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回報翻譯問題
The Logitech 3D is a gaming joystick. Nothing more nothing less.
Personally I use a saitek evo force, it kinda sucks not having a separate throttle stick (range is limited and doesn't stay in positions apart from full forward and full back very well without holding it) but it's lasted so long I can't even remember how long ago I got it, and I'm pretty sure it was less than $100 at the time so... money well spent :D
A shame nobody does force feedback for joysticks anymore... console gamepads get all the love
@Churdington: The Logitech Extreme 3D Pro is as much a 'flight stick' as I am a Japanese schoolgirl. (Spoilers: I am not a Japanese schoolgirl...not at all.) And the 'flight sticks' they use to control drones cost more than your computer. (Unless you've got some Super Korean Pro Gamer Edition thing with a lighting kit, spinning rims, and a spoiler and ♥♥♥♥.) Just sayin'.
I think they missed the window for making it a thing though, before simulated interfaces and VR take over. It really wouldn't have been hard. Just take a stick, with a classic gimbal configuration, and instead of pots for reading the position, make it stepper motors with rotary encoders on them. Of course the entire gimbal would have to be metal or you'd tear the thing apart... But the steppers can be 'disabled' while there's no feedback (or even be used cleverly to provide varying levels of resistance) and then when the game tells it to jolt the stick in a specific direction, the steppers are enabled momentarily and jerked in the specified direction with the specified force.
I mean ♥♥♥♥, I could do it, but there's no one making games-- as far as I know --where the force feedback is designed for directional cues or anything...except maybe in driving games.
It's all about what you prefer. I have been using wasd since games moved from using arrow keys, so of course i'm going to be more convortable using that.
I listed it because its cheap. $20. Most gamers can afford it, and it has basic flight stick functionality. (rudder control, twist/tilt stick, thumb dpad, its good 'nuff.)
I've also wondered how they can get away with that, since when I'm requesting component samples I literally have to sign waivers saying I don't intend to use consumer-grade chips in military or medical end-use devices... :P
Completely different design requirements.
In particular, some players won't have access to a HOTAS, so the game was designed from the start to be equally playable with a variety of control methods and schemes.
Every player will have a control method and scheme that works for them, and what works for someone might not work for someone else.
The only thing trying to force people to use the control method and scheme that happens to work for you will acomplish is to needlessly antagonize them and drive them away from the game.
The Logitech Extreme 3DPRO is pretty cheap... and it works well. The throttle paddle works just as well as a larger variant, the d-pad for your right hand thumb, on top of the stick, works well for vertical and horrizontal thrusters, the stick twists for yaw, tilts for pitch/roll, and has plenty of buttons. Works just fine for the price, and anyone can get one. These kinds of sticks are designed with flying in mind, not general purpose.
Side note: I also have a G13 Gamepad sitting next to my 3dpro stick, i use my pinky to move the analog stick on that for "head look" (looking around the cockpit). Would be nice to have a headtracker :P
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https://www.google.com/search?q=saitek+x36&espv=2&biw=1920&bih=911&site=webhp&source=lnms&tbm=isch&sa=X&ei=0P8kVdAlksixBI2-gagF&ved=0CAcQ_AUoAg&dpr=1
Also, it has a rudder paddle on the backside of the throttle grip, I have it set to roll. Very effective.
Get outta town OP, you crack me up. :)