Elite Dangerous

Elite Dangerous

Trailblazers a solo thing?
So the update allows you to start colonies and stuff...is this feasible for solo players or does it really require a lot of people chipping in?
< >
Showing 1-14 of 14 comments
yeah why not??
im currently working on one solo, if you choose a small colony (outpost) it is for sure doable if you are willing to do a lot of space trucking!
Yes you can start up a colony and you will have more than enough time to get everything you need within the 4 week time-frame. If you have 500 Tons in your ship then you are good :gearthumbsup:
spam Mar 2 @ 11:32pm 
If you start with a small outpost, you are looking at hauling (very) approximately 19 to 25 thousand tons of commodities within 28 days, Using a T9 or Cutter that works out to (very) approximately 27 to 33 cargo runs (1 to 2 runs per day). While it is a non-trivial amount of tedious hauling, it should be easily doable solo with an hour a day play-time.
Last edited by spam; Mar 2 @ 11:33pm
frumple Mar 2 @ 11:36pm 
Like spam said, it depends on the starting station you pick for the system.

Crappy systems do not benefit from large starting stations as much as large systems with lots of landable planets and valuable worlds.

Starting with a huge station grants more construction points and higher pop but every system is limited by the number of slots available, so for solo players it would be easier to colonize smaller systems.
Huge, rich systems are more easily colonized playing in a team.
spam Mar 2 @ 11:44pm 
Originally posted by frumple:
Like spam said, it depends on the starting station you pick for the system.

Crappy systems do not benefit from large starting stations as much as large systems with lots of landable planets and valuable worlds.

Starting with a huge station grants more construction points and higher pop but every system is limited by the number of slots available, so for solo players it would be easier to colonize smaller systems.
Huge, rich systems are more easily colonized playing in a team.
That being said, there is no reason why a single player couldn't claim a gold plated 50 planet system packed with HMCs j using a small outpost, and since there is no time limit on subsequent builds, build it out over many years including the big stations. It's a sandbox, just dig in and make whatever kind of castle you want.
Gurgeh Mar 3 @ 12:05am 
I have a type 7 and i'm still waiting to find out if engineers are something I need to bother with.
"33 runs in a type 9"
Time limits?!
Yeah I'm out.
Last edited by Gurgeh; Mar 3 @ 12:06am
spam Mar 3 @ 12:14am 
Originally posted by Gurgeh:
I have a type 7 and i'm still waiting to find out if engineers are setting I need to bother with.
"33 runs in a type 9"
Time limits?
Yeah I'm out.
IMO Engineering your FSD can make a huge difference, the other engineering is good, but FSD upgrades are game changing.

As to the rest? Quite understandable. It is definitely a pretty big grind, and frankly non-stop hauling is not particularly engaging.
Gurgeh Mar 3 @ 12:34am 
Originally posted by spam:
Originally posted by Gurgeh:
I have a type 7 and i'm still waiting to find out if engineers are setting I need to bother with.
"33 runs in a type 9"
Time limits?
Yeah I'm out.
IMO Engineering your FSD can make a huge difference, the other engineering is good, but FSD upgrades are game changing.

As to the rest? Quite understandable. It is definitely a pretty big grind, and frankly non-stop hauling is not particularly engaging.

I don't know what an FSD is.
But honestly don't worry. I wanted to like this game, but they are not interested in fixing old broken systems, or looking after the 'return player' experience.
I think engineers is about upgrades, but I didn't seem to need any for anything. I was just doing power play, and powerplay didn't seem to have any effect. Just incremental changes that self I take months even to shift one system. Probably to have a discord server cancel the change at the threshold at last minute I imagine.

Powerplay used to be better.
- You could see what goals the community was working on.
- each weak all you had to do was out swing an opposing force. And something would happen. You might win. You might lose. But 'something' would happen.
- now it's just weeks of adding to a sand pile and hiking noone washes it away.
Last edited by Gurgeh; Mar 3 @ 12:37am
spam Mar 3 @ 12:50am 
Originally posted by Gurgeh:
Originally posted by spam:
IMO Engineering your FSD can make a huge difference, the other engineering is good, but FSD upgrades are game changing.

As to the rest? Quite understandable. It is definitely a pretty big grind, and frankly non-stop hauling is not particularly engaging.

I don't know what an FSD is.
But honestly don't worry. I wanted to like this game, but they are not interested in fixing old broken systems, or looking after the 'return player' experience.
I think engineers is about upgrades, but I didn't seem to need any for anything. I was just doing power play, and powerplay didn't seem to have any effect. Just incremental changes that self I take months even to shift one system. Probably to have a discord server cancel the change at the threshold at last minute I imagine.

Powerplay used to be better.
- You could see what goals the community was working on.
- each weak all you had to do was out swing an opposing force.
- now it's just weeks of making a sand pile.
Sorry your not liking your return, I hope you find what you are looking for.

Ah yes, jargon: FSD = Frame Shift Drive. You can dramatically increase the jump range of your ship. You will find engineering materials are a lot more plentiful and easier to get as well. You can get along just fine without, I just find engineering makes things easier in the long run. Nice thing about sand boxes, is you get to play your way.

IMO PP2.0 is vastly better than the original PP, but I recognize opinions can differ.
frumple Mar 3 @ 1:16am 
Originally posted by spam:
It is definitely a pretty big grind, and frankly non-stop hauling is not particularly engaging.
I've spend the past two weeks exploring, scanning, tripping over Stratums, cursing bacteria, and occasionally cursing the fuel injections because the stars thinned out in the region i was in, making navigation tricky.

Above all else i've patiently scanned many planets. So many i'm sick of them by now.
Looking for construction commodities to fill up a mission target colony ship?
Delivering full holds of stuff? Or having a hold that holds 400t for that matter...
Flying a smooth SCO optimized ship instead of a rip-roaring, fuel guzzling firecracker?
Playing with a new toy that is Colonization in ED?

Sign me the ♥♥♥♥ up!

It's not off putting because i haven't done that sort of mind-numbingly tedious work for a long time.
... i've been out exploring.
Out of curiosity, but what is the end-game with owning a colonization? (I presume you get to own it and manage it?) :D
Will there be new updates that expand on the colonizaiton? :)
Thanks for answer :)
Originally posted by Gurgeh:

I don't know what an FSD is.

Frame Shift Drive. The thing that lets you jump between stars.
Doing a solo Orbis Apollo. So I would say yes. Currently at 38% complete and will be at 45% after some deliveries today.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Mar 2 @ 10:36pm
Posts: 14