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The main way to improve travel time in-system is to use the new SCO FSDs.
When using Supercruise assist, you can get to your destination a bit faster by going full throttle but pointed slightly off target (to prevent assist from kicking in) until your time is down to 9 or 10 seconds, then pointing ship directly at destination.
https://www.youtube.com/watch?v=LA7Iy5vQm7A
Skilled players go for the 6 second mark.
Extreme players go for the 5 second mark.
People who enjoy the loop of shame go for the 4 second mark,
The problem with SA, beyond taking longer, is that you can crash into planets. Because it does not really take into account things like the station or moon being occluded by it's planet. Now you just take a bit of damage, but it can take quite awhile to slowly boost your way out of that gravity well.
So I tend to use SCO drives for a few seconds to get me above the ecliptic of the system and then utilize SA to dive bomb the station like a suicidal Stuka bomber. But like a Stuka and unlike a Kamikazi, I try to pull up before hitting anything. Which also like a Stuka sometimes works. YMMV.
But in general this allows me to avoid the whole occlusion thing because when coming in from above (or below depending on your reference points) your target is never going to be behind the planet. That is just how orbits work after all. Unless you are Uranus. If trying to hit a base on a planet, then I hand fly that in because SA just sucks overall and no one with any self respect should ever use it. So sayeth the ED gods and they would never lie to me right?
If using SCO, there is a decent chance you will overshoot as well. But you get to your target so fast, a little overshoot still is going to be way faster than the old fashioned way of 9 months ago. Do not be like your grandfather and worry about the loop of shame, instead watch his envy as you overshoot at 1200 times the speed of light, loop around, and still be home in time to setup his funeral while he dies of old age trying to get to the station and line up correctly.
Embrace the shame, eventually it will come around and become pride again.
The real shame of knowing you are not a real commander is having a Standard Docking Computer installed in your ships like I do. I am perfectly okay being totally emasculated though because it allows me more time to lose money on Crypto Youtube schemes and not scrape the paint on my small sized ship. Real Commanders though run their Cutters and Anaconda's in at full boost and just nail the mail slot like a boss. Just make sure your shields are up because bouncing off the back of the station can hurt. But then, who here among us has not pancaked their fully loaded shieldless Cutter into the back of a station at 300 m/s amirite?
But yeah, especially with SCO, do not worry about overshooting. Yes, try to keep speed on approach to around 6-7 seconds which basically should be somewhere in the blue section of your speed dial and you will need to constantly adjust your throttle especially as you get close. But if you overshoot, just loop back over and try again. You will either eventually get the hang of it, install a SA, or just get used to doing the loop of pride.
Like me. Come, join us, we might not be real commanders and we might have about as much pride as a purse dog, but we have cookies. =^.^=
You can also use 3 seconds for deep space POI/nav beacons/carriers (not stellar bodies or anything close-orbiting one) if you turn away in time and deselect the target. You will come to a dead halt instantly.
Go full speed until 500-600ls before target, hit the 75% key, and the SA engages to bring you in.
So I try and disengage the fsd at 6-7? Or am I pressing something else?
Luck? No. It's a matter of experience.
SCO is very new and many folks are still getting accustomed to it. Thing is, unlike regular supercruise, performance varies wildly between ships so you need to gain a familiarity for whatever you're flying. Those who only run a single ship will have an easier time with this of course.
Once you understand the intricacies of a given vessel, it's very easy to understand at which point you should disengage SCO for final approach.
I'm still working on my technique bt it gets better with each session.