Elite Dangerous

Elite Dangerous

Colonisation Question about shipyards
Hello! Which ports or stations have shipyards that I can add to my system? Or is that possible? Starting w the lowest tier.. Thanks !
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Showing 1-15 of 24 comments
spam Apr 29 @ 5:50pm 
Orbital: Coriolis, Orbis, Ocellus
Surface: T3 Planetary port

As far as I know, the T1 planetary outposts do not host shipyards, so I think the T3 is pretty much it for surface.

Edit: As of right now, it seems to be largely up to chance as to whether a given structure capable of hosting a shipyard will actually do so. In any case, the existing rules could change with tomorrow's massive udpate.
Last edited by spam; Apr 29 @ 5:52pm
KRIZ_MC Apr 29 @ 5:56pm 
Right on thanksss!!!!!
Sighman Apr 29 @ 6:06pm 
If you build one of the above and it doesn't have a shipyard enabled right away, it generally means you need to raise the development level of the system.
spam Apr 29 @ 7:23pm 
Originally posted by Sighman:
If you build one of the above and it doesn't have a shipyard enabled right away, it generally means you need to raise the development level of the system.
I don't think this has been firmly established. There appear to be other factors, or RNG at work.
  • My founding station, a Coriolis had a shipyard at development level of 2.
  • My T3 Planetary port had no Shipyard when completed at development level of 29, and still no shipyard at development level of 47.
  • My 2nd Coriolis had a shipyard upon completion at development level of 47.
Edit: My 2nd Coriolis orbits the same planet my T3 planetary port is on.
Last edited by spam; Apr 29 @ 7:24pm
KRIZ_MC Apr 29 @ 7:37pm 
Kool thanks !
Sighman Apr 29 @ 8:54pm 
Originally posted by spam:
Originally posted by Sighman:
If you build one of the above and it doesn't have a shipyard enabled right away, it generally means you need to raise the development level of the system.
I don't think this has been firmly established. There appear to be other factors, or RNG at work.
  • My founding station, a Coriolis had a shipyard at development level of 2.
  • My T3 Planetary port had no Shipyard when completed at development level of 29, and still no shipyard at development level of 47.
  • My 2nd Coriolis had a shipyard upon completion at development level of 47.
Edit: My 2nd Coriolis orbits the same planet my T3 planetary port is on.

There was a period where nothing seemed to update, which has thrown off the science.

My first large station was an ice asteroid base, and had no shipyard until I built some more facilities in the system over the next 2-3 weeks.
frumple Apr 29 @ 10:03pm 
Coriolis is the least expensive.

It is a gamble. It may never have a shipyard, or it may get one later.
KRIZ_MC Apr 30 @ 4:20am 
Haha ok kool thanks !
spam Apr 30 @ 2:53pm 
From the Devs:

Originally posted by Dev Post # 11:

In order for you to have an active shipyard, the system must have a tech level of 35 or higher plus the starport must have Large landing pads.
ref: https://forums.frontier.co.uk/threads/shipyards-offline-after-trailblazers-update-3.637137/#post-10621055
Last edited by spam; Apr 30 @ 2:54pm
If that's the case; man, that sucks. I don't know if systems start with a base tech level; but if not, that means its basically impossible for alot of systems.
frumple Apr 30 @ 3:30pm 
Industrial or Scientific Outpost +3
Orbis/Ocellus +6
Comms station +3
Medical orbital +3
Research orbital station (requires res. Bio settlement) +8
Scientific planetary port +5
TIER 3 planetary port +5
Large extraction settlement +1
Research Bio settlement s/m/l +3/+6/+10
Refinery HUB +3
Exploration HUB +7
Scientific HUB +10
HighTech HUB +10
Industrial HUB +3

What's impossible? Its easy for most systems. Only if there are too few planetary or orbital slots but the way i see it, its very easy to get to 35.
Originally posted by frumple:
...Only if there are too few planetary or orbital slots but the way i see it, its very easy to get to 35.

Which is quite alot of systems.
Busting one's ass for an Apollo; getting to enjoy a shipyard for a few days and now being told "oh by the way, that shipyard you had is now gone forever" because there isn't enough slots.

