Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Koopa, IMO T2s quite easy for groups, and frankly T3s are about right for a group of 3 or 4 players.
Well obviously yes and thats what people do. However, in general i can see why it would suck to keep seeing all these colonization projects that are really just one little tiny outpost if nothing else then just for aesthetics.
I can see the same thing happening with colonisation - people rush out and grab systems, do the minimum to ensure it's theirs, then probably realise it isn't worth the effort or they get bored, maybe they complete one small platform, or maybe we just have to wait for the timeout to happen before the system becomes clean again. There will be a lot of stations in a lot of systems, far too many IMO, and I'll bet a lot of them aren't worth visiting and will likely just be skipped by most players (except for that one time they produce something that results in a very lucrative mission type or trade run, then enter FDev to nerf it to the ground).
While I was looking I had the same reflection OP, my advice is to keep looking
Yeah, I saw this happening. There are going to be a lot of zombie systems. It might be something the devs will need to address. Personally I have 5 systems. All I plan to fully develop.
This is why I proposed giving architects an incentive to expand on their system. Such as tokens which would allow them to chain to another system further out the more they collected. Something that would pay off expanding within a single system, than daisy-chaining your way through the galaxy and claiming a bunch of system you will only leave behind.
For example, once you finish your first base you get one Token, this Token gives you 15LY.
This will allow you to chain to any system as it already is.
However, if you build settlements in the same system or more orbitals. You get another Token.
Using 2 or more Tokens would increase all other Tokens by 50% or something.
So for example:
1 Token - 15LY
2 Tokens - 37.5LY
3 Tokens - 60LY
4 Tokens - 82.5
5 Tokens - 105LY
It would cap at 5 Tokens, so people who hoard Tokens can't then jump to the next corner of the galaxy. Nevertheless, you'd get more out of it if you work on the system you claimed and it would pay off.
So building one station in 5 systems would get you 60LY away from your first system (assuming you always chained the new system 15LY away)
Whereas building 5 stations/settlements in 1 system, would allow you to get 105LY from your first system.
In turn you get to move through the galaxy faster, if you invest more time in a single system.
-----------------------
Not sure if this makes sense, I explained it better in another post, but I thought I'd shorten it down.
I just claimed a system yesterday with 10 landable planets, within one jump of the new supply ships.
You need to use Spansh with the right filters (zero population, no economy, 10 or more bodies, reference system set to wherever you want to be near.
In about 5 days there will be loads of systems free again, from all the people who claimed on day one and didn't realise they'd actually have to work to build it.
But it shouldn't be a big issue. Every time someone builds a new single outpost system it opens up several new systems. Meaning every time someone does it, it increases the amount of systems available and more choice.
Check farther away from the well-travelled routes. I snatched 4 systems with gas giants with multiple rings just by expanding past the original bubble.
Well, I'm going to work on the one I have, already built my outpost and working on a surface scientific base and I have ideas for the rest. it's not bad so far ; )