Elite Dangerous

Elite Dangerous

Targeting ship parts during combat
I'm assuming this only applies to gimballed weapons, and for fixed mounts like railguns I still have to manually target (and pray) that I hit the right modules?

Also how does this work at max distance of 6 km (I have a max-engineered long-range, feeding cascade railgun on my Krait II) when your targeting reticles are larger than enemy ships?
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If you target module it is targeted - thats all :)

Normally i guess the center of the ship is the standard target. This means if you hit exactly, then you will hit the area where the module is located - you still need to aim with fixed weapons.

If you attack from very far away and the reticle is larger than the enemy ship, you will hit the area in the middle of you reticle. So if you are far way its just harder, but f.e. if the target is flying directly to you or away , using the same vector, then you are quite able to hit.
Originally posted by LordFragee:
If you target module it is targeted - thats all :)

Normally i guess the center of the ship is the standard target. This means if you hit exactly, then you will hit the area where the module is located - you still need to aim with fixed weapons.

If you attack from very far away and the reticle is larger than the enemy ship, you will hit the area in the middle of you reticle. So if you are far way its just harder, but f.e. if the target is flying directly to you or away , using the same vector, then you are quite able to hit.
By targeted you mean like actually targeted by all weapons automatically, or targeted for me the player to see? Which in the latter case means I have to be close enough to have a chance of hitting? That would mean I have to re-engineer my railguns probably
Originally posted by Oedipus's Stepdad:
Originally posted by LordFragee:
If you target module it is targeted - thats all :)

Normally i guess the center of the ship is the standard target. This means if you hit exactly, then you will hit the area where the module is located - you still need to aim with fixed weapons.

If you attack from very far away and the reticle is larger than the enemy ship, you will hit the area in the middle of you reticle. So if you are far way its just harder, but f.e. if the target is flying directly to you or away , using the same vector, then you are quite able to hit.
By targeted you mean like actually targeted by all weapons automatically, or targeted for me the player to see? Which in the latter case means I have to be close enough to have a chance of hitting? That would mean I have to re-engineer my railguns probably

In the left window you can select a module of a targeted ship to attack the sub component.

Its cumbersome.

If you want easy buying Vouce Attack and an HCS voicepack let's you call the target and the automation will do it for you.
Originally posted by Oedipus's Stepdad:
Originally posted by LordFragee:
If you target module it is targeted - thats all :)

Normally i guess the center of the ship is the standard target. This means if you hit exactly, then you will hit the area where the module is located - you still need to aim with fixed weapons.

If you attack from very far away and the reticle is larger than the enemy ship, you will hit the area in the middle of you reticle. So if you are far way its just harder, but f.e. if the target is flying directly to you or away , using the same vector, then you are quite able to hit.
By targeted you mean like actually targeted by all weapons automatically, or targeted for me the player to see? Which in the latter case means I have to be close enough to have a chance of hitting? That would mean I have to re-engineer my railguns probably

Gimbals and turreted weapons will target a targeted module.
eVans Apr 16 @ 8:37am 
Ackshually fixed weapons also have a bit of aim assist.
Sighman Apr 16 @ 8:48am 
You can keybind next and prev subtarget.

When targeted your gimballed weapons will hit that target. Fixed weaps will hit it if you aim properly.

I use a rotary dial on my button box, right next to the one to select prev/next threat.
Even fixed weapons have a tiny amount of gimbal action for module targeting. Well... The Railguns do anyway, not sure about others...

I've got a knuckle switch by one of my trigger fingers, that I use for module target selection.
Last edited by funkynutz; Apr 16 @ 9:08am
OP take a look at Controls - Targeting <- plenty to choose from.

Originally posted by eVans:
Ackshually fixed weapons also have a bit of aim assist.
Yes and railguns have micro-gimbals.
Fixed weapons have a small amount of micro-gimballing that will attempt to converge on the targeted sub-system if close enough, though you still have to be fairly precise.
ждун Apr 16 @ 1:53pm 
Originally posted by eVans:
Ackshually fixed weapons also have a bit of aim assist.

exactly.

Fixed weapons have a micro gimbal effect and do actually lock on subtargeted modules from large distance. It is quite useful for long range module sniping with rails.
Last edited by ждун; Apr 16 @ 1:53pm
I have never targetted a module and never had to, but some say its a thing.
eVans Apr 17 @ 12:57am 
Originally posted by HamishMcGeach:
I have never targetted a module and never had to, but some say its a thing.
I would target fsd or thrusters during the previous community goal, because it's quite annoying when you've nearly finished an elite spec ops ship only to have it escape.
A fixed beam lazer is surprizingly good at cutting down modules, actually.
In my experience even if you completely destroy a module they still manage to function to some degree. I took a ship's thrusters down to 0%, they slowed but they still managed to move around, and if you take out their power plant they somehow can still do stuff (their ship should be totally dead in space IMO). Taking out weapons usually does prevent them from firing, but by the time you've concentrated fire to take out all of them you could probably have taken the hull down to 0% anyway, unless you have weapons specifically geared to destroying modules fast.
Last edited by Buggy Boy; Apr 17 @ 1:12am
Lahgtah Apr 17 @ 2:26am 
Originally posted by HamishMcGeach:
I have never targetted a module and never had to, but some say its a thing.
It's useful if you're running a build with high penetration, like something focused on railguns. It can also be useful to target hardpoints to weaken an enemy. Not that important with low penetration weapons or battlebarges that can saturate whatever's in front of it with raw DPS. More useful for if you're punching above your weight.
ждун Apr 17 @ 1:58pm 
Originally posted by Buggy Boy:
In my experience even if you completely destroy a module they still manage to function to some degree. I took a ship's thrusters down to 0%, they slowed but they still managed to move around, and if you take out their power plant they somehow can still do stuff (their ship should be totally dead in space IMO). Taking out weapons usually does prevent them from firing, but by the time you've concentrated fire to take out all of them you could probably have taken the hull down to 0% anyway, unless you have weapons specifically geared to destroying modules fast.


taking out thrusters completely immobilizes the enemy. It will then be helplesly floating through space. it can shoot at you if it gets you in front of them by chance, but they cannot maneuver. With disabled thrusters it is also unable to escape by performing a hyperjump or a supercruise transition. Packhounds are extremely effective at taking out thrusters.

power plant at 0% will reduce its power output down to 50%, hence result in some other modules (particularry the shield generator and frame shift drive) to permanently shut down. But besides that the ship remains maneuvarable and can use some of its weapons too. However when the powerplant is at 0% every further hit to it has a chance to trigger critical explosion disrupting the ship. Concord cannons and superpenetrator railguns are effective at disrupting power plants. Specialized builds can achieve critical power plant explosions when the hull still has 90%+.

My personal best PP kill was on an anaconda which had 97% hull left. That was with a cobra MK V equipped with 3 concord cannons.
Last edited by ждун; Apr 17 @ 2:08pm
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