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Have you looked at Passenger missions?
Not recently, been concentrating on delivery ones. Maybe I just need to broaden my scope a bit. I do have a Dolphin and Beluga so could see what short haul passengers are available (I don't want to be doing a long tourist trip taking ages for the sake of 12 raw materials).
As I use premium ammo for bounty hunting, I do regular farming trips to brain tree sites and farm them all in one session to the tops. The whole round-trip is about 2 hours at most.
Earlier I was visiting known chrystal shards locations. But those are more than 1500 ly away so I went on discovery mission myself. I have build myself an exploration ship for that purpose. I have looked up system databases for potential candidates that have brain trees within 500 ly distance of the bubble. I was landing at planets and when I found brain trees that were dropping the materials I was looking for I have marked the locations using EDCopilot. Among other features it allows to mark surface locations and find them later.
I have found and marked good farming spots for all raw materials in systems that are all not far away from each other. They are all within 500 ly but one, which is 650 or something, but all in same direction relatively close to each other. Some of my own found systems have multiple planets that drop different best grade mats. At each body where I found the materials I was interested in I have marked 10-15 spots that have large of brain tree patches dropping those mats. The whole expedition took me about 3 days.
For the farming session itself I am using a special farming anaconda build. That is basically a stripped anaconda for long jumps with two dumb missile launchers, lots of collector limpet controllers and cargo for the limpets. I use EDCopilot to find the locations again. On arriving I bomb the brain tree patches with missiles and then release a swarm of limpets to collect them. It takes only few minutes to top up on each material type.
I think this is better than collecting them with missions and eventually trading for mats that youre missing. I can share the spots with you if you want. You would need EDCopilot and you could import my bookmarks file.
One important thing if you go farming with limpets. You first bomb the trees from low altitude (where you can actually see them). Then you should first climb to at least 600m over surface before releasing the limpets. If you are too low, the limpets get stuck in the trees and get destoryed, you loose too many of them. From higher altitude much more survive and can pick up a few more items successfully before lost. I guess it has something to do with the collision model. At larger distance from the ship they are not colliding so much with objects.
OK, I just spent a bucket load of credits on a shiny new Anaconda, upgraded the stock modules as I saw fit, added a couple of 3A rocket launchers, two 4A limpet controllers, and 300t of limpets. Would appreciate a general idea of where to start looking for these brain tree farms you spoke about please! Don't really want to have to use EDCopilot if I can avoid it. I've also fitted a detailed surface scanner and fuel scoop so should be good to go looking, although jump range is only 24Ly (I could maybe sacrifice a 5E cargo rack for a Guardian FSD booster - worth it? Maybe could pick one up on the way).
Keep in mind I'm doing this to get materials so that I can do more engineering, so I can't engineer much!
Also wanted to confirm passenger missions, just did one that gave me 5x Ruthenium moments ago...