Elite Dangerous

Elite Dangerous

eZudo Aug 15, 2024 @ 9:50am
Ongoing shadow flickering issue, PLEASE take a moment to upvote the issue on their IssueTracker
Title, it's ridiculous this is still going on after 8 updates, please take a moment to upvote the issue on their issuetracker.

https://issues.frontierstore.net/issue-detail/63484
Last edited by eZudo; Aug 15, 2024 @ 9:52am
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Showing 1-15 of 37 comments
Tay-uk Aug 17, 2024 @ 12:47pm 
Are there any particular shadows flickering for you, as I must say I had never noticed until you said, now I see it on my cockpit shadows, but that's it so far. I'll update post if I notice it elsewhere.
funkynutz Aug 17, 2024 @ 2:18pm 
Originally posted by Tay-uk:
Are there any particular shadows flickering for you, as I must say I had never noticed until you said, now I see it on my cockpit shadows, but that's it so far. I'll update post if I notice it elsewhere.

There's a couple of issues...

In the docking bay of any station type that rotates, shadows that shouldn't even exist can be seen rotating around the interior walls below deck. It's far less noticeable on high/ultra, but on low/medium it looks pretty bad.

On planet surfaces, With the nearest star close to the horizon in hilly terrain, shadows can get really screwy, flickering on/off as you look around. Doesn't seem to be limited to a particular GPU brand. Doesn't happen all the time... Kind of looks like VRAM failure, but I've seen it on too many cards that work perfectly for that to be the case. Presumably a pain in the ass to track down the cause on this one, as it's been going since U17 or U18.

There's also a weird after effect on ships interior lights... As far as I know that's only really visible if you've customised your interior ship lighting with EDHM (might be wrong?).
Last edited by funkynutz; Aug 17, 2024 @ 2:20pm
DmAnd Aug 19, 2024 @ 8:01am 
I've been yelling about this since Odyssey.
Its so frustrating and it makes the game look very bad.

I used to love playing this game in VR, but approaching stations or goid structures, ring planets, its a flickering mess.
The front of the Anaconda is a flickering mess.

I'm sure there are more, i have not played the game in a while because of this. I stopped doing goid stuff because of this and missed out on some cinematic space action in VR... bummer
Last edited by DmAnd; Aug 19, 2024 @ 8:04am
Jiffypop Aug 19, 2024 @ 10:33am 
I'm not sure if this is just because I've never played a game for nearly a decade, but I feel like the visual fidelity of Elite has gone into the tanker, both due to bugs, and just strange design decisions.
DmAnd Aug 19, 2024 @ 10:42am 
Originally posted by Jiffypop:
I'm not sure if this is just because I've never played a game for nearly a decade, but I feel like the visual fidelity of Elite has gone into the tanker, both due to bugs, and just strange design decisions.

agreed. I think once they switched to the new lighting system it messed everything up
Buster Aug 19, 2024 @ 10:49am 
I find it pretty lame a live service game that has MTX can't keep its graphics render up to date. To the point it has issues with rendering shadows on newer gfx cards.

It just very weird that it doesn't support DX12\Vulkan or FSR3.x or DLSS\DLAA or even XESS yet is still be sold as a live service game with MTX.

That really looks like they don't care about their base, just want that sweet MTX money without putting anything back into the game.
eZudo Aug 22, 2024 @ 1:22pm 
Originally posted by DmAnd:
[...] i have not played the game in a while because of this. I stopped doing goid stuff because of this and missed out on some cinematic space action in VR... bummer

Yeah, same for me. One could argue it's not gamebreaking, but I'm in the same boat where this is so offputting to me I'd rather not play while this isn't fixed. And it really should be fixed after this long, there's no excuse.
eZudo Sep 5, 2024 @ 11:31am 
*bump*
Grobbs Sep 6, 2024 @ 12:26pm 
Man i thought it was a simple fix on my end. Guess this will be fixed sometime soon i hope.
Windows issue probably. Just a thought.
DmAnd Sep 6, 2024 @ 1:04pm 
I might be wrong but now that i think about it... i think this has been a problem since the DX optimizations that amd did in their 22.5.1 driver.

If you have AMD, a possible fix would be to roll back to 22.4x but i think this also brings with it the 'orange sidewinder' crash issue.

I may try it eventually if i download the game again.
eZudo Sep 6, 2024 @ 2:40pm 
I'm on Nvidia myself, so I don't think it's necessarily caused by a particular AMD driver version.
DmAnd Sep 6, 2024 @ 10:39pm 
Originally posted by eZudo:
I'm on Nvidia myself, so I don't think it's necessarily caused by a particular AMD driver version.

:steamthumbsup:
Ok, back to blaming Frontier again :steamhappy:
eZudo Sep 19, 2024 @ 5:01am 
*bump again because still not fixed with todays update*
Planewalker Sep 19, 2024 @ 10:41am 
Bumping here won't do anything; needs an issue tracker report and 10 verifications.
(while i sympathise, it's not an issue i have on my end)
eZudo Sep 19, 2024 @ 10:59am 
Originally posted by Planewalker:
Bumping here won't do anything; needs an issue tracker report and 10 verifications.
(while i sympathise, it's not an issue i have on my end)

Oh, it has a issue tracker report and apparently plenty of upvotes (as linked on the opening post), I just hope having more and more people added to that list of upvotes may push Frontier to do something about it.
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