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thank you, it seems there was a part of the graphics options i could not access with my game pad. it works now.
Options - Controls - General Controls - Interface Mode - UI Nested toggle - (default)
-can be set to anything; on the gamepad i've set it to 'Y' bc the UI is not tied to flight.
FSR was helpful when the new game engine was badly optimized. But now it works pretty well at a native resolution. Why they still keep FSR turned on by default, I have no idea. Maybe for the same reason why their copyright string at the beginning of the game still says "2022" - they can't be bothered to update it.
It does indeed, because the text is part of the display when you move your head about or use headlook, not a separate overlay.
IN reply to an earlier post, supersampling is the one that goes from about 0.5 to 2.0x.
Above 1.0x, the display is rendered off-screen at higher resolution then scaled down, which actually improves the graphics. Below 1.0x, the display is rendered off-screen at below the current resolution then scaled up before being displayed, which will look worse but can help on slow PCs.
However, there's a trap: If you're gaming at 4k AND you increase supersampling above 1.0x, you could be rendering as high as 8k and then demanding the game rescale down to 4k on the fly, which will kill your frame rates dead.
This supersampling has nothing to do with FSR 1.0 btw. That's a completely separate option.