has, she is still above par in terms of weapon loadout. That's not counting the new operators, which probably all will be nerfed slightly in the midseason patch.

Ela will probably get hit with the nerf hammer again anyway. She's a fairly new operator. Blackbeard got hit 4 times before his current version. However thinking just because ela is 3 speed and has a better weapon than say Mira makes her a better pick than mira would disasterous for your siege growth.
I agree.
Power Ranger Verde eredeti hozzászólása:
@Panic Fire
Please, you have 100 hours of gameplay or less. You do not quite know what's going on.
Panic Fire has over 1000 hours game play and has played the game since beta. He has also purchased the game both on Uplay and Steam (to answer a forum question concerning what happens if you own siege on uplay but buy the starter edition on steam) So yes I do know what I'm talking about, as evident by the fact that I argued your argument rather than your personal character unlike you have done here. I think you should probably think on that for a bit before returning to this thread.

Actually dug up the old post too

http://steamcommunity.com/app/359550/discussions/0/1471967529574210379/
Legutóbb szerkesztette: Panic Fire; 2017. dec. 15., 18:11
MorallyBankrupt eredeti hozzászólása:
What about me? Do I know what's going on?

You butchered the English language in another "I keep dying by x, x is OP" this is what happens when people get a platform to cry on.

Actually he made a lot of points that other people are talking about, and he already apologized for his not-so-great English usage.
Why no friendly fire off in casual?
Because friendly fire is a core component of making a tactical shooter. If you don't have to evauluate your shot before firing it, then you arn't playing a tactical shooter.
Wrong. People abuse TK purposefully. Friendly Fire on is just for competition.
How is people abusing Team Killing make the statement "Friendly Fire is a core component of a tactical shooter as it enforces the requirement to evaluate a shot before you make it" wrong? Can you explain that one?

Why no effective punishment system?
They just added a toxicity ban system and have a ban wave enforcing it. And they have always warned and banned accounts that have been reported to the ubisoft support team with evidence.

Report button is inefficient.
The report button works as intended. The first banwave for it is comming soon. As with the reddit post concerning the addition of the Toxicity Report button those reports alone will not ban a player but elevate there account to further evaluation. (By the way cursing is allowed, hate speech, bigotry is not)

Game not finished yet.
The game was finished on launch. They added new content, and changed existing content to match player feedback and improve the longevity and health of the game.

There are still bugs and imbalances. Matchmaking still in beta.
There bugs and imbalances because there NEW CONTENT. The game launched in a FINISHED STATE, however as they decided to keep adding addition content and extent the life of the games post release experience this means balancing and bug fixes will be a consistant effort through out the life of the game. Matchmaking being in beta is a meme at this point.

Operators are balanced on weapons, utility, gadgets, speed, ect. So one operator having a better weapon than say another operator doesn't make that operator a better pick than the other operator.

Wrong Again. Tachanka is still useless.
Again you are skipping over the point in trying to just plain discredit me at the base. Tachanka is a weak operator (ON PC) hes fairly decent on console. He is a hard character to balance due to the nature of his gadget however this is moving away from the point of my reply which is a character is balanced based on the sum of all of his gear and gadgets which is why taking one characters gun and another characters gun and saying one character is better than the other solely on that is plain wrong. Mira and Ela have two completely differnt team roles to begin with one being an anchor and the other being a roamer. Is the game perfectly balanced right now? No, of course not, but claiming that the game is horribly unbalanced based on a match up of a fairly new character (that launched pretty overpowered) and a slightly older character which have completely differnt game play roles is absurd.


