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Een vertaalprobleem melden
Spansh.co.uk is your friend here.
With a few more parameters you can really hone in on what you are looking for. I used the parameters below to get a list of 100 or so potential systems, imported the list into excel and sorted by estimated mapping value.
A day after the initial rush, I went to a station colony rep* and went through the first 50 and (copied & pasted the system name from excel), the ones that were out of range, or available I bolded. This method has limits, about 65% of the top 50 systems had been claimed, so other people no doubt used this technique.
From there, I went through Inara.cz and examined the bodies in each system. For those that I was really interested in I checked the distance to the nearest station in Inara (some were beyond 15LY).
Search Parameters (pick your own values to taste)
I played around with the various parameters until I came up with a list that looked reasonable to me, and recommend you do the same. I spent about an hour or so to get it to my liking.
Estimated Mapping Value (to weed out ice ball systems)
Estimated Scan Value (to weed out ice ball systems)
Population 0
Distance from reference system (to keep more or less within bubble)
Body Count
Reference System: Sol
Headers I used were:
Body Count
Distance (LY)
Estimated Mapping Value
Estimated Scan Value
Population
Reference System
*You can go to any colony rep and find out what systems have been claimed, even if they are out of that station's range, so you don't have to fly all over the bubble!
BAHAHAHA
Who am I kidding. Played since closed beta. Frontier only knows how to make super grindy games with weird AF design decisions. It's like they expect people to get addicted from mechanics that are just making a progress bar fill instead of making a game that feels alive. They have a goldmine if they would flesh out exploration for example, that's one of the biggest things that get people hooked.
Even the Thargoid boss fights were just looping attack runs to deplete progress bars until it blew up.
We've just been explaining, with examples and links, that there are more systems out there to colonise right now than you need for about 50,000 more ED players.
It's a vast buffet. Space is big.
Carriers are FAR much more valuable, than people in cryocapsules that never even got killed, just of a commander who didn't give the little tiny kids some place to call home.
In fact I will go a step further - at average of ~9696 cr/person [average slave price], a single carrier is worth more than 500 000 people. Combined. For the cheapest possible carrier.
Welcome to the 3311's Milky Way Galaxy, Kid. It will take some time for You to get used to the reality once You're out of Your homeworld's cradle.
Dunno, I opend the Galaxy-map filtered for unclaimed systems and over 50% of the "Bubble" is still there - free to claim....
BUT SURE IF YOU JUST WANT A GOD SYSTEM WITH 100+ BODIES MULTIPLE STARS(With a Neutron star or even multiple ones) SERVED ON A SILVER PLATE, IN HAVING NO EFFORT FINDING IT.
sure the "known" systems will be the target No.1 and if you dont get one, ofc. it will be FDevs fault (LUL)
instead of whining....