Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

sam. 2020년 3월 22일 오후 12시 38분
Please just remove / nerf clash
Please for the love of god, just do it.

EDIT: Fine bc some guy was ♥♥♥♥♥ing about reasoning.

I am a plat, so sure im not very experienced, even with 2.8k hours, but from what I DO see of clash, she needs a rework or remove.

She has barbed wire to slow enemies, she has INFINITE uses of that damn electrified shield, which effectively means that she can delay the entire round perfectly, for example, maps such as oregon, on top floor site, she is in a perfect position to delay the entire round due to its clustered, covered nature, meaning she can recharge.

Not only this, but her counters aren't effective enough (IMO), with the exception of nades, which are technically nullified due to the inevitable picking of jager or wamai, she can get shot with kali or knifed, lifting her shield up slightly, I think this isnt a good enough counter personally. Hipfire is unreliable (which is obvious, expected and should NOT be changed)

Overall, I think she just isn't as balanced as she should be. This is evident. The reason being, she isn't actually put in the game enough, ironically, the reason clash isn't balanced, is because she has been removed more than she has been in the game, allowing no statistical data, or very little data, for reference of balance.

TLDR; Nerf clash please, give her limited use of the electricity of the shield.

Interested to see opinions. :)
sam. 님이 마지막으로 수정; 2020년 3월 22일 오후 1시 51분
< >
전체 댓글 123개 중 31~45개 표시 중
Боярышник 2020년 3월 23일 오후 1시 59분 
You want to nerf her just because she is black. Damned racist
SpYmAtE 2020년 3월 23일 오후 2시 03분 
Harry Potter님이 먼저 게시:
You want to nerf her just because she is black. Damned racist
You know it's not funny right?
Enter 2020년 3월 23일 오후 2시 08분 
Sam님이 먼저 게시:
reAktive님이 먼저 게시:
just wait people will find way to again glitch shield and she will be disabled
But at that point. just remove or nerf or rework her
this operation with maverick and clash was the ♥♥♥♥♥♥♥♥ one ever :P
twunny phaiv 2020년 3월 23일 오후 2시 44분 
reAktive님이 먼저 게시:
Sam님이 먼저 게시:
But at that point. just remove or nerf or rework her
this operation with maverick and clash was the ♥♥♥♥♥♥♥♥ one ever :P
Chimera was a dumpster fire
Copy & Cat 2020년 3월 23일 오후 3시 03분 
reAktive님이 먼저 게시:
just wait people will find way to again glitch shield and she will be disabled
There is one already again
ekiyekiyekiy 2020년 3월 23일 오후 3시 52분 
Agreed, a clash with a good aimer behind her is almost impossible to counter
♂ keikaekay ♂ 2020년 3월 23일 오후 3시 58분 
Anyone else also think that Glaz's sniper rifle should also stun Clash like Kali? 7.62x54R is not a baby round and it's a possible new counter to Clash.
Trouser Snivy 2020년 3월 23일 오후 6시 47분 
And have you ever considered the likely possibility that she has been out of the game so long that you have never truly learned how to deal with her? She's softcountered by game knowledge, forget for a moment that she's HARD countered by more operators than your IQ score. If you don't have an actual hard counter to her, it's as simple as avoid her. She can not lock off every entrance by herself, it isn't possible. Her being on the team effectively makes it a starting player disadvantage for her team, with the tradeoff that it makes it harder for attackers to win once they have player disadvantage.
The best way to counter her alone is legit just ♥♥♥♥♥♥♥ run at her. The player using her is either a brainlet that doesn't actually practice her and lets you do this, or the player actually tries to fight back and you just win anyway if you're not an idiot. Her swap speed is too slow to make her back shield maneuver reliable, and if you don't mag-dump into her back like an idiot when she does it, you have a pretty big advantage with most guns over either of hers. Zofia's LMG can be firing the entire time and never have to worry about running out of ammo.
Countering her against a team? Same with Montagne, except even easier since her ability to start shooting at you is much slower and less protected. Keep her in your peripherals. She can not tase you to death in a reasonable amount of time, and not with one full charge. Literally just do not look at her. Look around her. Look behind her. That glass is two-way. Shoot the teammates that inevitably get the "I'm tasing someone out in the open here" callout as they fast-peek you hoping for an east kill. It isn't rocket science. If she decided you aren't giving her enough attention and tries to shoot you, listen for the 80000 decibel unique audio queue that she is putting her shield away. It isn't hard. It's as simple as just do not let her be impactful.

That was all WITHOUT having gadgets that actually hard counter her.
Kali forces her to stop forward-holding a choke entirely because her shield getting knocked from a distance is all it takes for another teammate to kill her instantly from a position that does not make them vulnerable.
Zofia forces her to fall back at least until her concussions are used up, and if the Clash is really that big an issue and the Zofia isn't an idiot, she won't use them until she can hit the Clash.
Clash has to accurately predict and start pre-moving to avoid Capitao's fire bolts from doing a severe amount of damage or killing her, and avoiding all damage is only situationally an option and that Capitao player is bad for wasting his bolts on it if she can get away. She is too slow to get away after seeing where it has been fired. On top of that, one-way smoking Clash is the same as flashbanging her for a longer period of time. This is a period where she can not tell what direction her shield is facing anymore, or what direction you choose to approach her from. Also unlike flashbangs, it blocks sightlines for her teammates so she is completely helpless.
Thatcher making his EMP actually matter is a bit harder, but just takes some coordination. If he has one left over after doing his job, you just save it for the push and now Clash can't stop it.
Buck, Sledge, really any op able to play vertical just removes her ability to be useful. Even breaching charges will do it. She can't stay in a room with holes in the ceiling or floor. If she does, she loses a large amount of the room she can move in and therefore loses the utility a shield operator brings of being able to freely move.
Flashbangs are a bit tougher, but Clash can not escape candelas. She is too slow.
Anyone that is a 3 speed moves too fast for her to completely lock their movement down, and she suffers the same problem all shields have of their serverside position not updating fast enough to prevent someone from just circlestrafing her until a knife gets through.
Nomad deletes Clash instantly at best and prevents her from holding an area at worst.
Gridlock has a weapon designed to let her sit there and hold an angle, waiting for Clash's teammates to try to help her. Her gadget can easily prevent Clash from being able to retreat back to her teammates, at least not without taking significant damage.
Nokk can very easily reposition around a roaming Clash player silently.
Maverick reduces her ability to freely move around anchorholds, same as Sledge and Buck.

