Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

⛧Kairos⛧ Apr 25, 2019 @ 10:47pm
Headshot VS Throat shot
Does the throat have its own hitbox? so many times i can only see someones head and manage to shoot the throat and I'm curious if throat is a seperate hitbox or just part of the body. Also why wouldn't throat shot be an instant downed state because I'm kinda sure most people would be incapacitated from a throat shot unless you got grazed.
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Showing 1-15 of 19 comments
The Sewer Guide Apr 25, 2019 @ 10:57pm 
It counts as a headshot. You missed or his shots registered before yours.
Usaball Apr 25, 2019 @ 10:57pm 
Originally posted by Rob:
Does the throat have its own hitbox? so many times i can only see someones head and manage to shoot the throat and I'm curious if throat is a seperate hitbox or just part of the body. Also why wouldn't throat shot be an instant downed state because I'm kinda sure most people would be incapacitated from a throat shot unless you got grazed.

Yeah, completely different, a headshot is obviously fatal, you can't get downed nor get revived even after one bullet, takes away 100hp instantly(except for t-hunt bombers). A throatshot is maybe 10-30 hp (experience wise, not true hp loss). Rainbow is unlike any shooters as where you shoot directly towards the head even when the enemy is moving they're getting killed, whereas developers on Siege made a very complex hitbox that pisses a lot of players off where you have to be absolutely precise and CAN miss.
Panic Fire Apr 26, 2019 @ 12:39am 
Originally posted by Québecball:
Originally posted by Rob:
Does the throat have its own hitbox? so many times i can only see someones head and manage to shoot the throat and I'm curious if throat is a seperate hitbox or just part of the body. Also why wouldn't throat shot be an instant downed state because I'm kinda sure most people would be incapacitated from a throat shot unless you got grazed.

Yeah, completely different, a headshot is obviously fatal, you can't get downed nor get revived even after one bullet, takes away 100hp instantly(except for t-hunt bombers). A throatshot is maybe 10-30 hp (experience wise, not true hp loss). Rainbow is unlike any shooters as where you shoot directly towards the head even when the enemy is moving they're getting killed, whereas developers on Siege made a very complex hitbox that pisses a lot of players off where you have to be absolutely precise and CAN miss.

They removed neck shots from the game, there is only head, limbs, chest hitboxes.
Wolfsmaul-GER Apr 26, 2019 @ 1:42am 
Originally posted by Rob:
Does the throat have its own hitbox? so many times i can only see someones head and manage to shoot the throat and I'm curious if throat is a seperate hitbox or just part of the body. Also why wouldn't throat shot be an instant downed state because I'm kinda sure most people would be incapacitated from a throat shot unless you got grazed.
if someone would shoot your throat would you still have chances to live in a terrorist combat situation without any medics able to help you?
Originally posted by Wolfsmaul-GER #MeAgainstA13 ☭:
Originally posted by Rob:
Does the throat have its own hitbox? so many times i can only see someones head and manage to shoot the throat and I'm curious if throat is a seperate hitbox or just part of the body. Also why wouldn't throat shot be an instant downed state because I'm kinda sure most people would be incapacitated from a throat shot unless you got grazed.
if someone would shoot your throat would you still have chances to live in a terrorist combat situation without any medics able to help you?

R6 has a medic operator though :D
Uncle Sam Apr 26, 2019 @ 4:31am 
Yep neckshots count as headshots since Red Crow, back to november - december 2016

Source:

https://rainbow6.ubisoft.com/siege/en-au/game-info/seasons/redcrow/index.aspx

"GAME BALANCING

ARM AND NECK SHOTS DAMAGE UPDATE
When a player is shooting at an opponent’s chest, there is a good chance they will hit the arms and that means that they will need one or two more bullets to kill the operator. We are now making shots that land on arms more consistent with the damage dealt to the body. By making this change the game should feel more consistent every time you try to spray bullets at the chest area. Before it was set at 0.75x multiplier and now it is set at 1x damage for limbs.

We have changed the neck multiplier from 2.5X damage to the same multiplier as the head. Basically, that means that a shot that lands in the neck will now count as a headshot. When a player would land a shot in the neck previously, the character would play the same animation as a headshot and the blood splatter would be the large one. That led players to believe that they hit a head shot when it wasn’t. It even led some players to think it was bad hit registration when they were actually neck shots. We are making that change so that the game will feel more consistent.

With the same logic of consistency, we have also reduced the headshot multiplier for shotguns. As you may or may not know, landing a headshot with a shotgun does not mean that a player will kill instantly their opponent. Shotguns do not have the same multipliers as normal guns. They were set at 1.5x multiplier, but we have reduced this to 1x. Since the shotgun spray is random, that made them feel a little more inconsistent, sometimes needing three shots at a certain distance, other times needing two or even one because you hit the head. This will ensure that at a certain distance, players will more often need the same amount of shots to take their opponent down."

During that time also they were introduced the 1st 3 ELITE sets of the whole game, that were for Sledge, Thermite & Kapkan.
Last edited by Uncle Sam; Apr 26, 2019 @ 4:32am
Wolfsmaul-GER Apr 26, 2019 @ 5:17am 
Originally posted by Hichie The Husky:
Originally posted by Wolfsmaul-GER #MeAgainstA13 ☭:
if someone would shoot your throat would you still have chances to live in a terrorist combat situation without any medics able to help you?

