Elite Dangerous

Elite Dangerous

Why limit the colonization to 10 ly distance from an inhabited space?
Anyone knows the design reasoning?

Complete freedom to colonize with your friends anywhere non-inhabited at any time sounds way more fun and gives a motivation for exploring and travelling through the galaxy.
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Keeping most of the galaxy safe from people is a way of preserving explorer's experience ; exploration and contemplation of great empty space being an important part of this game's charm.

Imagine having a McDonald's restaurant on top of the Everest. And K2. And every other peak over 6km. Make it 4km. No actually, every peak over 500m will have it's own... with restaurants named "B====D too long to read bwahahah" and that kind of thing (this is already what we have with fleet carriers anyways).


-> Keep the junk in a well contained junkyard. That's why.
Originally posted by JohnRando:
Keeping most of the galaxy safe from people is a way of preserving explorer's experience ; exploration and contemplation of great empty space being an important part of this game's charm.

Imagine having a McDonald's restaurant on top of the Everest. And K2. And every other peak over 6km. Make it 4km. No actually, every peak over 500m will have it's own... with restaurants named "B====D too long to read bwahahah" and that kind of thing (this is already what we have with fleet carriers anyways).


-> Keep the junk in a well contained junkyard. That's why.
I do understand and agree with the ♥♥♥♥♥♥♥♥ names popping everywhere. A solution should be found, (one for the Carriers also tbh according to me), but I'm not sure I agree with the isolation one.

There are 4k players average in elite, out of them only a fraction is interested in colonization, the further from the bubble you want to colonize the further time you need to spend to carry the ressources so the most remote regions get way harder to atain by default and on top of that there is the timer you need to achieve so the station do not get deleted so only the most organized clans and groups could colonize very far from thye bubble respecting the timer.

Long story short, I kinda agree but just with half and if thats the case and we want to preserve the purity of the galaxy what is the point of implementing this colonization anyways?

Sounds like a half assed idea as per usual tbh, I'm really tired of Frontier deciding to do something and then doing it in a super convoluted strange way trying to satisfy everyone and not satisfying anyone in the end. It's not like it's the first time.
The best solution for weird names is that everything generates an automated name that fits the system they are using now.

Custom names are allowed, but a setting should give the option to users to turn off custom names, in which case they'll just see the system generated names only and those who don't turn it off, those system names are then overridden by custom ones.

***System in this context is not meant to be mistaken with planetary systems, but system as in the method the developers of named many things already.

Also in regards to why such little LY, it's probably also because if something doesn't work out as expected, it is somewhat contained. Imagine the mess if someone hauls things from one end of the galaxy to another and then encounters a serious bug. Everything can be tested in one place, it's also easy to monitor the affects of these changes on powerplay and probably it's all focused as opposed to scattered if we were to jump anywhere or in a much larger radius.
Originally posted by Bloody Arlequin:
trying to satisfy everyone and not satisfying anyone in the end

IKR. That's how it is most of the time.


But is it the case here ? They are adding more content for players who want to play. Many hours of things to do ; however dull that content may end up being (hauling stuff from A to B). And yet it won't take away content for people who like to explore the great void.

This may not be exactly what you hoped for but it already is quite a big upgrade from not being able to do it at all. And it also will be tweaked out ; it only started a couple days ago as a beta feature.
For beta i'm sure they just want to limit it to ensure things don't go too crazy. I guess they might also want to ensure every colonized system is within BGS and PP range.

By the way, its over 15LY, someone even said 20LY for the beta.

I'm hoping they drastically increase this distance after the beta.
Jiffypop Feb 27 @ 8:42pm 
I'm guessing the practical reason is they want to start slow, and test carefully. Make sure nothing too crazy goes down. Lore reason is because we don't have the technology to go far...yet. Perhaps down the line (as FDEV are more confident in this system), we'll get colony ships with larger jump ranges.
i recently started to play this game, and the biggest thing that got my interest is the fact that only 0.06 % has been discovered. This is literally the rarest thing we have ever seen in video game history. This is precious. With the random planets it creates a massive and basically infinite gameplay loop.
Im a new player so my perspective should not be counted as a bible verse, but if you take away that huge discovering loop (which is more fragile than we think), the game will become just another farm MMO. Absolute boring repetitive slop.
How can you think people wont colonize like crazy and mindlessly spread the further they can ? after all thats the only narritive that makes sense . Alot of restrictions should be implemented imo, so far it seem nice though.
Last edited by NorthValley -VI-; Feb 27 @ 10:03pm
Sighman Feb 27 @ 10:41pm 
Originally posted by NorthValley -VI-:
How can you think people wont colonize like crazy and mindlessly spread the further they can ? after all thats the only narritive that makes sense . Alot of restrictions should be implemented imo, so far it seem nice though.

It doesn't matter. The playerbase has been exploring like crazy for 10 years, and we've managed to discover a number of systems which is barely a rounding error.

It takes about 30 seconds to discover a system, but it takes a day or more (a lot more) to build a space station in a new system.

If you do the math, in about 1000 years there might be 200k colonised systems, and we'll still be on a rounding error.
Originally posted by NorthValley -VI-:
i recently started to play this game, and the biggest thing that got my interest is the fact that only 0.06 % has been discovered. This is literally the rarest thing we have ever seen in video game history. This is precious. With the random planets it creates a massive and basically infinite gameplay loop.
Im a new player so my perspective should not be counted as a bible verse, but if you take away that huge discovering loop (which is more fragile than we think), the game will become just another farm MMO. Absolute boring repetitive slop.
How can you think people wont colonize like crazy and mindlessly spread the further they can ? after all thats the only narritive that makes sense . Alot of restrictions should be implemented imo, so far it seem nice though.
Not really sure how you are not contradicting yourself. You said it, we have been all exploring since years and years ago. Before we were even way more players, still only 0.06% has been visited once and it takes 20 seconds to discover and leave a system. The absolute amount of effort and time that you need to put to colonize a system has nothing to do and we still would be talking on the thousands of stations on a 400 BILLION stars map.
frumple Feb 28 @ 5:40am 
Originally posted by Bloody Arlequin:
Anyone knows the design reasoning?

It's not a tent. It's a huge effort that aims to colonize plantes, build stations, establish facilities, etc. This needs to be close to money and people. 20-30ly is already very far.

However, i think in the future, "gateway" systems should be allowed, or colonized using Community Goals.
They can be a hundred times more expensive to settle, but they would pave the way towards backwater areas, or interesting nebulas, or what have you.
Mr.Agent Feb 28 @ 6:12am 
Im 8000 Ly away from the Bubble, at station X down south, that means i cant colonize anything around here?? so ill need to go back?
Originally posted by Bloody Arlequin:
There are 4k players average in elite...

Steams player count doesn't mean squat. There was about 16000 in a single star system during the previous CG.
Agony_Aunt Feb 28 @ 12:13pm 
Originally posted by funkynutz:
Originally posted by Bloody Arlequin:
There are 4k players average in elite...

Steams player count doesn't mean squat. There was about 16000 in a single star system during the previous CG.

System chat is crazy.

And for anyone using EDCopilot....

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Date Posted: Feb 27 @ 7:17pm
Posts: 13