Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nice, thanks. So can we now get our Hutton mugs in less than an hour?
Treasure hunting on stations can be quite fun and carriers sell on foot mats.
I guess it's easier to not check stuff out. :D
it's nice to see that some of you over there are listening.. somewhat..
now, for that stealth feature Malic and i talked about in detail.. i hope someone was paying attention to that discussion we had.
Ship interiors is not a major feature. It would just be a massive pile of fluff that would likely have very little gameplay value beyond client side mini-games.
Given the modular nature of Elite ships, most of the internals would end up looking the same anyway. As a result it would probably end up making the ship interiors look a bit weird. The ship interiors would likely boil down to a ramp, a corridor and a bridge, with maybe a galley, a toilet and a row of bunks.
Honestly man, given the limited dev team allocated to Elite at the moment, I'm really hoping they aren't wasting their time on this.
I want cool things to do, not fluff content to look at one or twice and then never bother with again.