Elite Dangerous

Elite Dangerous

"Exceeded maximum jump drive fuel use of 2T"
I was trying to do my regular trade route when I got a message roughly similar to this. Does it correlate with my ship being too heavy or something? I recently installed a 32 cargo rack to increase my profit on the trading run.

(I UNDERSTAND THE FSD HAS MAXIMUM DISTANCES, AND THE MAXIMUM DISTANCE FOR A 30% LADEN SHIP WAS ABOUT 16 LYS. I WAS WITHIN THAT DISTANCE ON THAT JUMP. The amount of times this has been pointed out to me is really starting to get on my tits. I'm just wondering if this had something to do with some kind of maximul fuel allocation per jump.)

Edit: Got rid of the 32 rack, replace with a 16 and I can now do my run. I'm considering upgrading my FSD, but I need to find something with a large jump capacity. I have a good one as is. A C4 rating drive. The only better one I've seen was a B4 which costs half a million.
Legutóbb szerkesztette: Alpacalypse; 2015. ápr. 9., 12:24
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115/16 megjegyzés mutatása
I think that's part if it, yeah. If I remember correctly that's also one of the stats for the FSD though, so if you're running into that as a limitation, it may be a sign you need to upgrade your drive.
Probably, yes.

More mass means less range (and less speed and maneuverability, if I'm not mistaken).

Hull, modules, cargo, and even fuel all have mass. You'll probably be able to jump further away on an empty hold, or on a half-full tank.

You'll need to look for a better frameshift drive (take a look at your shield generator, too, they are optimized for a certain maximum mass).

And of course before upgrading that you'll want to look at your power consumption and make sure your power plant can handle it...
Legutóbb szerkesztette: mbpoblet; 2015. ápr. 9., 7:22
mbpoblet eredeti hozzászólása:
Probably, yes.

More mass means less range (and less speed and maneuverability, if I'm not mistaken).

Hull, modules, cargo, and even fuel all have mass. You'll probably be able to jump further away on an empty hold, or on a half-full tank.

You'll need to look for a better frameshift drive (take a look at your shield generator, too, they are optimized for a certain maximum mass).

I was considering changing out my shield generator, but it doesn't seem to correlate with a maximum limit to usage of fuel per jump.
Alpacalypse eredeti hozzászólása:
mbpoblet eredeti hozzászólása:
Probably, yes.

More mass means less range (and less speed and maneuverability, if I'm not mistaken).

Hull, modules, cargo, and even fuel all have mass. You'll probably be able to jump further away on an empty hold, or on a half-full tank.

You'll need to look for a better frameshift drive (take a look at your shield generator, too, they are optimized for a certain maximum mass).

I was considering changing out my shield generator, but it doesn't seem to correlate with a maximum limit to usage of fuel per jump.

Don't think it has anything to do with jump range ; I think he's pointing out as an aside that as your ship has a mass increase, the current shield generator might not be able to cover the extra amount of mass. Thus the interest in getting a different generator for shields.
Alpacalypse eredeti hozzászólása:
mbpoblet eredeti hozzászólása:
Probably, yes.

More mass means less range (and less speed and maneuverability, if I'm not mistaken).

Hull, modules, cargo, and even fuel all have mass. You'll probably be able to jump further away on an empty hold, or on a half-full tank.

You'll need to look for a better frameshift drive (take a look at your shield generator, too, they are optimized for a certain maximum mass).

I was considering changing out my shield generator, but it doesn't seem to correlate with a maximum limit to usage of fuel per jump.

No, the issue with the shield is that if your ship's mass is beyond the shield generator's optimal mass... shields will perform worse.

What fuel mainly affects, though, is jump range (and possibly speed and maneuverability). Of course, though, the effect will depend on how much mass your tank has compared to the rest of the ship.

www.edshipyard.com can be a good tool to check this kind of things and preview ship builds. :)
Legutóbb szerkesztette: mbpoblet; 2015. ápr. 9., 7:26
Alpacalypse eredeti hozzászólása:
I was trying to do my regular trade route when I got a message roughly similar to this. Does it correlate with my ship being too heavy or something? I recently installed a 32 cargo rack to increase my profit on the trading run.

Edit: Got rid of the 32 rack, replace with a 16 and I can now do my run. I'm considering upgrading my FSD, but I need to find something with a large jump capacity. I have a good one as is. A C4 rating drive. The only better one I've seen was a B4 which costs half a million.
Same here, what is it??
HighPlains Drifter eredeti hozzászólása:
Alpacalypse eredeti hozzászólása:

I was considering changing out my shield generator, but it doesn't seem to correlate with a maximum limit to usage of fuel per jump.

