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Most big ships (and the Krait Mk2 can take a SLF bay), so you've got that covered.
If you want the option of both friends in SLFs you will need a size 6 bay. A size 5 only allows for one at a time.
As for the build, i'd say main thing you want to consider is what kind of turrets and main weapon you want. Last thing you want is having your main weapon running dry because your turret person is burning through your WEP capacitor.
I'd suggest main weapon(s) as a thermal weapon and turrets as kinetic. Since turrets do less damage, you probably want to lean more heavily into them (have more/bigger than your main weapon that you as the pilot use... or just go all turret).
you also want to think about hardpoint placement and about how you fly. For example, if you usually rotate and pitch up when in combat, then putting the turrets on bottom hardpoints is going to leave you gunner with a lot of time not being able to hit the target.
I've got an Anaconda that could be used in the way you want, although it would need some SRVs adding. Remember, for 3 SRVs so you can all drive one would require either a size 6 bay (4 SRVs) or two size 4s (2x2) or a size 4 and a size 2 (2 + 1).
https://inara.cz/elite/cmdr-fleet-ship/1134/1210939/
First of all I would like to thank u for providing me with the build.
I would like to ask you two clarifications about your build and excuse me, only that I have never played in a group on a single ship (there is always the first time XD) and I do not know how the turrets work. I noticed that your ship mounts 7 Cannon turrets, but how many can each player on my ship use? Only one I suppose. Will the others be turned off?
I also noticed that there are guardian modules (shield reinforcements) but I have only unlocked some guardians in the FSD (since I prefer exploration).
Can they be replaced by something other than guardian? I know for sure that your configuration could be affected.. but hey, I do not want to conquer the galaxy. XD
Thanks a lot Cmdr Agony_Aunt
Here is a build for a Krait mk2
https://s.orbis.zone/qGPp
2 fighters, 3 srv, 3 turrets on top for pew-pewing
Also added room for 3 passengers first class, since you are roleplaying you need womewhere to sleep ;)
Hopefully it should be solid enough for basic PVE. Used all utilities for shield boosters to make it tankier.
Not knowing what you have access to i left all engineering at level 3, except for the jump drive, engines and shields level 5. You can ignore all of the engineering as well, it will still work, or up all to 5 if you have the mats. It is just there as a suggestion. If budget is an issue, remove the military alloys to cut 40m off the price.
The one empty size 1 slot leaves the option to add cruise or docking assist if you want, or some more resists. Fuel scoop is optional depending on where you want to go. Can be replaced with a cargo rack or whatever.
The T-10 not quite as agile as the Krait MK2 but can really take a beating, Has enough size 3 hardpoints for plenty of turrets (for a happy gunner), makes a fine battering ram too, and has room for all the toys.
Heh, too many hours spent playing the game is how we get the knowledge.
Regarding your questions:
When a commander takes control of the turrets they get an all-round view of the ship and can face any direction. When they press fire, they will fire any and all weapons that are bound to that weapon, that are capable of firing in that direction.
In short, they don't take control of a specific turret, they take control of all turrets.
As for the Guardian shield boosters and replacing them. You could use SCBs instead (Shield Cell Boosters) or perhaps remove some of the PDTs and replace with Shield Boosters in the utility slots. Or instead add HRPs and/or MRPs (hull or module reinforcements).
You don't really need so many shields for most situations, but they are worth unlocking.
I love the Type 10 as a tank, but saying its not quite as agine as a Krait Mk2 is like saying a corpse isn't quite as alive as a living person.
I've flown both also at G5 engineered levels. The Krait is definitely more agile, but I have seen threads comparing the T-10 to a turtle with a dumpster stapled to its back. I assume that comparison wasn't made using G 4-5 engineering on thrusters because even though it's slow it still does well in PVE, even against agile ships.
Maybe not noticing as dramatic of a difference as you say just means my skill as a pilot is lower. If so that's okay too. :)
It could still be fun for the OP's desired activities of blowing stuff up with friends. A flying fortress bristling with armament.
Thanks Agony for the explanation about the turrets, now I just have to try them.
I also thank JohnRando for this splendid configuration that I will definitely try, and I really appreciated the passenger module.. which makes me think that you too are a fellow role-playing gamer :D
Nobody, thanks for the T10 as a suggestion. Unfortunately I have never liked that type of ship, but it will certainly be worth trying.
Thanks again guys.
True.
I built a raiding ship out of the Crusader. 4 SRVs and 2 fighters.
Oh yeah, lol. I do have one as well that I sometimes use.