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The only columns you should not mess with are the total lines and the "remaining" column that have formulas. It will tell you how many carrier loads it will take once you put all the required amount of mats in the proper fields.
Edit: the first two sheets are partially filled out so you have an idea how it works.
https://docs.google.com/spreadsheets/d/1gzSDsh7W9Ny-85W58V-adm6mmo2e45JH17IZU68l4PQ/copy
Good luck and o7!
No idea how you got that down to 8 days... Are you eating? Sleeping? Playing while sleeping? Do you not have a job? TELL ME YOUR SECRETS!
The appeal of Asteroid bases is understandable. However, if you had built an Outpost, and then an Asteroid Base, you'd pay normal costs instead of inflated, initial colony costs.
Any structure you build first costs extra, so unless you have a damn good reason your first should always be a cheap Outpost.
NEVER build Coriolises esp. because their bonuses are small compared to Outposts but the price is massive.
There is actually a reason you might want to build a large station as your primary- your primary port doesn't count towards that weird construction point ramp-up mechanic. So if you want a lot of large ports in your system, and your primary is in a nice spot, it could be worthwhile in the long run.
If the system is a big deal, and if you can manage it, starting with a TIER 3 is actually always the best BUT~! you might not live long enough to see it completed.
A Coriolis is awful because it is half as expensive as Orbis/Ocellus but not even close to being half as good.
That's why Outposts are ideal. They don't offer much but they complete quickly.
Unless you know how to reap the benefits of an Orbis/Ocellus and/or have a team of people to built them, don't start with anything larger than an Outpost.
Part of the cut down in the time it takes is by parking my carrier by one of the Brewer carriers that has all the stuff you need and filling that to the brim. I park close enough to the source of the goods that it generally takes no more than 20 to 30 seconds to hop between my carrier and the source. (I will have to time it, but I think the entire time it takes to load up and drop off is about 1.5 minutes, maybe 2 or 3 minutes top.) If I can't make that hop short, I will try and move closer to the source. Also if the systems where the brewer ships are at is jammed with other carriers, I will find another system to source stuff. Generally speaking I go to another system for metals because that tends to be the larger amounts needed. For example, yesterday I focused on steel and aluminium. and hopefully since the weekend rush is over I will be able to park next to a brewer ship today to get the harder to find stuff. Trying to get next to a brewer ship on a weekend is nearly impossible. Some times if I am lucky, I am parked so close to the source that the hop is almost instant.
And Yes, I do have the luxury of time. I have a job and I do a ton of multitasking and I don't have kids as a distraction. The only part of this that seems to have a solid wall is when going between the carrier and a ground installation. That takes a ton of time no mater how I cut it, it's a slog. I have not done a tier 3 for ground but I suspect when I do, if I do, the amount of time it will take will probably double.
It really equals one carrier load a day where you fill up and drop off. So when I fill out the spread sheet, It will tell me how many loads it will take. This newest orbis was calculated to be 8.1 loads. If you can manage that, you can do it in about 8 days. Maybe even less if you make more room on your carrier than I do. I've kept the ship yard active. I have a capacity of 21,301 for the carrier + ship cargo of 768 = 22,069 t which is what I can deliver to the construction site each trip.
The first time I built an Orbis, I was going all over the place for mats and that alone was very time consuming. Anyway, I hope that explains my method of madness.
It should only be considered for truly important systems where you want everything maxxed, otherwise the effort will be wasted.
I placed my Tier 3 port after building an asteroid base and a coriolis. I haven't delivered a single ton to it yet, but it's there when I want to start.
But again, it is only important when maxxing out a system, and only IF that system is worth maxxing out.
I'd venture that many would fall into the latter category..:)
(ie gas giant orbitals only selling hydro and biowaste issue)