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I had a fleet of 5 Asgards which were all killed by a single type K. I watched it live and did not intervene just to see what would happen.
But hey. Not being able to go for a poo in a Krait is a massive issue.
I don't doubt it... and yet they still haven't figured out that game developers rarely if ever take suggestions from people on the internet who have zero experience with game design, publishing or marketing.
I can understand suggesting tweaks to UI or some existing feature, but outright demanding an entire rewrite of a game and/or its core mechanics is just ridiculous. What amuses me is when they "threaten" to leave unless these features are added, as if anyone actually cares (I personally always hope they make good on this threat, but they rarely seem to).
Do you have any experience in game design or are you just saying that in your opinion it should take a few months? I sincerely doubt it. Things are never as simple as you'd expect when it comes to coding a game. Not to mention that it becomes a thing that has to be maintained with every new update, another thing that can potentially break or cause buggy behaviour that then has to be investigated and resolved.
Considering that most people who actually play the game seem to not want it, it seems like a pointless waste of money and dev resources for something that most people will opt out of using... and the people who are mostly likely to use it never seem to stick around for long. Adding "missing features" is not going to make them like Elite. They'll just find the next thing that needs to be added for them to enjoy it. Hence why I keep suggesting they look for a game that already has the features and gameplay they want and enjoy.
If you like to hang out in your ship instead of actually flying it, then you can do it in SC. I would rather have FDevs to develop some more gameplay for my ships, than showrooms to sit in and to do nothing.
I like that in X4 if things go wrong, and I get wiped out, there's no penalty, other than the glacial loading times.
I like that in Elite, bad decisions have permanent consequences.
Can't have it both ways. So I play Elite. Or I play X4.
Eh, the thing with feature creep is that you can do it, but you have to pick your battles. You can have something that's highly polished with a carefully curated assortment of features, or you can throw the kitchen sink in and accept that you'll get poor performance, poor graphics, poor discoverability, bugs galore, etc., etc.
And it turns out you make more money with polished parsimony most of the time.
The game that's effectively described with the "add everything" posts is Empyrion Galactic Survival, and it isn't as bad as you'd expect, but nor is it, uh, game of the year or anything like that. Plus the little indie developer that made it got bought up by one of those cash-grab run-it-into-the-ground outfits, so, you know, won't be around much longer either.
But then there's something like Minecraft or Kerbal Space Program that seems to have broken the rules, so everyone keeps expecting every single game to somehow pull that off, but truth be told those games really just found a happy medium and that's never what people are asking for from everything else.
Elite is sitting rather heavily at the polished end of the space sim genre. It tried moving towards the middle with Odyssey, but that made everyone mad and they won't make that mistake again. It's a lucrative niche and they gain nothing by leaving it.
"walkable interiors", "ground combat", "vehicles", "bases", "space", "realistic", "land on planet" and "VR".
Elite already has full cabin interiors. To implement "walking" in a cabin you slap in a basic walk mesh and call it done. Walk mesh is just a few triangles. It certainly won't take "months" to implement either. It'll take days.
That's a common problem, actually.
Someone says: "I want to stand up from my chair".
Immediately there's a naysayer: "How dare you to demand full interiors for everything! Do you not value developer's time? It is absolutley impossible! It is insane to request such a thing!".
But all the person asked for was the ability to stand up from the pilot's chair and look around. And not the impossibly difficult thing naysayer imagined.
Speaking of which, this is what a single guy with no funding can do in spare time:
https://www.youtube.com/watch?v=RfGfBX2gj2g
So lets say we cut it down to maybe 4, 5 months for that Sidewinder. Except there's more problems; the raytracing took a full month. That's 2 hours for every second. Are you willing to wait two hours for every second to render?
But wait, there's more! The sidewinder is the smallest ship. The interiors for other ships would take longer. And if we're already at 4 or 5 months for the smallest ship, then there's no way we get to all 30-something in a reasonable time frame with just the one guy; plus he'd burn out if we tried. So now we need multiple artists. But now that we have multiple artists we have multiple artistic visions. Do we want a disjointed, disconnected experience where nothing is consistent? We've got a solution for this, though, we planned ahead- that's why we have multiple ship manufacturers. But, how inconsistent are we willing to tolerate? How do we deal with the fact that we all those other artists we hired aren't nearly as good as the first guy? Do we make him go back and touch up everyone else's work, so that noone gets to have any sort of professional pride in what they have made? How does that affect the speed at which work gets done and the overall quality with which it is done?
And if we did a bit of digging, I bet we'd find out that the guy who made that video is a big budget film CGI artist that FDev couldn't possibly afford to hire, or something with a similarly prohibitive salary. People who have talents they use in their spare time often have more substantial talents that they are getting paid to use the rest of the time.
These aren't unsolvable problems. But when people tell you that it takes time and money to solve them, there's a good reason for that.