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Sorry to interrupt here, but I've seen this DDF mentioned several times, but I have no idea what it stands for. I did a search on wikipedia, but I doubt any of the references there is relevant here: http://en.wikipedia.org/wiki/DDF :P
Enlighten me please?
Its the % and Top 10 for the tiers that I don't like. It encourages competition within a power instead of outside it. If they change that to some sort of absoloute value system, then people within a power will cooperate instead.
If I'm not mistaken the three mode flight model (sublight / supercruise / hyperspace), for instance, emerged from the DDF.
There are still several quite interesting features (NPC crews, NPC wingmen, passengers, ship names...) that have not yet been implemented in some form into the current game, which bothers some of us backers, particularly when features that weren't discussed in the DDF get implemented before them.
Cheers.
IF so, then it shouldn't be too hard to be in the top 50% every now and then. It allows casual players to save up on merits and then redeem them all at once to access the faction specific weapons, and lets grind players just continually stay in the 50% and retain the perks and benefits of it.
IF not, then all we can do is pray that enough people join factions and then maybe take a breather from the game, allowing other people to climb on top of them for a week and getting to top 50% while the hardcore grind players stay at top 10%.
Either way, it will allow the hardcore grind players to grind with a faction, then grind cash ventures with a multiplicative bonus from the faction perk. It will certainly create a wage gap in the game, but if they are grinders I guess they deserve it?
What I am more concerned about is the faction specific weapons. I saw on the video I watched that one of the factions weapons disrupted modules. Unless they have gone through major lengths to balance all faction specific weapons/modules then we are going to see one or two factions gain a LOT of followers with few in the rest. There also may the problem of division of ship class e.g. one faction offers attack limpets, another offers a superior boost engine; we will see larger ships like pythons and anacondas gravitate towards attack limpets, and vultures, cobras, fer de lance's gravitate towards superior boost engine.
I agree. If it really is the time sink that beta testers have reported so far, I won't be doing much of the PP features, I'm afraid...