Elite Dangerous

Elite Dangerous

Colony and Coriolis, the beginning
Has anyone started the creation of a colony with the construction of Coriolis?

After the construction of the station was completed , there was no production or goods for sale at the station.

In the second system, I built a smaller station with a production template, and after it was built, a large list of products appeared on sale there.

Why were there no items for sale on Coriolis?
I thought that a large station has more features compared to a small station.

I am interested to hear the answers on this issue.
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Showing 1-9 of 9 comments
wolf Apr 1 @ 1:34pm 
Colony economy, that's why.

As soon as you've built productive hubs and settlements, your coriolis will adopt these and begin to sell their products (when the secondary enonomy is colony+whatever)

whatever being high tech, or refinery, industry etc
Last edited by wolf; Apr 1 @ 1:35pm
Felix Apr 1 @ 1:50pm 
Originally posted by wolf:
Colony economy, that's why.

As soon as you've built productive hubs and settlements, your coriolis will adopt these and begin to sell their products (when the secondary enonomy is colony+whatever)

whatever being high tech, or refinery, industry etc

That is, if I understood correctly, large stations don't produce or sell anything at all if they are built first?

The fact is that when I built an outpost in another system (with medium landing platforms) with a production template, the goods immediately appeared there.

Does it make sense then to build Coriolis as an outpost?
wolf Apr 1 @ 2:09pm 
Originally posted by Felix:
large stations don't produce or sell anything at all if they are built first?
That's the thing, they don't :steamfacepalm:

Originally posted by Felix:
Does it make sense then to build Coriolis as an outpost?

No, it makes sense to build an outpost, then (later on) a coriolis if you wish so.

Outposts have an autonomous economy, so they're not depending on planetary or other builds to offer products. Just choose the economy that you desire (which wouldn't be 'colony' nor 'tourism'). The big stations are selling whatever is in that system and near them, their own economy is 'colony' by default (so build a few planetary settlements nearby: this will change the big stations' economy).

The big stations' economy is determined by these surrounding facilities and their respective economy (e.g. mining, refinery etc). This way your system economy will change from pure 'colony' to colony/high tech (or whatever).
Last edited by wolf; Apr 1 @ 2:18pm
frumple Apr 1 @ 2:58pm 
When deciding which initial station to build look at "Facility economy".
Most of them have Colony, which means they don't produce anything, only consume.
Sighman Apr 1 @ 8:59pm 
The first station in a system costs 30% more resources to build, so the smaller you start the better.
Felix Apr 4 @ 10:45am 
Thanks for the answers, I'll have to check different development options.
I don't understand anything about the economy of the system we're building. My first space station was an outpost. Okay, then I built stations on planets, large and medium-sized, industrial, extraction, research, tourist, and a few HUBs. In the end, I built a coriolis, but still my station only sells biowaste and limpets. The station didn't absorb any economy from the surrounding area. So that story about the first station in the system is not okay. And I forgot to say that I also made installations in the system.:Darling:
spam Apr 4 @ 4:20pm 
Originally posted by TechCluster1980:
I don't understand anything about the economy of the system we're building. My first space station was an outpost. Okay, then I built stations on planets, large and medium-sized, industrial, extraction, research, tourist, and a few HUBs. In the end, I built a coriolis, but still my station only sells biowaste and limpets. The station didn't absorb any economy from the surrounding area. So that story about the first station in the system is not okay. And I forgot to say that I also made installations in the system.:Darling:
Starports and civilian outposts will absorb the economy of structures on or in orbit the same planet as the starport. So if you have a starport orbiting planet A3, only structures built on A3, or in orbit around A3 will impact the starport's economy.

There is also a reported bug where sometimes, a starport built after planetary structures does not absorb those economies until another structure is built.
The economy of my system is an industrial colony, as time goes by it seems to me that the colonization and economy of the system is broken.:planetxax:
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Date Posted: Apr 1 @ 1:31pm
Posts: 9