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At the end of things, you get a passive income from all of the systems you're architect to(which sounds awesome). Since you can't lose architect status, that's a permanent weekly income.
thank you for the detailed info i appreciate it guess ill have to give it a go
I just decides to claim a system which is ~200LY away from the bubble - this somewhat makes a carrier somewhat necessary - not really but its really helping depending on the location you clam
Credits are usually not a problem in this game
I wouldn't be surprised if people put up billions of credits for grabs.
It is much cheaper, (25 million credits to start), but much more involved. Even a basic outpost will require you to haul 18,475 commodities of various sorts. Even with a Typ-9 or Cutter you are looking at a minimum of 24 cargo runs; realistically probably a few more. The higher end stations will require 53,723 (69 runs) and 209,119 (265 runs) in commodities.
Currently there is a severe shortage of CMM Composite, so you are going to be better off waiting a week or so for supply (and other) issues to sort themselves out.
Everyone is thinking about creating their own colonies, and that's alright. That's the point. But there is a LOT of work that needs to be done, and there's deadlines too.
No reason not to help establish colonies others have claimed. They're not owners. It's not their turf.
It's actually going to be damn profitable to help pioneering efforts started by someone else.
lol...the main page for the trailblazers release shows someone with something like 24 trillion credits...that you? :P
So it can be a money sink if you let it.
I can't even buy the System I want, because I get an error saying "System Claim Unsuccessful"....
It really is tragic.