Elite Dangerous

Elite Dangerous

O_Goncho Dec 23, 2024 @ 8:21pm
any tips for new player?
hopefully my last post for help. really apreciate evrything so far so figured i would just ask for tips. as follows this is all i know - reading and planning missions is a must, there is no get up and just go. filters help for early game to plan routs. going to be stuck doing grunt work to start, and for someone that likes exploring and space fights thats going to bore the hell outa me for a while.

biggest question is does the handbook actually help? there is just alot there to read. should i outfit the flying box i start with with goodies and if so would they be ship specific or more player / account? is there a way to move around in systems that does not feel like snails pace? like if a planet or star was in the way what would be a way around it? these are really the biggest issues i have come across. kinda sucks its just a simple flight training then on your own deal.
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Showing 1-15 of 32 comments
Sighman Dec 23, 2024 @ 8:24pm 
The flight training tells you about going around stars and planets, but not about the new SCO drives.

If you fit one of those you can use the boost button in Supercruise, which travels much, much faster.

As for ships, at first you want multi-role (e.g. Cobra Mk III) but when money is no longer an issue most players build ships for each role. (I have 14 for thargoid related gameplay)
razor (Banned) Dec 23, 2024 @ 8:32pm 
SKIP THE TUTORIAL.

I always recommend the same route:
Build a jump ship (diamondback explorer)
and get the FSA Booster Modules
https://cmdrs-toolbox.com/guides/guardian-modules
That also teaches you the SRV Basics.

After that i recommend focusing on engineers + materials
https://www.youtube.com/watch?v=-4HClk1cRIo
https://inara.cz/elite/engineers/ (Inara is always your friend!)

And depending on your playstyle.
You could use that Chieftain ( https://edsy.org/s/vldBEQd ) as a Roadmap (it simply shows the engineers on that site) and try to complete that build to enter the Thargoid alien ERA.

Let me know if you need a hand-
Last edited by razor; Dec 23, 2024 @ 8:33pm
O_Goncho Dec 23, 2024 @ 8:42pm 
flight training didnt show how to go around stars. it was literally flying through loops and "combat" training. with the one instance of jumping to another system and auto flight. as for the links i will check those out after work tomorrow. cant really play tonight so im just gunna...scan the handbook and see if that answers anything for me
O_Goncho Dec 23, 2024 @ 9:26pm 
so the handbook does help slightly. and there is no need to read all of it at once. big plus. did not really answer my questions though. i did find there is 2 more trainings i can do and hopefully those help a bit.
The Dweller Dec 23, 2024 @ 9:51pm 
Visit Brill Works in the Achenar system once you have the permit.
O_Goncho Dec 23, 2024 @ 9:55pm 
Originally posted by The Dweller:
Visit Brill Works in the Achenar system once you have the permit.
going to be a while for me to get any permits. only really get 5 hrs average a day for play. some of that is spent dealing with my gamer curse...of finding holes to fall through.
Gropax Dec 23, 2024 @ 10:18pm 
watch some videos on Exobiology do that you can do it in your sidewinder. get the Artemis suit get to one planet log the exo item from there that should net you 9 to 19 million if you watch the right videos then head back buy a better ship like a cobra MK3 and head out make a few billion in a week.

here is a link the site that has a list of planets in the bubble with exo stuff to log

https://spansh.co.uk/exobiology
EverySingleTime Dec 24, 2024 @ 12:36am 
Originally posted by O_Goncho:
hopefully my last post for help.

Lol. You'll be back. All of us come back with Qs.

Originally posted by O_Goncho:
biggest question is does the handbook actually help?

Handbook? No clue.

Originally posted by O_Goncho:
is there a way to move around in systems that does not feel like snails pace?

Ideally your travel path is a gentle curve that takes you above/below the solar plane just enough to avoid gravity wells and back down/up to your destination. It's an art that's rewarding to polish. Enjoy.
gorgofdoom Dec 24, 2024 @ 1:49am 
Not so sure it's a good idea to tell a new player to read a short novella about making 20-35 j jumps (one way) to an ancient ruin which won't give them anything of particular use without repeatedly doing an activity somewhere around 20 times. At the very least making this pilgrimage to the guardian sites is a rather advanced topic; best approached after they have farseer for FSD upgrades at least.

You only need a general idea of your interests to get started. Each PP faction gives a clear description of the activities they support; any that sound interesting to you are ones worth checking out. Once you've chosen a faction: find some friendly players & join them in their endeavors. This game is much better, and much more accessible, when approached in a group.

The most significant thing to learn is how to leverage missions to earn the most. At face value they will not earn much, and will take a very long time to complete.

Wing missions are huge. let me tell you about the one i understand: pirate massacres. These are advanced combat endevaours that call for dozens of kills. (anywhere between 20-80 kills per mission)

One very important thing to know about kill counts: each mission provider will count each kill separately. In this case, its best to only ever take one per provider at a time-- unless you find several very good missions from the same provider. In this way one kill can become 20 counts, if you find 20 different mission providers.