The game is not balanced based on realism, it is balanced based on gameplay. Which is why differnt caliber weapons deal differnt amounts of dmg.
Seriously? :steamfacepalm:

Yes seriously. The game is balanced based on gameplay and not realism. The fact that I have to explain this speaks volumes (and yes that is me attacking your character at this point)
Legutóbb szerkesztette: Panic Fire; 2017. dec. 15., 18:27
Panic Fire eredeti hozzászólása:
(and yes that is me attacking your character at this point)
Make an insult about his mother
Legutóbb szerkesztette: FissionChips; 2017. dec. 15., 18:25
Power Ranger Verde eredeti hozzászólása:
It's hard to say anything when a person defends a company as if it were some kind of fanboy. He is always saying that the game is not realistic, but rather casual. He thinks we (or just me) am an idiot, that the fact of the guns and their calibers makes no difference.
This is not how games work, any company can create their game of fps in the way they want, the fact is, whether they want to put realism or not. This game is not about realism, because the game is far from realistic, but it is something normal. It's a tactical game, though, it's kind of tactical. There are things in the game that do not make the least sense, such as that tube of poisonous needles of Lesion. But even so, there are no complaints about this, I think you got it wrong or just want to generate controversy.

I understand that it is difficult for you to have read the whole text, since i have a very bad english vocabulary. And then he jumped from the part about the operators being so unbalanced. There is a strong imbalance in the game, not all players use all operators in a matchmaking.
And when I said about the friendly fire, just ignored it by saying that it is normal for that to happen. It is not normal, it is very annoying to get into a casual match and see someone kill you on purpose without having to take a punishment. Do you want to talk about that horrible punishment that the game has? of -50% of renowns? or 15 minutes without being able to get into matchmaking or casual? What difference will this make to a troll player?

As I SAID, you can hold 1000 hours of gameplay like you just said, but it seems like you do not understand NOTHING about it. And seriously, we all know that the game is not 100% done. There are still some bugs to fix. And speaking of that, matchmaking still in beta.
It turns out that always in matchmaking somebody falls by mistake of connection, and in that, it ends up disturbing and much the match, making the team with -1 is at a disadvantage.
But that's not the big problem ...

It's hard to say anything when a person defends a company as if it were some kind of fanboy.
No I argued your words.


He is always saying that the game is not realistic, but rather casual. He thinks we (or just me) am an idiot, that the fact of the guns and their calibers makes no difference.
This is not how games work, any company can create their game of fps in the way they want, the fact is, whether they want to put realism or not. This game is not about realism, because the game is far from realistic, but it is something normal. It's a tactical game, though, it's kind of tactical. There are things in the game that do not make the least sense, such as that tube of poisonous needles of Lesion. But even so, there are no complaints about this, I think you got it wrong or just want to generate controversy.

Like here for instance. I never said the game was "Casual". Realistic and casual are not opposites nor are they mutually exclusive. Siege is far from casual primarly due to its high learning curve. However the game isn't realistic. Its military fiction with a bit of scify (kinda like the novel) But lets clarify somthing here. There is a differnce between realism defining the games artistic design, and realism defining the games balance and gameplay. Lets clarify somthing else. What doesn't make since about a pod with a cloaking device thats set with a proxmitiy trigger (that had friend/foe targeting) and releases a cloud of poisonus needles into the targets legs maiming them? Is it realistic? Well except for the level of cloaking in the cloaking technology it is. Is it tactical? Well yes, it changes players approaches to the game and requires decision making on both sides of the equation. As I said it fits into that Military Fiction Scifi that Rainbow Six has always been apart of since its inception.


I understand that it is difficult for you to have read the whole text, since i have a very bad english vocabulary. And then he jumped from the part about the operators being so unbalanced. There is a strong imbalance in the game, not all players use all operators in a matchmaking.
And when I said about the friendly fire, just ignored it by saying that it is normal for that to happen. It is not normal, it is very annoying to get into a casual match and see someone kill you on purpose without having to take a punishment. Do you want to talk about that horrible punishment that the game has? of -50% of renowns? or 15 minutes without being able to get into matchmaking or casual? What difference will this make to a troll player?

Yes not all players use all the operators. In fact some operators are used more than others. However on top of that, some operators are used more at certain player levels than others. And some operators are used more on differnt platforms for instance.

