Elite Dangerous

Elite Dangerous

spam 3 月 20 日 下午 7:59
Long Mechan Video about Colonization
Bit long, but he does a fair job of listing the bugs. He also has some suggestions I deeply disagree with, but all in all, its a pretty good presentation.

https://www.youtube.com/watch?v=mUWzDMy54EE

Written document if you don't have an hour to kill:
https://docs.google.com/document/d/1-BeVJ-J2RobKrJaGXPN_HUK1MduF1HNipA0Hbw1crwY/edit?tab=t.0#heading=h.qin1kefr33w3

IMO, it's a pretty good document, though I loathe the idea of hiring npc haulers and such.

On that note, has anybody checked to see if the 2x build point system is still in place? I have a T3 Planetary Port and a T2 Coriolis, and i'm still seeing the same old prices for T2 and T3 structures, no doubling. It will be a while before I actually have more build points so it could be a display error.
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wolf 3 月 21 日 上午 10:43 
I'm not ignoring it, I am including it to the AI aspects of Elite

as one should
Tamren 3 月 21 日 上午 10:54 
引用自 Planewalker
Also a bit self-contradictory to play if it was single player when solo exist.
ED is in no way a solo game. Solo mode is just a private instance. I am still subject to all of the balance changes aimed at controlling a multiplayer environment, or did you forget the literal years the devs spent patching out every conceivable way to make money because how dare the players have fun, while leaving other bugs in as "unimportant". Singleplayer games don't have time gated content that can only be purchased with premium currency.

Most relevant to the colony system, if this game was actually singleplayer I would be able to go out and colonize whatever I want instead of having to tiptoe around the sweaty trihards who already own a dozen systems each, to hear them tell it.
Sighman 3 月 21 日 上午 11:01 
引用自 Tamren
Most relevant to the colony system, if this game was actually singleplayer I would be able to go out and colonize whatever I want instead of having to tiptoe around the sweaty trihards who already own a dozen systems each, to hear them tell it.

If a player does indeed own a dozen systems, they have most certainly put in the work to build their first stations.

They certainly didn't pay billions of credits to NPCs to build those systems for them.
Tamren 3 月 21 日 上午 11:12 
I'm not the guy asking for automation. And that wasn't my point, what's to stop those players from using third party tools like INARA to scoop up all of the best systems the instant they become available before mere mortals like me can find time off work to even log into the game? I wouldn't have to deal with that in a proper singleplayer game because the only player able to colonize system would be me.
wolf 3 月 21 日 上午 11:19 
Elite is presented to the player as a (futuristic) galaxy where humans have colonized the Milky Way.

Elite is presented to the player as a game that 'plays itself', but we as players can interfere with the game (and thus the AI).

This way, we can affect how parts of the galaxy evolve and how our local Elite gameplay should be (anarchy, Federal etc).

We can also hire AI fighter pilots, we can use AI taxi services, we can even comunicate with tiny AI parts of the game which could be locked from interaction but aren't (I'm thinking about the little things like talking to a random AI stranger from a random political AI faction somewhere at a random station or settlement).

And it activates actionable gameplay.

Let's say you want to hire an AI fighter pilot and one AI trucker to ease your gameplay. You then hire them and play the game. That's it, and its already happening for the most parts.


We can always discuss to what extend the AI should proceed without player interference:

The APEX shuttle service could be so much more than what it is now.

So could hired AI truckers, and let's assume Frontier don't want the AI to ruin the players' ingame experience. Then there's really nothing to be afraid of. It will be availiable to those who like it and want to use it in their gameplay - just like on foot content or mining; its there if you want it. But you have the freedom not to use it.

And if we assume AI truckers only use small ships like the Adder, and you can only hire one AI trucker per player, then it won't affect construction even if a group of 25 players hired 25 AI truckers. It only affects (read: boosts) the illusion/simulation of a living galaxy.
最後修改者:wolf; 3 月 21 日 上午 11:22
wolf 3 月 21 日 上午 11:30 
I actually trust Frontier on this one, believe it or not :) should they introduce AI truckers
And with Frontier in mind:

Ask yourself, has AI fighter pilots for hire ruined dog fighting?
If the answer is "NO" then ask yourself, will AI truckers ruin trucking?
Planewalker 3 月 21 日 上午 11:54 
引用自 Tamren
Most relevant to the colony system, if this game was actually singleplayer I would be able to go out and colonize whatever I want instead of having to tiptoe around the sweaty trihards who already own a dozen systems each, to hear them tell it.
I'll let your behaviour speak for itself. ^^



引用自 wolf
Ask yourself, has AI fighter pilots for hire ruined dog fighting?
If the answer is "NO" then ask yourself, will AI truckers ruin trucking?
SLFs are hardly automated, better comparison: AFK automation is one step from idle clicker...
wolf 3 月 21 日 下午 12:18 
Haha ok, thx. I think I get it now :D

Elite has always been one big AFK game in my view, compared to most games where the player has to be present and alert at any second during the entire session.

