Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've avoided such missions, because I didn't quite understand how the scans work in the game, but I've experimented with it and this is what I have concluded:
When you are approaching a station, you can already align the hologram, so that when you arrive, you boost ahead once, request landing and fly through the mail-slot. This could be done in under 10 seconds when done correctly and in my attempts 100% of the time the scans were unsuccessful. Meaning, I got away without any fines/bounties.
There are claims which state that going fast through the mail-slot helps, but it makes no difference if you're slow or fast, if the ship has you in sight, it will try to scan you. The point is to get through before:
If you enter a station from behind, or another inconvenient side, then distance yourself from the station and loop around, but your safest bet would be to just super-cruise out of there and re-enter the area aligned correctly.
There are rumours that the Krait Phantom has super powers regarding "stealth" but take this with a grain of salt.
Long story short, although I avoided the illegal passengers and even took a break from passenger carrying because I was tired of dealing with this, I've eventually come to conclude that it is rather easy to complete without any problems and I just utilize the same information I just wrote here and it's a piece of cake.
So if you are like me and don't like the risks of carrying these illegals, fret no more and utilize these tips. If you do it correctly, you should never have an issue with this again. Keep in mind however, that planetary bases for some reason seem to work differently, for me at least so I have avoided them for the time being.
There is, but sometimes it will say something like "undisclosed" and they either are illegal or not.
There's not 100% way to make sure, unless you only take passengers who state they are unwanted. However, most of my passenger missions don't make that clear at all anymore, especially the good paying ones and just because they pay a lot doesn't mean they are illegal, therefore even that is not something to go by.
I have tried this, but i cannot confirm it's successful. Each time i have tried to stop a scan by deploying hardpoints, the "scan finished" type of message did NOT appear.
BUT, i did not waste any time getting into the station either.
So was i successfull in subverting the attempted scan, or was i just quick enough?
The reported trick is that deploying hardpoints makes system security automatically deploy their hardpoints in response. This interrupts any scan they were trying to do.
Of course, i got warnings from traffic control that flying with knives out is a no-no and an order to retract weapons. And i duly obeyed each time.
And maybe i got away with smugling something.
Wish i could 100% confirm it though.
Oh true, I forgot to mention that, heatsinks and silent running.
Yea, I did, but it's a hit or miss.
I stopped relying on those things, but I will elaborate on it later.
Thanks!
I find it really annoying when I discover I have a wanted passenger, despite checking first. Not all my ships are equipped for sneaking around. If there was a way to identify them definitively, I would either not take the mission or make sure I am using a ship that can sneak around.
Yup, I quickly bail out of there and try again, but then I need to find an Interstellar Factor and pay the fines, fix the ship, some passengers just run for their lives the moment I dock at another station.
So I took the time to figure out how it all works with these illegals and now it's not a problem at all. I still don't like it though, that they can not disclose their status and then you risk taking criminals, when in reality I don't think that would ever happen.
You can't even board an airplane today without a thorough ID check if you depart from a civilized country.
At worst, you should cop a hefty fine not an immediate execution.
Of course, that's ED for you.
I got fugitive status after an NPC bumped into me during docking. :/
Penalty for murder? Death.
Penalty for smuggling? Death.
Penalty for littering? Believe it or not, death!