Lets take a look at Castle as an example.

Castle is rarely seen at silver level of play. And hes often never seen being used well in casual (on pc) However he is used quite often in gold and diamond levels on pc. And hes used pretty much all around on consoles.

So his play stats look like this

Pc
Copper- Rarely played or utilized well
Silver - Rarely played or utilized well
Gold - Occasionally played and utilzed well
Diamond - Often played and utilized well

Console
Copper - Occasionally played and utlized well
Silver - Occasionally played and utilized well
Gold - Occasionally played and utilized well
Diamond - occasionally played and utilized well.

The majority of player pop falls into Silver and Gold rankings on Siege. So Castles total usage is Leaned Heavily towards Rarely played or utilized well and occasionally played and utilized well. That's not very good to be honest and he has low pick rate stats. However in higher level play he is very effective. So how do you balance that? If he is effective with better players, if you buff him to make him more effective for lower skill players that will increase his pick rates but make unbalanced at higher level play. These arn't easy things to answer and why its hard to balance characters like castle.

All this leads to a very NOT SIMPLE system to balance characters around that is compounded by additional new content with each new season and mid season reenforcement patch. However just because a character isn't picked alot doesn't nessarily mean hes bad or underpowered.

As for Team Killing, lets look at what you said orginally.
One factor about this is why there is no friend fire off in casual modes? or, why is there no effective punishment system?
You have to know that this game has a lot of young players, most of them are children or teenagers. They think they can do what they want, they think that just because they bought the copy of the game, they can give TK, scream into the microphone or even abuse the votekick system.

I answered the first part of your statement with why there is no removal of Friendly Fire in casual. (thats because its an important part of a tactical shooter) Removing Friendly Fire does solve the Team Killing issue with the game but that is on the level of Nuking another country because some guy in there called you fat. You don't remove a core component of the game and genre because you can't be bothered to address the root cause and work a solution from that angle. You went on to say the systems in place don't work and Ubisoft isn't doing anything about it. Which is just plain false.

https://www.reddit.com/r/Rainbow6/comments/7k02ps/toxicity_reporting/

They've addressed the Toxicity in the game with chat reporting and with the upcomming Toxicity bans as well.

As for the Team Killing, they have been very vocal on there efforts to address this issue. They have even toyed with the idea of removing FF from casual but as they've said themselves that is a last ditch step to stem the issue and are currently looking into other solutions.

As I SAID, you can hold 1000 hours of gameplay like you just said, but it seems like you do not understand NOTHING about it. And seriously, we all know that the game is not 100% done. There are still some bugs to fix. And speaking of that, matchmaking still in beta.
It turns out that always in matchmaking somebody falls by mistake of connection, and in that, it ends up disturbing and much the match, making the team with -1 is at a disadvantage.
But that's not the big problem ...


Sigh.
Legutóbb szerkesztette: Panic Fire; 2017. dec. 15., 19:09
Power Ranger Verde eredeti hozzászólása:
The fact that I said that the game has many children or teenager, I think it made you hurt yourself. I'm sorry, but it's the reality.
Sigh
Power Ranger Verde eredeti hozzászólása:
One tip, you'd better be quiet. For the majority who disagree is because they have their own justifiable opinion or because they do not understand the game well. Dropping arguments is easy, the difficult is to understand them and express them.

Sorry kid, It was not this time for you. And stop using SAM to generate hours in your games.
I've used SAM once to reset an achievement for Payday 2 which was bugged as a result of the devs removing content (and them apparently adding it recently). As far as I'm aware, you cant boost hours with SAM.

You CAN however leave the game running for days on end while not playing.
Admiral Obvious eredeti hozzászólása:
You CAN however leave the game running for days on end while not playing.

I do this all the time just so I can argue with children on the steam forums
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115/20 megjegyzés mutatása
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Közzétéve: 2017. dec. 15., 17:17
Hozzászólások: 20