And I assumed most Elite fans felt the same way about this game:
70% playing itself, and we can mess with the remaining 30% (give or take) and even turn our backs to the game, if we don't care about overshooting the station we're approaching ;p

In other games like RTS or tycoon business games, automation is very much accepted and even cheered for, and I just happen to have the same view on Elite: Its a sim, a sim with automation in it. But we can pause or interact with the automation, even boost aspects of it if we want to.
spam 3 月 21 日 下午 12:23 
引用自 Tamren
I'm not the guy asking for automation. And that wasn't my point, what's to stop those players from using third party tools like INARA to scoop up all of the best systems the instant they become available before mere mortals like me can find time off work to even log into the game? I wouldn't have to deal with that in a proper singleplayer game because the only player able to colonize system would be me.
How would you structure it then? Spending a couple of hours to find a decent system that will take you hundreds of hours to complete is not a terrible ratio. Introduce automation, and that database search becomes the only real game play since you can just pay NPCs to do everything for you.
Sighman 3 月 21 日 下午 12:52 
引用自 Tamren
I'm not the guy asking for automation. And that wasn't my point, what's to stop those players from using third party tools like INARA to scoop up all of the best systems the instant they become available before mere mortals like me can find time off work to even log into the game? I wouldn't have to deal with that in a proper singleplayer game because the only player able to colonize system would be me.

Because it's going to take five hundred thousand years to colonise the galaxy.

Every new colonised system brings another 5-20 within range. There are MORE systems to grab each day, not fewer systems.

Tonight I loaded an alt and found about 30 star systems in my area (near the Orgen supply ship in the bubble) with more than 10-12 bodies, unclaimed.

Bear in mind the bubble barely had any major systems unclaimed in the first place, as they had NPC stations in them already if they were half decent.

Now players have reached the Pleiades, Polaris, the Pipebowl and Stem nebulae, and are reaching hundreds of light years in every direction. You can follow a trail of colonised systems and branch off wherever you like.

There's literally 400 billion star systems out there. We've claimed maybe 20,000?
wolf 3 月 21 日 下午 1:13 
The only automation I really dislike is when I manually override the auto-docking to gently approach a landing pad (to save a tiny amount of time, its a patience thing)...

...and then 5ft from the pad, as I throttle to zero to let the AI retake controls, the docking bot suddenly wants to show me how fabulous a ballet dancer my ship can be as it starts to flip and roll and leave the pad to calculate its own docking path but now from a greater distance :steambored:
Tamren 3 月 21 日 下午 1:27 
引用自 Sighman
Every new colonised system brings another 5-20 within range. There are MORE systems to grab each day, not fewer systems.
But will they ever uncap the limit and let us colonize wherever we want, or will it always be shackled to the bubble? Cause that would mostly solve my gripes. I wouldn't have to compete with anyone. Back on my beagle run I found a neat system on the other side of the core with two earthlikes orbiting each other. Wouldn't be hard to fly a fleet carrier out there and put down roots... if the game would let me.
spam 3 月 21 日 下午 2:08 
引用自 Tamren
引用自 Sighman
Every new colonised system brings another 5-20 within range. There are MORE systems to grab each day, not fewer systems.
But will they ever uncap the limit and let us colonize wherever we want, or will it always be shackled to the bubble? Cause that would mostly solve my gripes. I wouldn't have to compete with anyone. Back on my beagle run I found a neat system on the other side of the core with two earthlikes orbiting each other. Wouldn't be hard to fly a fleet carrier out there and put down roots... if the game would let me.
Let's assume for the sake of argument that they uncapped the range. How long before you and hundreds of other players would be complaining about not being able to build your systems because the commodities are too far away?
wolf 3 月 21 日 下午 2:13 
Well, we could send bot ships to get it while playing other aspects of Elite meanwhile :D
Tamren 3 月 21 日 下午 2:43 
Pfff nah, commodities are easy. Get a stripped down fleet carrier without the unnecessary services, ship >20000 tons of commodities easy. 10 or less trips will build you an ocellus.

No need to trek back to the bubble either, colonia is right there.
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張貼日期: 3 月 20 日 下午 7:59
回覆: 35