Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Crappy systems do not benefit from large starting stations as much as large systems with lots of landable planets and valuable worlds.
Starting with a huge station grants more construction points and higher pop but every system is limited by the number of slots available, so for solo players it would be easier to colonize smaller systems.
Huge, rich systems are more easily colonized playing in a team.
"33 runs in a type 9"
Time limits?!
Yeah I'm out.
As to the rest? Quite understandable. It is definitely a pretty big grind, and frankly non-stop hauling is not particularly engaging.
I don't know what an FSD is.
But honestly don't worry. I wanted to like this game, but they are not interested in fixing old broken systems, or looking after the 'return player' experience.
I think engineers is about upgrades, but I didn't seem to need any for anything. I was just doing power play, and powerplay didn't seem to have any effect. Just incremental changes that self I take months even to shift one system. Probably to have a discord server cancel the change at the threshold at last minute I imagine.
Powerplay used to be better.
- You could see what goals the community was working on.
- each weak all you had to do was out swing an opposing force. And something would happen. You might win. You might lose. But 'something' would happen.
- now it's just weeks of adding to a sand pile and hiking noone washes it away.
Ah yes, jargon: FSD = Frame Shift Drive. You can dramatically increase the jump range of your ship. You will find engineering materials are a lot more plentiful and easier to get as well. You can get along just fine without, I just find engineering makes things easier in the long run. Nice thing about sand boxes, is you get to play your way.
IMO PP2.0 is vastly better than the original PP, but I recognize opinions can differ.
Above all else i've patiently scanned many planets. So many i'm sick of them by now.
Looking for construction commodities to fill up a mission target colony ship?
Delivering full holds of stuff? Or having a hold that holds 400t for that matter...
Flying a smooth SCO optimized ship instead of a rip-roaring, fuel guzzling firecracker?
Playing with a new toy that is Colonization in ED?
Sign me the ♥♥♥♥ up!
It's not off putting because i haven't done that sort of mind-numbingly tedious work for a long time.
... i've been out exploring.
Will there be new updates that expand on the colonizaiton? :)
Thanks for answer :)
Frame Shift Drive. The thing that lets you jump between stars.