Elite Dangerous

Elite Dangerous

colonazation kinda sucks
So many systems with just a small station that is abandon its a shame found some good systems and then i find out there is one station in there and nothing ells and so many of these systems it really sucks. why did they not put a limit on claiming systems so far found a few 100 with only small station and nothing ells...
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Showing 1-15 of 21 comments
Koopa Mar 21 @ 2:42pm 
I've been working on making bigger systems, but the cost of tier 2 ports is a bit insane, even for a group of people. (still praying 4 some way to make progress other than hauling...)
spam Mar 21 @ 2:43pm 
You are not wrong, but FDev didn't want to hamstring groups that want to chain colonize to more remote locales. Finding a manageable middle ground is probably tough.

@Koopa, IMO T2s quite easy for groups, and frankly T3s are about right for a group of 3 or 4 players.
Last edited by spam; Mar 22 @ 9:52am
you know.... one solution would be for YOU to colonize systems with what you want systems to have... just saying.
Originally posted by BaneBlackGuard:
you know.... one solution would be for YOU to colonize systems with what you want systems to have... just saying.

Well obviously yes and thats what people do. However, in general i can see why it would suck to keep seeing all these colonization projects that are really just one little tiny outpost if nothing else then just for aesthetics.
I can see what you're getting at. Fleet carriers litter the bubble and beyond like some sort of common trash, many seem to be locked so other players can't even dock (so what's the point in me even seeing them?), or most of the services are closed because the owners are not maintaining them.

I can see the same thing happening with colonisation - people rush out and grab systems, do the minimum to ensure it's theirs, then probably realise it isn't worth the effort or they get bored, maybe they complete one small platform, or maybe we just have to wait for the timeout to happen before the system becomes clean again. There will be a lot of stations in a lot of systems, far too many IMO, and I'll bet a lot of them aren't worth visiting and will likely just be skipped by most players (except for that one time they produce something that results in a very lucrative mission type or trade run, then enter FDev to nerf it to the ground).
Kobs Mar 21 @ 5:16pm 
I've looked for days and days for a system with planets, forget about ringed ones finally found one with 6 with raw mats on them. I guess I know why it was left, it's a bit far away from everything but I'm willing to work it out.

While I was looking I had the same reflection OP, my advice is to keep looking
Originally posted by UNSF-GhostDragon:
So many systems with just a small station that is abandon its a shame found some good systems and then i find out there is one station in there and nothing ells and so many of these systems it really sucks. why did they not put a limit on claiming systems so far found a few 100 with only small station and nothing ells...

Yeah, I saw this happening. There are going to be a lot of zombie systems. It might be something the devs will need to address. Personally I have 5 systems. All I plan to fully develop.
clem6251 Mar 21 @ 5:55pm 
The word you need is..."else"
Originally posted by UNSF-GhostDragon:
So many systems with just a small station that is abandon its a shame found some good systems and then i find out there is one station in there and nothing ells and so many of these systems it really sucks. why did they not put a limit on claiming systems so far found a few 100 with only small station and nothing ells...

This is why I proposed giving architects an incentive to expand on their system. Such as tokens which would allow them to chain to another system further out the more they collected. Something that would pay off expanding within a single system, than daisy-chaining your way through the galaxy and claiming a bunch of system you will only leave behind.

For example, once you finish your first base you get one Token, this Token gives you 15LY.
This will allow you to chain to any system as it already is.

However, if you build settlements in the same system or more orbitals. You get another Token.

Using 2 or more Tokens would increase all other Tokens by 50% or something.

So for example:

1 Token - 15LY
2 Tokens - 37.5LY
3 Tokens - 60LY
4 Tokens - 82.5
5 Tokens - 105LY

It would cap at 5 Tokens, so people who hoard Tokens can't then jump to the next corner of the galaxy. Nevertheless, you'd get more out of it if you work on the system you claimed and it would pay off.

So building one station in 5 systems would get you 60LY away from your first system (assuming you always chained the new system 15LY away)

Whereas building 5 stations/settlements in 1 system, would allow you to get 105LY from your first system.

In turn you get to move through the galaxy faster, if you invest more time in a single system.
-----------------------

Not sure if this makes sense, I explained it better in another post, but I thought I'd shorten it down.
Last edited by Devilish Dave; Mar 21 @ 6:11pm
Sighman Mar 21 @ 9:03pm 
Originally posted by Kobs:
I've looked for days and days for a system with planets, forget about ringed ones finally found one with 6 with raw mats on them. I guess I know why it was left, it's a bit far away from everything but I'm willing to work it out.

While I was looking I had the same reflection OP, my advice is to keep looking

I just claimed a system yesterday with 10 landable planets, within one jump of the new supply ships.

You need to use Spansh with the right filters (zero population, no economy, 10 or more bodies, reference system set to wherever you want to be near.

In about 5 days there will be loads of systems free again, from all the people who claimed on day one and didn't realise they'd actually have to work to build it.
Agony_Aunt Mar 22 @ 12:12am 
One of our guys found a great system inside the bubble, close to our home system.

But it shouldn't be a big issue. Every time someone builds a new single outpost system it opens up several new systems. Meaning every time someone does it, it increases the amount of systems available and more choice.
Rragar Mar 22 @ 12:54am 
Originally posted by Kobs:
I've looked for days and days for a system with planets, forget about ringed ones finally found one with 6 with raw mats on them. I guess I know why it was left, it's a bit far away from everything but I'm willing to work it out.

While I was looking I had the same reflection OP, my advice is to keep looking

Check farther away from the well-travelled routes. I snatched 4 systems with gas giants with multiple rings just by expanding past the original bubble.
Last edited by Rragar; Mar 22 @ 12:54am
Kobs Mar 22 @ 5:28am 
Originally posted by Sighman:
Originally posted by Kobs:
I've looked for days and days for a system with planets, forget about ringed ones finally found one with 6 with raw mats on them. I guess I know why it was left, it's a bit far away from everything but I'm willing to work it out.

While I was looking I had the same reflection OP, my advice is to keep looking

I just claimed a system yesterday with 10 landable planets, within one jump of the new supply ships.

You need to use Spansh with the right filters (zero population, no economy, 10 or more bodies, reference system set to wherever you want to be near.

In about 5 days there will be loads of systems free again, from all the people who claimed on day one and didn't realise they'd actually have to work to build it.

Well, I'm going to work on the one I have, already built my outpost and working on a surface scientific base and I have ideas for the rest. it's not bad so far ; )
well they could also just make you put more stations or more of a complete system before moving on you know like get to a x amount of population or atleast 2 small stations and a big station and 1 planet station before moving on so that the system you are leaving atleast is of some use
Well I have a plan for a system I got my eye on only need to daisy chain two more systems im really hoping it doesn't get stolen its a really special system to me but I am planning on expanding each system I do each with its own unique economy's. The one I'm working on now is going to be a Military system.
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Date Posted: Mar 21 @ 2:36pm
Posts: 21