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For example, for CMM Composites, you need a high metal content world and a ... refinery/industrial base on the planet? Something like that.
I'm sure within the coming months, someone will figure it all out and present a proper guide on how to build the optimal system with all the stuff needed to be self-sustaining and self-propagating.
Most of the commodities for my build out came from refineries. The more scarce CMM comes from ground based refineries, and the slowly produced Insulating Membrane comes from space based refineries, while both seem to have lots of Titanium, Aluminum, and Steel.
You might want to start with refineries, assuming you have the proper planet types, etc., but I have no idea how you would do that or optimize for it.
Still curious to see if the amount produced per tick is linked to the presence of other infrastructure, or is simply tied the global system wealth / development ...
So other players could deliver materials to you and make a profit?
That's the kind of MP interaction we need in this so called "MMO"
https://inara.cz/elite/communitygoals/
Honestly, if everyone wasn't so busy trying to meet their deadlines they should all be doing this.
I'll put my system on pause and revisit Minerva before thursday.