You can also multiply your kills using multicrew or by winging up to fight: each player involved earns a point per kill on each shared mission. Since each player can share one wing mission at a time this means 3 extra counts per shared mission-- up to 12 per kill.

One can complete up to 20 wing missions at a time, keeping the completed missions but not turning them in just yet.. Once a group of friends is on, wing up or multicrew in the same ship, go dock at the turn-in point, share the mission, wait for everyone to accept it, then turn it in to share the profits with the whole group. With this process followed everyone gets the stated payout-- it is not split. I've got something like 350m credits in the mission bank waiting for the money parade to commence. This will turn into about 1.4 billion credits in total with 4 in a wing.

If everyone in our group had the time to blast as many pirates as I, we'd be able to roughly afford a carrier per week-- each. (and that's not even considering power play merrits, or the loot gathered, or direct combat bounties...)
Last edited by gorgofdoom; Dec 24, 2024 @ 2:25am
TheCr33pur Dec 24, 2024 @ 2:27am 
I wouldnt play this, i find it boring :(
Jeebs Dec 24, 2024 @ 2:46am 
Originally posted by O_Goncho:
biggest question is does the handbook actually help? there is just alot there to read.

You mean the codex? It does have a fair bit of information about most subjects, but you'll still have to figure out some stuff on your own. You don't need to read it all in one go, just look up whatever you need as you need it.

should i outfit the flying box i start with with goodies and if so would they be ship specific or more player / account?

Most modules can be swapped into another ship if it has internal slots of the same size, except for armour (hull) which is specific to that type of ship. You can swap the armour from one Sidewinder to another Sidewinder, but you can't stick that armour on a Cobra Mk.III for example.

Personally, if you want a low-risk way to make a bit of money while you learn the basics, stick a Detailed Surface Scanner (DSS) on your ship. You use the Discovery Scanner (FSS) to find worlds in an unexplored system, and the DSS to map these worlds. Generally, you want to scan Earth-like worlds and worlds that are terraformable. It will tell you if a world is a terraforming candidate when you click on it in the system map (in the info panel on the right side of the map).

You can also buy an Artemis suit and try your hand at exobiology. It's more profitable if you're scanning plants no one has found yet, however you can still make decent money scanning previously discovered plants in the bubble. On my alternate account, I earned enough money to buy and fully outfit multiple ships in two hours (I know what I'm doing, though).

is there a way to move around in systems that does not feel like snails pace? like if a planet or star was in the way what would be a way around it? these are really the biggest issues i have come across. kinda sucks its just a simple flight training then on your own deal.

Are you using Supercruise, or are you trying to fly using conventional engines? Supercruise is what you use to travel in-system, otherwise it would take you days, weeks, months or even years to reach the next planet.

If you are using supercruise, and you still think it's slow... that's because space is really big. When you consider that it would take us most of a year to get from Earth to Mars with current technology (at the very least) and it only takes a few minutes in Elite, you realize that it's not that long.

There's also the SCO drive now, but I wouldn't advise using that on your Sidewinder. Activating the overdrive mode burns through fuel at the rate of your average frat-boy shotgunning a beer... and your Sidewinder's fuel tank is like a beer can. Wait until you can buy a Cobra Mk. III, it's got a bigger fuel tank.

As for going around stars and planets, make sure you're in Supercruise and then just go around it. It is that simple. Just keep in mind that the closer you are, the slower you'll move. So it helps to do a wider arc around it.

If the problem is that your destination is behind something and your FSD won't engage, then the solution is simple. There are three buttons that activate your FSD. One will engage the hyperdrive to jump to another system, one engages Supercruise and the default one will activate either of those based on context (activates hyperdrive if you're targeting another star system, else activates supercruise).

If your FSD won't engage the hyperdrive because there's a planet or star between you and your destination, you use the key to have it jump to Supercruise and then fly around the object that's blocking your path. Once the target lock changes from a grey dashed circle to a solid amber one, you can engage your FSD to jump.

That covers your questions from your OP. If you have any more, ask away.
Jeebs Dec 24, 2024 @ 2:47am 
Originally posted by TheCr33pur:
I wouldnt play this, i find it boring :(

Good news! No one is forcing you to and there are thousands of other games for you to choose from out there.
Zerotheninetails Dec 24, 2024 @ 3:43am 
dont play in open play unless you wanna be killed by other players and dont combat log or else you would be made fun of like i was and be told your not part of the ed community and if you feel like your getting sick dont play the game or else people well think your lieing for saying that you are
Harriet Dec 24, 2024 @ 3:46am 
Originally posted by TheCr33pur:
I wouldnt play this, i find it boring :(

Correct, you wouldn't play it.

Lots of other people do. They don't find it boring.
Un1k0rn (Banned) Dec 24, 2024 @ 3:48am 
The handbook, as you've already mentioned, is of use.

Like any book it's not going to give you skill simply by reading it, but it does cover the foundation of how almost all activities work.

Not different at all to how I use books for my own studies: They teach the very basics of my craft, but being able to weave that knowledge into something great is down to me to figure out.
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Date Posted: Dec 23, 2024 @ 8:21pm
Posts: 32