Elite Dangerous

Elite Dangerous

My colony makes CMM Composite after I placed an Industrial Settlement
Not sure what the secret sauce is, but I put down the following structures (in roughly the order listed). Though extraction settlement is required for Refinery Hub, CMM Composite did not show up until I put down the Industrial Settlement. System is still tagged as Colony/Extraction, maybe that updates on the daily tick?


Coriolis - Starting base
Agriculture Installation, Communication Installation, Satellite Installation
Large Extraction Settlement
Refinery Hub
Large Industrial Settlement - Today, resulted in CMM Composite production at Industrial Settlement.

Edit: Corrected Satellite Inst, not Relay Inst
Last edited by spam; Mar 12 @ 11:28pm
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Showing 1-15 of 31 comments
Æios Mar 10 @ 1:09pm 
Heyo, that's good to hear. What's the system called? If you don't mind sharing, so I can see it for myself and verify :) Would be very helpful for everyone, considering how opaque the entire colonisation system is.
Last edited by Æios; Mar 10 @ 1:15pm
spam Mar 10 @ 1:44pm 
Originally posted by Æios:
Heyo, that's good to hear. What's the system called? If you don't mind sharing, so I can see it for myself and verify :) Would be very helpful for everyone, considering how opaque the entire colonisation system is.
If your that desperate for CMM composite have at it, it's a drop in the bucket compared to what I need.
https://steamcommunity.com/sharedfiles/filedetails/?id=3442240546

Edit: My theory-
Obviously, you need an extraction settlement in order to place a refinery hub, but apparently you need an industrial facility (maybe an industrial outpost would work as well as a settlement?). If you really want to come visit it is HIP 102611,

Inara: https://inara.cz/elite/starsystem-stations/139180/
Last edited by spam; Mar 10 @ 1:51pm
Æios Mar 10 @ 2:15pm 
Originally posted by spam:
Originally posted by Æios:
Heyo, that's good to hear. What's the system called? If you don't mind sharing, so I can see it for myself and verify :) Would be very helpful for everyone, considering how opaque the entire colonisation system is.
If your that desperate for CMM composite have at it, it's a drop in the bucket compared to what I need.
https://steamcommunity.com/sharedfiles/filedetails/?id=3442240546

Edit: My theory-
Obviously, you need an extraction settlement in order to place a refinery hub, but apparently you need an industrial facility (maybe an industrial outpost would work as well as a settlement?). If you really want to come visit it is HIP 102611,

Inara: https://inara.cz/elite/starsystem-stations/139180/

Cheers, many thanks! Will take a look.
spam Mar 10 @ 3:11pm 
Now to see what shows up in a port, but it's going to take a while.
https://steamcommunity.com/sharedfiles/filedetails/?id=3442275809

Edit: Took CMM from industry settlement but left one so you can see proof of life (was 516 total)

Edit2: It was very late, but system designation changed from colony/extraction to colony/industrial. I think the refinery hub is driving the CMM production, but it is not enough to flip the system. I also flew out (377K LS) to my Coriolis base and found no change to its market, no idea if lack of change is due to range, time, both or something else.
Last edited by spam; Mar 11 @ 8:35am
Mako Kai Mar 11 @ 4:45pm 
This is great info, thanks! One question…I’m guessing that the agricultural/comm/relay are pre-reqs for the extraction/refinery/industrial combo, but why is the coriolis necessary? This won’t work if you started with, say, an industrial outpost?
spam Mar 11 @ 5:45pm 
I'm not sure what if any of this is necessary, it is just what I had and the result I got. I built a Coriolis because I wasn't paying attention to the location of starting facility (377K LS from entrance). I have no idea what the result would have been if I had built an outpost of some type, I'm not sure anyone except the Devs know what the dependencies are yet.

The purpose of the installations was to get enough T2 points so I could build the ground facilities. I needed the ground facilities to get the T3 points for the Planetary port I'm building now. I built them around the B star because I wanted to preserve orbital spaces for the useful parts of the system (around the A star).

I was trying to steer the economy toward refinery by building a refintery hub (and its required Extraction settlement), but that just changed the economy to Colony/Extraction, I built the Industrial settlement which immediately started producing CMM and converted the system to colony/Industrial.

I now think the facility just won the RNG lottery with industrial output and I'm still missing the secret sauce for a true refinery system.
That's good to hear, i was wondering how to get a refinery port since you can only build industrial ones.

Congrats on the system and good luck on the large port, i can't find the courage to start one at the moment :)
Sighman Mar 11 @ 9:01pm 
The economy in my system is now "Extraction / Refinery"

If anyone wants to see what I've built (in game or on Inara) it's here:

Col 285 Sector SO-I a39-1

The space installations, hubs, and odyssey settlements definitely change your economy but we don't know the secret recipes yet.
Last edited by Sighman; Mar 11 @ 9:01pm
spam Mar 12 @ 12:38am 
Originally posted by Sighman:
The economy in my system is now "Extraction / Refinery"

If anyone wants to see what I've built (in game or on Inara) it's here:

Col 285 Sector SO-I a39-1

The space installations, hubs, and odyssey settlements definitely change your economy but we don't know the secret recipes yet.
That's lot of construction projects you have going on there! What buildings did you have up when it got the refinery tag?
Mako Kai Mar 12 @ 12:11pm 
Yea I’m curious about the secret sauce too. I’ve got 13 landable HMC planets and I’m trying to figure out exactly what I need to build to be able to have the metals and CMM’s produced for facility construction. If I can do it with 2 builds other than the 3, even better. Especially because it’s still not clear exactly what builds are contributing to that max 10 before the points requirements double.
Sighman Mar 12 @ 1:08pm 
Originally posted by Mako Kai:
Especially because it’s still not clear exactly what builds are contributing to that max 10 before the points requirements double.

It seems to increase when you place your second large station - asteroid base possibly not included. You don't need to have completed either.

(I went asteroid base - completed as the starter in the system, coriolis - not started, orbis - not started. After I placed the orbis, my points cost increased.)
Mako Kai Mar 12 @ 2:43pm 
Originally posted by Sighman:
Originally posted by Mako Kai:
Especially because it’s still not clear exactly what builds are contributing to that max 10 before the points requirements double.

It seems to increase when you place your second large station - asteroid base possibly not included. You don't need to have completed either.

(I went asteroid base - completed as the starter in the system, coriolis - not started, orbis - not started. After I placed the orbis, my points cost increased.)

So just to be clear…

1) When you say “large station”, do you specifically mean large space station?

2) Does that mean small and medium space stations don’t count to the limit?

3) Does that also mean that large SURFACE stations don’t count to that limit?
spam Mar 12 @ 7:43pm 
Originally posted by Sighman:
After I placed the orbis, my points cost increased.)
Did you see a doubling of T3 costs like that Youtube guy or something else?

Edit: Youtube guy = Cmdr Mechan (the AXI dude)
Last edited by spam; Mar 13 @ 12:21am
To produce CMM Composites in a colonized system, you need to build an Industrial Settlement on a planet with a High Metal Content (HMC) and an atmosphere.
Mako Kai Mar 15 @ 5:47pm 
Originally posted by slowjoeman:
To produce CMM Composites in a colonized system, you need to build an Industrial Settlement on a planet with a High Metal Content (HMC) and an atmosphere.

Ok this bit is new to me. So I have 14 RMC worlds with no atmosphere...that means II can't produce CMM's on any of them?
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Date Posted: Mar 10 @ 1:06pm
Posts: 31