Elite Dangerous

Elite Dangerous

Next update?
Yeah when is the update for building settlements coming out?
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Showing 1-15 of 19 comments
Sighman Feb 5 @ 10:41am 
26th, unless they push it back a few days to polish something.
Gropax Feb 5 @ 11:24am 
26th but it will be a live server Beta so get ready for bugs.
Last edited by Gropax; Feb 5 @ 11:24am
Cant wait for this update. Hope its gonna be as fun as peeps be sayin
Originally posted by GrungeBro:
Cant wait for this update. Hope its gonna be as fun as peeps be sayin

Fun for the architect perhaps. Not so much fun unless you're doing it collaboratively. I couldn't see myself hauling tons of goods for someone else's project - unless there is an option to place buy orders and they will pay me to do it!
bet ya there's gonna be a heap of cash grab for it too
Sighman Feb 7 @ 10:38pm 
Originally posted by InsertCoin:
bet ya there's gonna be a heap of cash grab for it too

What sort of cash grab?

If you mean real money ... the update is free.
Originally posted by Sighman:
Originally posted by InsertCoin:
bet ya there's gonna be a heap of cash grab for it too

What sort of cash grab?

If you mean real money ... the update is free.
This is just troll post and rage baiting. The come frome games that have preditory monitization so all games with in game currencys MUST have these types of scamming players out of more money.
Sighman Feb 8 @ 3:40am 
Originally posted by GrungeBro:
Originally posted by Sighman:

What sort of cash grab?

If you mean real money ... the update is free.
This is just troll post and rage baiting. The come frome games that have preditory monitization so all games with in game currencys MUST have these types of scamming players out of more money.

If this was a paid expansion there would be a store page for it, not a release date in about 2 weeks time. But I guess that kind of logic is a step too far.

Bad monetisation: Allow players to build a small station. Charge ARX to upgrade it to a large.

Good monetisation: Custom space port cosmetics, colour schemes, alternate traffic control voices, flashing neon welcome sign, etc etc.

In my experience, playing this game for almost 10 years now, the monetisation has always been reasonable. It doesn't take a genius to work out that keeping a live service game running involves money flowing from players to the company from time to time. Okay, maybe it doesn't take a genius, but perhaps players with a few brain cells and a vague idea how a capitalist society works.

When people keep crying wolf and nothing happens, they look a bit daft. Dead gaem, pay to win, no players... we've heard the lot for years now.
It will bring me back to ED
o7
Originally posted by Gropax:
26th but it will be a live server Beta so get ready for bugs.

What does this mean? Whatever is accomplished during this "beta" will be lost on release? Or just that for this instance, there will be bugs in the game, which will be dealt with as time goes on, but everything that is done, will be saved regardless?
Originally posted by Devilish Dave:
Originally posted by Gropax:
26th but it will be a live server Beta so get ready for bugs.

What does this mean? Whatever is accomplished during this "beta" will be lost on release? Or just that for this instance, there will be bugs in the game, which will be dealt with as time goes on, but everything that is done, will be saved regardless?

Yup, from what FD have said, all progress will be kept, its a live beta rather than a closed one.
Sighman Feb 8 @ 6:45am 
Originally posted by Devilish Dave:
Originally posted by Gropax:
26th but it will be a live server Beta so get ready for bugs.

What does this mean? Whatever is accomplished during this "beta" will be lost on release? Or just that for this instance, there will be bugs in the game, which will be dealt with as time goes on, but everything that is done, will be saved regardless?

I imagine they're calling it a beta so certain hair-trigger personalities don't lose their minds if values change a bit over the first few weeks.
Originally posted by Agony_Aunt:
Originally posted by Devilish Dave:

What does this mean? Whatever is accomplished during this "beta" will be lost on release? Or just that for this instance, there will be bugs in the game, which will be dealt with as time goes on, but everything that is done, will be saved regardless?

Yup, from what FD have said, all progress will be kept, its a live beta rather than a closed one.

Ah I see.
I thought live vs closed just meant if it is public or private respectively.
For a second I thought we have to opt in to a beta build and progress won't be saved.

I guess if bugs are really serious, they'll just backtrack?? Immediate completion of spaceports and such.

I've only just started at the beginning of the year, how bad are these bugs usually?
Sighman Feb 8 @ 7:13am 
Originally posted by Devilish Dave:
Originally posted by Agony_Aunt:

Yup, from what FD have said, all progress will be kept, its a live beta rather than a closed one.

Ah I see.
I thought live vs closed just meant if it is public or private respectively.
For a second I thought we have to opt in to a beta build and progress won't be saved.

I guess if bugs are really serious, they'll just backtrack?? Immediate completion of spaceports and such.

I've only just started at the beginning of the year, how bad are these bugs usually?

They've never had to backtrack on anything before, as far as I recall.

Like I said, I don't think it's about bugs, I think it's about getting the figures right - balance. They can't test internally for 10-20,000 human players all trying to colonise new systems.
Originally posted by Sighman:
Originally posted by Devilish Dave:

Ah I see.
I thought live vs closed just meant if it is public or private respectively.
For a second I thought we have to opt in to a beta build and progress won't be saved.

I guess if bugs are really serious, they'll just backtrack?? Immediate completion of spaceports and such.

I've only just started at the beginning of the year, how bad are these bugs usually?

They've never had to backtrack on anything before, as far as I recall.

Like I said, I don't think it's about bugs, I think it's about getting the figures right - balance. They can't test internally for 10-20,000 human players all trying to colonise new systems.

Yea this makes sense.
Ideally what would work best is to allow everyone to make a colony with a year long cooldown to make another.

And adjusting this cooldown if new colonies are generated slowly.

This way, everyone has a chance and no system will be rushed by one person one after the other. It will control sudden abnormal expansion and can be subtly managed if it's not going at the pace they desire.

The 1 year cooldown per colonised system is just a measure, which can be adjusted after a week to a few days even. Or at least, that is how I'd approach it.

Although, perhaps they have other tools to analyse how all of this will be progressing. It would just be a shame if larger groups of people colonize all the systems, and solo players or smaller groups never get to find systems, becuase either they are taken or not yet colonizable.
Last edited by Devilish Dave; Feb 8 @ 7:55am
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Date Posted: Feb 5 @ 9:50am
Posts: 19