Don't think it has anything to do with jump range ; I think he's pointing out as an aside that as your ship has a mass increase, the current shield generator might not be able to cover the extra amount of mass. Thus the interest in getting a different generator for shields.
It goes up to 417, and my current mass is about 300. ITs minimum is 117 or so.
http://i.imgur.com/Q4pEQCel.jpg

Your Frame Shift Drive most determines your maximum jump distance. If you look at the bottom right "window" (see image above for example), this will affect your Laden and Unladen jump distance. Unladen means without cargo and laden means with. After that, your ship's weigh goes into account. So if you get Military Grade Composite armor or something similarly heavy, it will affect your travel distance somewhat. It's a bit more dramatic with fighters I've noticed. With modules like shields, powerplant, and thrusters, the D grade item will be the lightest while the B will be heaviest. C and A will be in between.

If you want the A4, you should be able to find it at LTT 7548 (a high tech system) if you're nearby Kremainn or the starting areas still.

Check this website for reference. It's a mock Outfitting that helps you plan ship upgrades.
http://www.edshipyard.com/
Legutóbb szerkesztette: SyntherAugustus; 2015. ápr. 9., 7:57
Go for the half-million FSD then, and also replace any non-critical modules with lighter ones to increase your jump range.
What the original poster is asking though is not about jump range, but max fuel per jump.

I've had this exact problem, i am 'supposed' to be able to jump 10.75ly thats what it says when i'm equiping my ship. I have an 8t fuel unit and i'm fully fueled. However it won't let me use more than 2t of fuel per jump, which sometimes means it refuses to jump 10.75ly even though it should be possible.

I've looked and some of the really top end FSD drives can use 2.5t of fuel per jump but they are way out of my price range.

So I'm looking for ways to use less fuel per jump, i presume cutting down weight will help, but that will also put the max jump range up, and so the problem might still exist just at a longer distance.
Increase your price range, then. Making money is really not that difficult at the start. I only started a few weeks before it hit Steam and I've 1.5 million in modules on my 'winder, which I use to pull in about 600k in bounties an hour.

I have a fully kitted exploration Adder I built with this cash (incl Advanced Disco scanner) and a "garage project" Cobra, and I really only have a couple of hours to play a week. I'm sure I'll hit a wall when I try to kit out an Asp but, like I was saying. You can do it.
Harbinger73 eredeti hozzászólása:
It all comes down to mass. Cargo plus the contents of your fuel tank and even your loadout will affect your jump range.
A footnote here: the automated route planner in the galaxy map only takes into account the ship's mass and range at the time the route is calculated. If you add or remove mass - be it in the form of modules, cargo or fuel - you may need to recalculate.

Also... there's a little slider you can adjust near the bottom of the navigation menu. I'm not sure how it works, but that is apparently what it's there for.
BlackFish eredeti hozzászólása:
http://i.imgur.com/Q4pEQCel.jpg

Your Frame Shift Drive most determines your maximum jump distance. If you look at the bottom right "window" (see image above for example), this will affect your Laden and Unladen jump distance. Unladen means without cargo and laden means with. After that, your ship's weigh goes into account. So if you get Military Grade Composite armor or something similarly heavy, it will affect your travel distance somewhat. It's a bit more dramatic with fighters I've noticed. With modules like shields, powerplant, and thrusters, the D grade item will be the lightest while the B will be heaviest. C and A will be in between.

If you want the A4, you should be able to find it at LTT 7548 (a high tech system) if you're nearby Kremainn or the starting areas still.

Check this website for reference. It's a mock Outfitting that helps you plan ship upgrades.
http://www.edshipyard.com/
I was about 30% full of cargo, and my max distance was well beyond the 15 LY I was jumping. It had NOTHING to do with my FSD if the thing is to be trusted. I think it was more about my fuel. I understand what you are saying, but I already know all this.
Well your part ways right. The FSD is the componet that effects Max fuel for jump and the Landen and unladen jump distance. However it does not calculate you fuel cunsumption rate, in the max laden jump distances. You may be able to put big cargo racks in your ship, but if you go over your engine optimal mass of your FSD then you will burn more fuel than normal, thereby reaching your max of 2Ts per jump. I've also had to lear the hard way that when upgrading you have to make sure all your equpment scales with all you oter equipment.
If you truly want to maximize your jump range, then the best option (that I'm aware of) is to fully upgrade your FSD to A rank, then upgrade every subsystem afterwards to a D rank. D rank is the lightest rank and therefore gives you a longer jump range.
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115/16 megjegyzés mutatása
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Közzétéve: 2015. ápr. 9., 7:17
Hozzászólások: 16