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Got also one in my inventory for over a year now.....
I know, bug fixing isn´t Frontier best ability.
You can ask Frontier support to remove it.
If your goal is to destroy that item, transfer it from your ship or SRV while on foot. Then open your backpack screen, select the item (with space, probably) and use 'drop' option.
If 'drop' is unavailable, this item can be gotten rid of by inserting it where it fits, e.g. wrecked SRV, ship or settlement's power center. You can leave it there and walk away.
On that note, any item can be dropped, including DATA. If you want to present some item to your friend that you have many and they lack, you can meet up and throw whatever you want at each other, then pick it up. Plus side is that when you chose to drop 5 items to the ground, you'll see only one piece that contains quantity 5 of that item, i.e. you won't drop 5 separate things for someone to have to frantically pick them up one by one.
Be aware that sometimes items fall through the floor or disappear under a stone, so it's better to do it on a flat ground with no stones.
Anyway, if you actually don't have that much of power regulators, which are needed to upgrade suits, you can still use those left over from missions to do it (this still works in update 13, can't say what'll happen when 14 lands). It will be used as a last resort, i.e. if you have 5 normal power regulators and need 5 to upgrade a suit, then those normal 5 will be used. If you however have only 4, plus that 'mission' labelled one, weapon vendor will happily use it.
Now while you have this 'alternate space', you also have your backpack, that comes with your suit. All 3 suits differ, but for Maverick, as standard you can put 1 medipack, 2 power cells, 1 grenade, etc., then 30 material items, 15 good items and 10 data items. When does it matter? When you're on a mission or simply walking on foot on your own. You put things in your backpack right before disembarking your space taxi or your ship. You use Internal panel while in your ship, taxi or SRV. Internal is the one to the right, where there are tabs like Inventory. One of these tabs is not present in Horizons, it's called Storage. There's 4 categories in there and a Transfer button.
Game does transfer items on its own for you as a quality of life thing. It makes sure every time you disembark your ship or SRV, you have all your consumables with exception of 'e-breaches', and any mission items that are related to your current location. Of course you can manually adjust this by accessing ship's internal panel and decide you don't want this or that on your person by transferring it back to the ship. Imagine however, that you took 2 missions that require you to put a power regulator into a settlement's power center console. You'll have 2 items with blue globe and 'mission' tag on them, not being able to tell which one is which. It is conceivable you'd put the wrong one in the first settlement and then be unable to complete the second mission. Because game puts appropriate power regulator in your backpack when disembarking, you don't make that mistake, unless you do adjust which item you take and bring the wrong one.
You can also walk to your ship and enter the blue 'column' that let's you board the ship, press 'E' for board and choose the second option, which will also allow you to move items between inventories without actually boarding the ship, which may sometimes be undesirable. Same with SRV - you face it, press 'E' and there's the option to manage inventory. Try that, learn and know that it's not a bug.
Some people like to accept missions that give you items to put somewhere in order to keep these items to themselves. Like if you need 5 power regulators to upgrade your suit, you accept 5 missions to restore a settlement, get these regulators in advance and abandon the missions, paying the fines and damaging your reputation. This is the only way to 'buy' power regulators from NPCs. Those items can be used then to upgrade your own gear.
The only bug is that some unrelated items get labelled as 'mission' for no reason.