Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's a couple of issues...
In the docking bay of any station type that rotates, shadows that shouldn't even exist can be seen rotating around the interior walls below deck. It's far less noticeable on high/ultra, but on low/medium it looks pretty bad.
On planet surfaces, With the nearest star close to the horizon in hilly terrain, shadows can get really screwy, flickering on/off as you look around. Doesn't seem to be limited to a particular GPU brand. Doesn't happen all the time... Kind of looks like VRAM failure, but I've seen it on too many cards that work perfectly for that to be the case. Presumably a pain in the ass to track down the cause on this one, as it's been going since U17 or U18.
There's also a weird after effect on ships interior lights... As far as I know that's only really visible if you've customised your interior ship lighting with EDHM (might be wrong?).
Its so frustrating and it makes the game look very bad.
I used to love playing this game in VR, but approaching stations or goid structures, ring planets, its a flickering mess.
The front of the Anaconda is a flickering mess.
I'm sure there are more, i have not played the game in a while because of this. I stopped doing goid stuff because of this and missed out on some cinematic space action in VR... bummer
agreed. I think once they switched to the new lighting system it messed everything up
It just very weird that it doesn't support DX12\Vulkan or FSR3.x or DLSS\DLAA or even XESS yet is still be sold as a live service game with MTX.
That really looks like they don't care about their base, just want that sweet MTX money without putting anything back into the game.
Yeah, same for me. One could argue it's not gamebreaking, but I'm in the same boat where this is so offputting to me I'd rather not play while this isn't fixed. And it really should be fixed after this long, there's no excuse.
Windows issue probably. Just a thought.
If you have AMD, a possible fix would be to roll back to 22.4x but i think this also brings with it the 'orange sidewinder' crash issue.
I may try it eventually if i download the game again.
Ok, back to blaming Frontier again
(while i sympathise, it's not an issue i have on my end)
Oh, it has a issue tracker report and apparently plenty of upvotes (as linked on the opening post), I just hope having more and more people added to that list of upvotes may push Frontier to do something about it.