Elite Dangerous

Elite Dangerous

1 hour 15 mins to jump a carrier
this cant be real?
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Showing 1-15 of 25 comments
Been like that for a couple days.

Colonization update hit like a kick on a beehive, every FC is jumping around ;)
Everyone trying to jump at once... Will settle down in the next day or two.
Sighman Feb 27 @ 7:48pm 
Originally posted by Rdizz:
this cant be real?

Even more real is when you start getting 'no free slots'
Fr3d0x Feb 27 @ 9:22pm 
There is probably ongoing a big migration to the bubble for the update. Is taking me days to come back from Rackham's Peak and currently i am only half way to reach the bubble
Originally posted by Fr3d0x:
There is probably ongoing a big migration to the bubble for the update. Is taking me days to come back from Rackham's Peak and currently i am only half way to reach the bubble
Same. Trying to haul myself back from Colonia. This may take some time.
Sighman Feb 27 @ 10:50pm 
Originally posted by Fr3d0x:
There is probably ongoing a big migration to the bubble for the update. Is taking me days to come back from Rackham's Peak and currently i am only half way to reach the bubble

I'd say it's because 90% of the playerbase is loading their carriers with goods and moving them around to colonise systems.

It should smooth out soon, but player numbers are crazy right now.
Rdizz Feb 28 @ 6:48am 
Crazy... Can't really use the thing in my "play session" Hope this gets worked out or a new system is put into place.

So what would happen if Elite became a wildly successful game and the player count jumps and sticks. Is this just something that could very well be a permanent thing? Why is my carrier jump tied to someone elses especially if I am jumping to an empty system from a system with no other carriers?

I really do not get what is goin on here. It's almost like I will have to wait until people get bored with the new system and quit again just to play with our carrier.
Last edited by Rdizz; Feb 28 @ 6:48am
Isayef Feb 28 @ 6:53am 
Originally posted by Rdizz:
Crazy... Can't really use the thing in my "play session" Hope this gets worked out or a new system is put into place.

So what would happen if Elite became a wildly successful game and the player count jumps and sticks. Is this just something that could very well be a permanent thing? Why is my carrier jump tied to someone elses especially if I am jumping to an empty system from a system with no other carriers?

I really do not get what is goin on here. It's almost like I will have to wait until people get bored with the new system and quit again just to play with our carrier.

That's my main issue with this new update. instead of focusing on fixing bugs and optimising servers, they just add a half-assed game mechanic that adds further bugs. My internet connection is pretty good, but my team and i were lagging like hell when we tried to hunt for bounties in the CG system. I've gone out to the black and been kicked from the game at least 12 times in three days. Carriers are unusable unless you're willing to wait for hours and it's only gonna get worse.
Originally posted by Rdizz:
Crazy... Can't really use the thing in my "play session" Hope this gets worked out or a new system is put into place.

So what would happen if Elite became a wildly successful game and the player count jumps and sticks. Is this just something that could very well be a permanent thing? Why is my carrier jump tied to someone elses especially if I am jumping to an empty system from a system with no other carriers?

I really do not get what is goin on here. It's almost like I will have to wait until people get bored with the new system and quit again just to play with our carrier.

I'm sure they'll add more servers if that's the case and it becomes a permanent problem.
Sighman Feb 28 @ 6:59am 
Originally posted by Rdizz:
Crazy... Can't really use the thing in my "play session" Hope this gets worked out or a new system is put into place.

So what would happen if Elite became a wildly successful game and the player count jumps and sticks. Is this just something that could very well be a permanent thing? Why is my carrier jump tied to someone elses especially if I am jumping to an empty system from a system with no other carriers?

I really do not get what is goin on here. It's almost like I will have to wait until people get bored with the new system and quit again just to play with our carrier.

More players = more money = more servers. Assuming they actually spend any money on Arx, ever.
Rdizz Feb 28 @ 7:21am 
Originally posted by Sighman:
Originally posted by Rdizz:
Crazy... Can't really use the thing in my "play session" Hope this gets worked out or a new system is put into place.

So what would happen if Elite became a wildly successful game and the player count jumps and sticks. Is this just something that could very well be a permanent thing? Why is my carrier jump tied to someone elses especially if I am jumping to an empty system from a system with no other carriers?

I really do not get what is goin on here. It's almost like I will have to wait until people get bored with the new system and quit again just to play with our carrier.

More players = more money = more servers. Assuming they actually spend any money on Arx, ever.

Wait... Are you saying that Carriers are on their own server? I am no programming wiz but why are player ship jumps not affected like carrier jumps? Now I would get it if there are no slots available in the system you are trying to go to but if you jump from a system with only your carrier to another with 0 carriers why the 1+ hour wait?
Originally posted by Fr3d0x:
There is probably ongoing a big migration to the bubble for the update. Is taking me days to come back from Rackham's Peak and currently i am only half way to reach the bubble

I was there a few months back, you're lucky everyone is heading back to the bubble... Traffic jams have been known to happen up there.

Originally posted by Rdizz:
Wait... Are you saying that Carriers are on their own server? I am no programming wiz but why are player ship jumps not affected like carrier jumps? Now I would get it if there are no slots available in the system you are trying to go to but if you jump from a system with only your carrier to another with 0 carriers why the 1+ hour wait?

When your ship jumps, it's just your ship... It doesn't affect anyone else.

Fleet Carriers aren't ships. They're space stations that affect everyone, regardless of game mode. Moving it requires updating the servers for everyone, not just you. This takes longer than a regular system jump, and the more players that want to move their carriers at a given time, the more time it takes...
Last edited by funkynutz; Feb 28 @ 7:57am
Sighman Feb 28 @ 8:02am 
Moving a carrier also has to update the location of all the ships and modules on board - and my carrier has 580 modules and 39 ships.

Now multiply that by 5-10,000 as people try to jump their carriers endlessly during this rush of colonisation and hauling
Originally posted by Sighman:
Moving a carrier also has to update the location of all the ships and modules on board - and my carrier has 580 modules and 39 ships.

Now multiply that by 5-10,000 as people try to jump their carriers endlessly during this rush of colonisation and hauling

Which is why I've left mine parked out on the edge of the Pleiades for now lol.
Ricenny Feb 28 @ 9:00am 
Yeah, this is absolutely not funny... I'm over 20.000 ly away from the bubble. Per jump it takes 1H 15M before the jump starts. Including setup, the averages retry's for it accept the jump, the waiting afterwards... Could be up to 50 - 60 hours NET. Still have to sleep also...
It's "just" a game... Why do I do this... Is it still fun?
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Date Posted: Feb 27 @ 6:29pm
Posts: 25