Now, a lot of gadgets have their counters right? Now take into account that hers is countered by more things that any other, and that unlike any other defender, her gadget is an extension of HERSELF. If you countered her shield, you countered the operator. You usually kill her or make her so useless that she has little impact for her team and ends up being the last alive, which is a free win for your team unless you're awful. Maestro loses both evil eyes? Has one of the best defender guns in the game and isn't hindered by shield equip speed (remember, the shield slows you down while equipped, not just while deployed). Echo loses his yokais? Still a good defender. Jager loses his ADSs? Still top tier defender. Castle is like the only other op in the game that can have his gadgets removed by the other team and be left with horrible weapons to defend himself with. Except he gets some amount of mobility.

I HATE "you can't deal with this? Get good," arguments, but your inability to counter Clash is mostly your fault and partially Ubisoft's fault for not giving you time to learn how she works. This is a very fitting case of "get good"
Trouser Snivy 2020년 3월 23일 오후 7시 05분 
Also if you don't like your grenades being countered, start banning Jager. Clash isn't overpowered because you make bad decisions. She hard-counters bad decisions.

Seriously, not even related to Clash entirely anymore, you understand how many issues can be fixed by banning Jager? Throwables become usable. Operators or throwables that were unusable before (really just Ying but throwables can't really be thrown anywhere near site) become an actual element with Jager gone. He's a top tier op without the existence of his gadget, which invalidates other ops or gadgets. This isn't problematic to you? Maybe Warden wouldn't be considered bad if flashes weren't considered situational because Jager doesn't ♥♥♥♥♥♥♥ exist?
Trouser Snivy 님이 마지막으로 수정; 2020년 3월 23일 오후 7시 14분
Trouser Snivy 2020년 3월 23일 오후 7시 15분 
And you know who else locks of an ENTIRE entry point for free without risking her ass to do it? Mira.
Wiesell 2020년 3월 23일 오후 7시 27분 
TooMuchCnt님이 먼저 게시:
itts so easy to kill her

- push her frontal
- knife her -> opens right leg
- hipfire into aim -> kill

i always win instant against clash
most useless defence operator - basically a freekill
A good defence team with a good coordination can really easily kill attackers. If there's doc or other people behind her making a very tight angle, it could be a deadly sentence for the guy in front of her. Yes, nades are possible but jager just absorbs it like nothing happened or the clash just goes back and nothing happens.
syra 2020년 3월 24일 오전 12시 48분 
make her not move when using the shield
< blank > 2020년 3월 24일 오전 1시 37분 
Wiesell님이 먼저 게시:
TooMuchCnt님이 먼저 게시:
itts so easy to kill her

- push her frontal
- knife her -> opens right leg
- hipfire into aim -> kill

i always win instant against clash
most useless defence operator - basically a freekill
A good defence team with a good coordination can really easily kill attackers. If there's doc or other people behind her making a very tight angle, it could be a deadly sentence for the guy in front of her. Yes, nades are possible but jager just absorbs it like nothing happened or the clash just goes back and nothing happens.


i dont care - i push kill her and die who cares - entry frag done team can gain spotcontrol without clash
Leonard Wolf 2020년 3월 24일 오전 1시 53분 
just use the same strat you use with montange. small c4
Wiesell 2020년 3월 24일 오전 4시 11분 
TooMuchCnt님이 먼저 게시:
Wiesell님이 먼저 게시:
A good defence team with a good coordination can really easily kill attackers. If there's doc or other people behind her making a very tight angle, it could be a deadly sentence for the guy in front of her. Yes, nades are possible but jager just absorbs it like nothing happened or the clash just goes back and nothing happens.


i dont care - i push kill her and die who cares - entry frag done team can gain spotcontrol without clash
Yeah probably you're right. But one thing is, it can't be dealt with one guy only except the clash just runs around the map alone. It's not an individual problem, it's a team problem since it's quite hard in high ranks to fight clash. Most of the players are smart enough to use clash. If you say entry fragging and site control is a good strategy then that might be right, but once one or two or even the defuser get's in roamers hand, the time gets too tight and mostly your team would lose by running out of time.

In my experience, usually the randoms would usually die first by roamers then it would be me alone and clash spots me and slows me down. Then some roamer would flank me and kill me even if I killed clash. Randoms are quite hard to trust.



Agent Wolf님이 먼저 게시:
just use the same strat you use with montange. small c4
C4?
< >
전체 댓글 123개 중 31~45개 표시 중
페이지당 표시 개수: 1530 50

게시된 날짜: 2020년 3월 22일 오후 12시 38분
게시글: 122