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Smugglers do it like this to avoid being scanned and yet secure a relatively quick and easy landing inside. And with the advanced DC you can go make coffee while you auto launch from the station, then boost away as you pass the mail slot
It's also nice and convenient for explorers, the DC always finds an LZ no matter how tiny.
And later realized how faster it is and how easy it is to just learn to dock by yourself
Seriously though, the docking computer is a tool ment to make the monotony of multi load trading a bit easier and faster, if you're waiting in the queue that long it's not faster, so pull out and cut in line.
Mail slot is always on the face turning counter-clockwise.
For outposts, use the white/light blue dot in the circular targeting display top left of the main radar. (Also useful when you enter a large station and want to find your landing pad.)
I use it everytime with the T9 without issues other than always scratching my paint on the mail slot.
Every other ship I land manually is way faster, will probably use it once I get the Cutter too.
Just keep your hands on the joystick and pay attention at all times lol
Anyhow -- I'd recommend that all players practice getting their ships through the Slot before throttling back and letting the DC take over from inside the station, instead of outside. Now, I'm confident enough as a pilot that I didn't even bother putting a DC on my first T7 or the last T9 I built. The Anaconda and to some extent the Corvette are both trickier to get aligned with the Slot due to the cockpit being so far back along the length of the ship, but they're also both less likely to collide with anything to the left, right, above or below the ship. That is to say, messing up alignment with the Conda / Vette will mean you're pushing the front of the ship into the side of the station.
I can do it just fine. You gotta hug the bottom of the mail slot.
If you're running at 10 fps in space, you also should be blaming your hardware instead of "the state of the game"
Overall landing and docking has been a lot smoother throughout my near so 190ish hours.
Firstly if players don't need to use a docking computer, they should probably at least consider selling it at first in order to really get ahead on landing and learning to land in a giant space port.
Secondly, I believe a lot of the players (at least in general when it comes to the highway), can be used unless it's used for something like exploration with a high tank capacity ship, in which case using the neutron highway (unless you really wanna get somewhere that's not a part of your scan jobs or passenger missions), such that it inherently self defeating unless you need to get to somewhere or out of a place in a jiffy, unless you don't have the fuel too, and to that end I say at the most destitute buy a fuel scoop first before going anywhere else provided that the station sells it, you're more likely to get additional fuel at a certain radius according to the relative speed and velocity between you and the sun and the absorption rate of the fuel scoop.
By and in far, the biggest thing I learn in so far is that in terms of the game itself, that the ship you need is the kind for the job that you're doing. What a ship for exploration? Get a dbx with a fuel scoop, a good reactor and some light weight (mostly D rated equipment) stuff for fuel efficiency and jump range, then once you get all the materials you need for engineering, try going for the best possible or the most convenient choice for your engineering path in the FSD department. Need something for combat, ideally get a Cobra MK III, with gimballed turrets and some good lasers with it, and maybe if you need it some sort of stuff for shields, unless you're going for the Python in which case for the python fully kit the thing with shields and weapons mainly.
For passenger ships ideally you're going to need a ship for long range trips, in this case a DBX should do the job, but if you wanna really go all out, an andaconda works as well, just spec it with a fully engineered FSD and a good fuel tank and fuel scoop with a quality passenger cabin.
After that, depending on what ever else you need, you should be fine on what you have, any sorts of credits can be earned through Scans combat or even sometimes just doing trade can help a person out (usually cargo is what a Type 7 Transporter is for at that point), other than that just have fun with the game.
its always where the blue lights are and there are huge arrows on the stations :D
and theyre always facing the planets so fly to the planet make a turn and face the station you will come out where the mailslot is always ^^
and you are way faster without that assists ...