Given that starting at best of a +7 means that you'd need to at minimum achieve additional 3 at tier one and the other 3 chunky buildings at +10 (which are tier 2s) means that you need construct at --least-- 4-6 additional buildings JUST to get a shipyard at your facilities.

Which is honestly just ridiculous when other pre-created systems have shipyards just fine and some are usually pretty small.
Last edited by Talonblaze; Apr 30 @ 3:47pm
spam Apr 30 @ 3:47pm 
Originally posted by Talonblaze:
If that's the case; man, that sucks. I don't know if systems start with a base tech level; but if not, that means its basically impossible for alot of systems.
It appears to come from a developer, so probably true. And yes, some systems will be more appropriate for some things than others, but I view that as a feature.


It is unclear if chevrons=level, but I think the tech level chevrons for facilities as follows (AFAIK)
Planetary:
  • Scientific Planetary Outpost: +5
  • T3 Planetary Port: +5
  • Large Extraction Settlement: +1
  • Small Biological Research Settlement: +3
  • Medium Biological Research Settlement: +6
  • large Biological Research Settlement: +10
  • Exploration Hub: +8
  • Scientific Hub: +10
  • Refinery Hub: +3
  • High tech Hub: +10
  • Industrial Hub: +3

Orbital
  • Coriolis Starport: 1
  • Asteroid Starport: 3
  • Ocellus/Orbis Starport: 6
  • Industrial Outpost: 3
  • Scientific Outpost: 3
  • Communications Installation: +3
  • Medical Installation: +3
  • Research Station (installation): +8

Most bang for the buck appears to be the large Biological Research station, Scientific Hub, and High Tech Hub, with a whopping 10 chevrons each.

Edit: looks like Frumple beat me to the punch.
Last edited by spam; Apr 30 @ 3:52pm
KRIZ_MC Apr 30 @ 5:06pm 
Oh wow thanks everyone !!!!
frumple May 1 @ 10:33am 
Originally posted by Talonblaze:
Originally posted by frumple:
...Only if there are too few planetary or orbital slots but the way i see it, its very easy to get to 35.
Busting one's ass for an Apollo; getting to enjoy a shipyard for a few days and now being told "oh by the way, that shipyard you had is now gone forever" because there isn't enough slots.
I agree that's not cool esp. since starting with an Apollo is more expensive than building one later.

But most systems can support enough slots easily, and i agree with Sighman that it should be a feature that large, developed systems should have shipyards. It holds true for the previously inhabited systems too.

I don't agree its difficult.
Stick a large research settlement on the surface and a research station in orbit and that's 18 levels. Halfway there.
A Science HUB and HighTech HUB will provide a further 20, which is enough for a shipyard. Plus they all tie into the HighTech economy so they make sense together.

Other options are a Comms (usefull for other facilities + security), Refinery or Industrial HUB, Orbis/Ocellus or Coriolis, Scientific planetary outpost (better than Civilian and cheaper than a TIER 3 port), starting with a Scientific Outpost (cheapest and probably best choice for initial colony alongside Military).
If you do build a T3 planetary port, you get another shipyard.

Basically, as you develop a system you get the tech level up anyway unless you build none of the facilities that raise or require tech levels.
Raising tech levels is often beneficial. Think about adding:

+3 Scientific Outpost
+3 Comms
+1 Coriolis (for the shipyard)
+5 Scientific planetary port (for planet based economies like Refinery this is neccessary)
+3 Refinery or Industrial HUB (for the economy)
That's 15 already. Just spam +10 HUBs until you cross 35

or add:
+10 Large Bio Research Settlement
+8 Research Station (orbital, req. Bio research settlement)
and then add Scientific, Research or Exploration HUBs until you get over 35.

The only systems where it is not possible to reach 35 tech levels are systems where it isn't possible to build anything because there's no slots, but then why did you colonize them in the first place?
Systems dedicated to Agriculture or Military will not need high tech levels but since both economies mix well with HighTech (this provides them with needed commodities), it would make sense to add HighTech to the system if possible.
If there's no room, then there will be no shipyard, which again makes sense because Agricultural systems are not so heavily industrialized and neither are Military systems. Those are usually small and self sufficient without large populations or infrastructure.
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