Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The problem with asking other people to make your decisions for you as to whether a game is worth playing or not is pointless. Those who don’t like the game will say no it’s not worth it. Those who like it will say it’s worth it.
Only you can really make the decision for yourself as to whether it’s worth playing.
To my opinion, Odyssey doesn't provide a good first person shooter experience. However it is well worth having anyway, because it alows you to walk on planets.
I don't experience any bug.
The game is fine. Odyssey runs fine. The negative reviews are mostly from the launch, when people were expecting things that were never promised for this DLC and then turned feral when they didn't get them.
This, plus it was in a bit of a sorry state at launch.
AFIAK there are even some performance test done in Elite Dangerous with this CPU & GPU on VR Websites.
If you haven't played the Horizion stuff and do now get Odyssey you will get a lot of new gameplay loops.
Especially mining was improved a lot (cracking up asteroids is now possible).
Sighman is technical correct, and that's the best way of being correct.
Frontier only promised on foot gameplay and first person shooter elements.
Frontier never promised those to be actual good, and fans were stupid to expect that.
Frontier only promised space suits & handheld weapons that are customisable by the player.
Frontier never promised that the system for those customisation won't be ridiculous and build on material grind, and fans were stupid to expect that.
On foot combat works like ship combat: energy weapons are effective against shields, kinetic weapons are effectiv agains suits.
Unlike ship combat players can't switch fast between energy weapon & kinetic, so NPCs can hide behind cover to get the shield back up while the player is switching from laser rifle to kinetic pistol.
Customisation works by first upgrading your sword +1 to a sword +2 by collecting magical items like 5 hearts of goblin children and 10 flasks of tears from their mothers and 5000 pieces of gold coins.
After bringing those items to a magic shopkeeper they improve the swords stats and add one socket for a magical gem for each grade above +1 (grad 5 is max with 4 sockets for gems).
Next grade just need more of the same stuff, so get 10 hearts of goblin children and 15 flasks of the tears of their mothers for grade +2 and so one...
There are some special wizards that are able to put enchantment gems to that sockets that add special effects like flame damage.
To unlock those wizards players have to do X missions of typ Y and give them materials to get a hint there to find the next, more powerfull wizard.
The best enchantments can only be done by top wizards that are unlocked by unlocking 2 others before.
Of course Odyssey doesn't have swords +1, but lazer pistols & stuff, the magic items are called "manufacturing instructions", the magic gems mods and the wizards engineers.
Oh, and the mods the top level engineers can do are awesome stuff like... adding a better scope to your weapon or night vision to your space suit.
Oh, and if you don't like your scope: it can't be removed, so live with it or upgrade the same weapon again.
It's a well designed system to make the player grind more and takes every aspect of the gameplay in account.
Remember that NPCs can hide while players switch from laser rifle to kinetic pistol? Just add the "faster handling mod" to rifle & pistol to give the NPC less time to hide!
The universe lacks life in general, is just devoid of personality in an 'early-procedurally-generated' way. Every station is a near exact copy with 10 random NPC's standing in the exact same places all shouting job offers at you. Every outpost is the same situation as well. Every mission, etc.
And the multiplayer aspects often have annoying limitations that make it not worth bothering with.
Overall the game feels like it's been fizzling out since its release.
You need to invest some time and figure out where to get stuff, but there is a lot of documentation online.
I think a big problem of the Odyssey expansion was that they said it would run on the same hardware. In the end they downgraded the visuals compared to the beta and it still ran worse than Horizons. But we all had a glipmse of what could have been if the engine allowed it.
So the initial reviews were mixed, then people noticed features are copied across planets.
Personally, I think there are many things that could be better.
But at the same time it is incredibly good if seen as an expansion to the existing game.
Those 5-8 random NPCs work for factions. Those factions control anything from multiple systems to ... nothing. You can choose any faction and help them capture territory, stations, ground ports and systems.
The idea isn't to zoom all over the bubble looking for something different, it's to pick a spot and start making changes.
The missions in the terminals are grouped and the reward highlighted, so looking for a specific mission is even much easier in the terminals.
The only difference is that players can try to increase their payment at the random NPC mission givers, and even that option could have been in the mission boards if Frontier wanted that. No need for a NPC with avatar for that.
So Frontier created 2 ways of giving missions to players, and the second way is even more complicated.
They went extra steps (animated avatars for the NPCs and a whole set of rules to place them in the concourse) for doing the same thing again, and it didn't even improved the game.
Lamp complained about lack of life & originality due to procedual generation. And he is right.
The NPC mission givers would work better if they are contacts for illegal mission, and only unlocked after the player reached a certain level of trust with that faction.
After reaching that level the player could get the NPCs name and place and can now take illegal missions or sell illegal stuff.
That would be much better for immersion than random NPCs shouting out illegal missions to random players like street walkers in a red light district.
Same thing with the criminal fence for bartering materials: using always the barkeeper for that is just lazy and convinient.
Adding a special material trader shop (or using Pinoneer Supplies) for legal materials would haven been better than a bartender that is the criminal fence ON EVERY STATION.
And even with using the same layout for the concourse: swapping the places of Bar, Pioneer Supplies, Vista Genomic ect to avoid the feeling of "ever concourse is just the same" would have been a better use of procedural generation.
Odyssey was rough af when it dropped but frontier grinded out 15 updates over course last couple years now and it is legit night and day difference.
When launched never thought see game in 4k at steady 60fps, even on foot, but here we are.
Otherwise, added a bunch new stuff, tweaked some old UI etc but, still same old elite. No lame overhauls etc, just QoL etc changes really.