Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Arashenstein Apr 28, 2018 @ 4:39am
no fix to the reload system?
All these useless changes on TTS and nothing about reload bug?

In case a Ubi guy is reading this is what is wrong with the reload system since last season:

Player cannot be punished for bad time reloading at all because:

1. Reload animation can be skipped by tapping sprint button and gun is fully functional and ready to fire.

2. Since last season the reload action can be fully skipped by firing the weapon or aiming down on sight. (This is for every gun not only shotguns which used to be standard before)

Really ubisoft, this game is becoming more casual than COD is what the hell are you thinking? IF this is design that reload should not be in the game just make every gun 999999 magazine capacity and never realoding because it makes NO sense to reload in this game. This is the FIRST tactical game I ever played that reloading in wrong moment is completely unpunishable.
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Panic Fire Apr 28, 2018 @ 5:43am 
Reloading Changes

Changes to ammo update timings
When you reload your weapon there is always a point in the animation where your ammo count updates. We have overhauled the “key” moment where it happens during the animation. All weapons ammo updates are now slightly faster. They have been rationalized according to their animation. This should make reloading a lot more comfortable.

Interrupting tactical reload with going to ADS
You can now interrupt a tactical reload (reloading with a round in still in the chamber) with aiming down the sights. Before you could only do it with sprint, but now if you are reloading and someone surprises you and you want to shoot, all you have to do is go to ADS and fire instantly with your remaining ammunition.

Reload resume points
Missing reload resume points have been added to all weapons reloads. When you interrupt a full reload, if you have done certain steps (ie. Discarding the empty magazine) you won’t do that step again when resuming the reload animation.

Raw Input on PC
We will be implementing a new input method on PC. This raw input option reads mouse/keyboard values directly from the hardware, without any post-processing. This may slightly improve the responsiveness of the mouse/keyboard during heavy load. This option can be found under Controls > Raw Input.
Arashenstein Apr 28, 2018 @ 8:33am 
Originally posted by Panic Fire:
Reloading Changes

Changes to ammo update timings
When you reload your weapon there is always a point in the animation where your ammo count updates. We have overhauled the “key” moment where it happens during the animation. All weapons ammo updates are now slightly faster. They have been rationalized according to their animation. This should make reloading a lot more comfortable.

Interrupting tactical reload with going to ADS
You can now interrupt a tactical reload (reloading with a round in still in the chamber) with aiming down the sights. Before you could only do it with sprint, but now if you are reloading and someone surprises you and you want to shoot, all you have to do is go to ADS and fire instantly with your remaining ammunition.

Reload resume points
Missing reload resume points have been added to all weapons reloads. When you interrupt a full reload, if you have done certain steps (ie. Discarding the empty magazine) you won’t do that step again when resuming the reload animation.

Raw Input on PC
We will be implementing a new input method on PC. This raw input option reads mouse/keyboard values directly from the hardware, without any post-processing. This may slightly improve the responsiveness of the mouse/keyboard during heavy load. This option can be found under Controls > Raw Input.
you mean what I mentioned here is game design and not bug??
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Date Posted: Apr 28, 2018 @ 4:39am
Posts: 2