R6 has a medic operator though :D
but its more of an "painkiller gun" doc has
[N63] chrisragnar Apr 26, 2019 @ 5:49am 
Because its a game, not reality. You are not instantly dead from a headshot because its realistic, its because the devs wanted a oneshot mechanic, and it makes sens it would be the head. Because it needs to be a small part, that is not in the middle of mass, and moves a bit. So its not too easy to hit, also Close to were the camera is and bullets come from so that its always exposed when a player is shooting at you. If they think the hitbox is too small, they could include the throat.
Wolfsmaul-GER Apr 26, 2019 @ 6:00am 
Originally posted by N63 chrisragnar:
Because its a game, not reality. You are not instantly dead from a headshot because its realistic, its because the devs wanted a oneshot mechanic, and it makes sens it would be the head. Because it needs to be a small part, that is not in the middle of mass, and moves a bit. So its not too easy to hit, also Close to were the camera is and bullets come from so that its always exposed when a player is shooting at you. If they think the hitbox is too small, they could include the throat.
yes i get its a game and all, but not everything in the game isnt realistic
Uncle Sam Apr 26, 2019 @ 6:08am 
Originally posted by Wolfsmaul-GER #MeAgainstA13 ☭:
Originally posted by N63 chrisragnar:
Because its a game, not reality. You are not instantly dead from a headshot because its realistic, its because the devs wanted a oneshot mechanic, and it makes sens it would be the head. Because it needs to be a small part, that is not in the middle of mass, and moves a bit. So its not too easy to hit, also Close to were the camera is and bullets come from so that its always exposed when a player is shooting at you. If they think the hitbox is too small, they could include the throat.
yes i get its a game and all, but not everything in the game isnt realistic
Well the only realistic stuff, kinda is the one headshot mechanic, the rest are arcadeish core mechanics.
Aka bullets are hit scan instead of projectiles, bullets come out of the sights, instead of the barrel of the gun, no barrel collision when close to walls / objects, you can be hit wit 7.62 bullets in your legs as 3 speed operator and still being able to run, vault and got no accuracy penalty and shot in full auto with 1 hand assault rifles, LMG's, DMR's, etc.
Metal walls in pockets, infinite wood barricades and a nail gun + all the operator gear, sci fi gadgets (for example with our current tech Thatcher EMP grenade isn't possible, and also neither should be possible atm something like the Lion drone, Jackal foot tracker, the invis tech, etc).

Those are some of the arcadeish core mechanics this game has, this game is anything but realistic. Anyways it's still a good game despite it's flaws & how some people behave in the in-game community.
Last edited by Uncle Sam; Apr 26, 2019 @ 6:18am
Napalm Danger Close (Banned) Apr 26, 2019 @ 12:47pm 
Originally posted by CatHammer:
It counts as a headshot. You missed or his shots registered before yours.
I don’t think this is true man. I’ve hit people in the throat many times and it didn’t count as headshot. It’s something I’ve noticed a lot this season.
The Sewer Guide Apr 26, 2019 @ 2:30pm 
Originally posted by Null:
Originally posted by CatHammer:
It counts as a headshot. You missed or his shots registered before yours.
I don’t think this is true man. I’ve hit people in the throat many times and it didn’t count as headshot. It’s something I’ve noticed a lot this season.

Originally posted by Mr.Foster(Wolf):

We have changed the neck multiplier from 2.5X damage to the same multiplier as the head. Basically, that means that a shot that lands in the neck will now count as a headshot.

You most likely hit the shoulders, or the gear/backpack/clothing.
Last edited by The Sewer Guide; Apr 26, 2019 @ 2:31pm
HoneyDrake Apr 26, 2019 @ 2:42pm 
Originally posted by CatHammer:
It counts as a headshot. You missed or his shots registered before yours.
A little note here:

This is not the case for terrorists.
ermm Apr 26, 2019 @ 3:09pm 
Originally posted by Québecball:
Originally posted by Rob:
Does the throat have its own hitbox? so many times i can only see someones head and manage to shoot the throat and I'm curious if throat is a seperate hitbox or just part of the body. Also why wouldn't throat shot be an instant downed state because I'm kinda sure most people would be incapacitated from a throat shot unless you got grazed.

Yeah, completely different, a headshot is obviously fatal, you can't get downed nor get revived even after one bullet, takes away 100hp instantly(except for t-hunt bombers). A throatshot is maybe 10-30 hp (experience wise, not true hp loss). Rainbow is unlike any shooters as where you shoot directly towards the head even when the enemy is moving they're getting killed, whereas developers on Siege made a very complex hitbox that pisses a lot of players off where you have to be absolutely precise and CAN miss.
you deal 120 dmg per hs. bombers have like 240 or so-ish hp. so they survive nitros aswell.
Uncle Sam Apr 26, 2019 @ 4:24pm 
Originally posted by Honey Drake:
Originally posted by CatHammer:
It counts as a headshot. You missed or his shots registered before yours.
A little note here:

This is not the case for terrorists.
Indeed, sometimes it's a bit frustrating to neck shot a bomber to just remember, neck shots in Thunt got normal body shot dmg instead of 2.5X dmg.
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Date Posted: Apr 25, 2019 @ 10:47pm
Posts: 19