Elite Dangerous

Elite Dangerous

Gwalsby 2015 年 6 月 19 日 上午 12:52
12% hull damage on anaconda=300k in repairs.
Well ♥♥♥♥ sakes amirite? Thats way too ♥♥♥♥♥♥♥ much.
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目前顯示第 16-28 則留言,共 28
Bjørn 2015 年 6 月 19 日 上午 5:15 
引用自 Garry_hovis
It is broken indeed, have a friend thats new to the game and he just got viper. From 50% health after some combat the repair cost is over 30k...his rebuy is about 11k.....cheaper to kill yourself than repair....thats well thought out and logical.

That sounds pretty messed up indeed. Well at least he can self destruct and save some money compared to repairing the ship, but that's not the way it should be, in my opinion. Not very logical as you say.

Hopefully it will get fixed soon.
Garry_Hovis 2015 年 6 月 19 日 上午 5:16 
ofc i understand the size difference, i have owned all the ships in the game except the anaconda. Was simply stating that now its cheaper to die and pay your insurance than it is to repair your ship. The logic in that is flawed and has broken the costs on earlier ships. It should never be cheaper to buy your insurance than repair the ship! We are effectively saying that at about 40% hull damage the ship becomes an insurance write off....
Garry_Hovis 2015 年 6 月 19 日 上午 5:29 
https://forums.frontier.co.uk/showthread.php?t=157645
and this isnt just usual wear and tear costs
Bjørn 2015 年 6 月 19 日 上午 5:33 
引用自 ;594820656472500370
https://forums.frontier.co.uk/showthread.php?t=157645
and this isnt just usual wear and tear costs

Thanks for sharing that link. Obviously this is a bug, and it's nice to see the devs are responding and looking into it.

Will probably get fixed in the next patch :)
ScareCrow 2015 年 6 月 19 日 上午 5:47 
Its logical because the insurance is cutting the expense to 5%! LOL without that insurance you would pay full price, the only solution is to remove the insurance then you would see the real cost of rebuying, the insurance is a cheat and should be removed, or atleast you should have to pay a regular premium... you guys are blinded by this 95% insurance
Bjørn 2015 年 6 月 19 日 上午 6:34 
I suspect you're missing the point of this thread. Read it again:)

引用自 ScareCrow
the only solution is to remove the insurance then you would see the real cost of rebuying

There is no way to 'remove' the insurance, as far as I know.

But it would be nice to have that as an option. I agree with you, we're pretty spoiled by having a 95% insurance in this game, and for no cost, even! :goalastonished: Wish I had that for my car lol.

I wouldn't mind increasing the realism a bit by removing the insurance.

But this thread was about the fact that you actually save money by self-destructing your ship and getting it back fully repaired for 5% or the full cost, compared to repairing a damaged ship which will cost you a lot more.

It makes no sense :P
ScareCrow 2015 年 6 月 19 日 上午 6:39 
引用自 Psilio
But this thread was about the fact that you actually save money by self-destructing your ship and getting it back fully repaired for 5% or the full cost, compared to repairing a damaged ship which will cost you a lot more.
It makes no sense :P

引用自 Gwalsby
Well ♥♥♥♥ sakes amirite? Thats way too ♥♥♥♥ing much.


No the thread was about the cost of a Hull repair, I think youre smoking youre own socks!
VanillaSky 2015 年 6 月 19 日 上午 6:53 
引用自 Psilio
引用自 ;594820656472500370
https://forums.frontier.co.uk/showthread.php?t=157645
and this isnt just usual wear and tear costs

Thanks for sharing that link. Obviously this is a bug, and it's nice to see the devs are responding and looking into it.

Will probably get fixed in the next patch :)

It sounds like a bug, if the insurance cost is lower than repairing, but I see a lot of people moaning in the linked thread just about the new higher and (for me) more logical repairing costs.

I took about 50% hull damage (+minor module damage) two days ago with my Anaconda and the repair cost me about half of my insurance (2,7 million CR), which seems reasonable, because the ship consists mostly of hull. Low repair costs will only lead to careless flying and fighting. The new repair prices will treat you to learn how to care about your ship.
Voelkar 2015 年 6 月 19 日 上午 7:21 
Devs allready said that this is a bug. Next fix should do it
VanillaSky 2015 年 6 月 19 日 上午 7:40 
引用自 SKaREO
引用自 VanillaSky

It sounds like a bug, if the insurance cost is lower than repairing, but I see a lot of people moaning in the linked thread just about the new higher and (for me) more logical repairing costs.

I took about 50% hull damage (+minor module damage) two days ago with my Anaconda and the repair cost me about half of my insurance (2,7 million CR), which seems reasonable, because the ship consists mostly of hull. Low repair costs will only lead to careless flying and fighting. The new repair prices will treat you to learn how to care about your ship.
So racing games that repair the car for you must be illogical too, because you don't pay out of your pocket, or with your time wasted, fixing the damage done when you went a wee bit too fast through the chicane. If you are so interested in realism, you should probably just quit playing video games, get a job, and find a real hobby.

Woah, slow down buddy.
If you're looking for an arcady game, then you're the one, who's in the wrong place. And your racing game comparison is totally lacking, because none of the drivers is paying for their cars themselves. Heavy damage is heavy damage and in terms of racing games this can mean that you're out of the race. I think you're just mad about the fact that you have to actually watch and think about what you're doing. No penalties lead to reckless flying/driving.

And paying half of the insurence cost to repair a half broken ship is alright in my opinion.

As a side note: You don't know me. Making some ridiculous assumptions about my life will only lead to lasting negative impressions about your own character. Great job.
Singrave 2015 年 6 月 19 日 上午 7:44 
Calm down, guys, update is coming.
The fix should bring repair costs into line according with a module’s cost and current integrity; at zero health the maximum repair cost should be one percent of a module’s base value.
最後修改者:Singrave; 2015 年 6 月 19 日 上午 7:44
The Rifleman™ 2015 年 6 月 19 日 上午 8:55 
its fixed.
Bjørn 2015 年 6 月 19 日 上午 9:14 
its fixed.

Nice! :rufussmile:
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張貼日期: 2015 年 6 月 19 日 上午 12:52
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