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The entire vid can kinda just be summed up with "put SCB in biggest slot(s)" lol.
Cuz GSRPs aren't blown out by feedback rails
SCBs are the superior option to GSRPs in almost every situation.
I tend to build high resistance shields so to me a hull reinforcement package was a waste of the slot as it was rarely being used, plus my hulls are already heavily engineered so they hold up well enough,
The biggest problem with SCBs is the heat they generate, a heat sink must be used, which makes me loose out on a shield booster, another problem specific to my Vulture was the power draw,
The gaurdian boosters though fill the gap and military slot nicely, instead of extra shielding in an emergency I have extra shielding all the time, both from the gaurdian booster as well as the extra heavy duty booster fitted in the slot a heat sink would have to be for use with an SCB,
My Vulture for example, which was unable to run SCBs do to power limits can run a gaurdian booster just fine, 1,171 mj of shielding and no less the 36% resistance across the board with a biweave shield,
I will point out one glaring flaw, I'm unsure if this is a continuing bug or not but even though they use power you cannot shut them off nor can you set a priority for them, as a result in the event my Vulture's power plant is critically damaged I'm pretty close to dead in the water, I have power for thrusters but not the FSD...... so it will be a long trip home o7
More or less the only time they're going to be better for general combat than a shield booster is if you're not taking enough damage to warrant using a booster mid fight and can rely on regen/supercruise regen instead. But in that case you're still mostly better off with boosters, because if you're not taking enough damage to threaten your Guardian reinforced shield, you're probably *also* not taking enough damage to threaten your un-reinforced shield, so you were better off with the emergency heal anyways.
They are completely worth it in a post-engineering world depending on your setup, especially if you need to meet a desired shield health goal while freeing up utility slots for other modules, or if you want to convert hull tanking ships to shield tanking ships.
SCBs require you to trigger them at a point where you get max benefit from them. You might argue they are overall superior, but they have their cons (heat generation, really need to fit a heat sink to offset the heat generation when you use them). GSBs are more passive. They do their job without any interaction, even if overall they don't quite give the same benefit as SCBs.
One thing to consider though is what you are doing. GSBs have more value over long term encounters where you are not that worried about alpha strike damage. SCBs have more value if you are worried about short term encounters against major damage.
GSBs therefore might be better for extended bounty hunting or CZ sessions, where SCBs might be better for PvP or assassination missions.
Like many things in the game, a lot is situational, depending on what you are doing.
Did you watch the video? I don't say "never" use GSRPs. I point out a niche situation in which they would be better and would you look at that, it's when you're using small ships that can't utilize SCBs effectively.
It's not a bug. It's just the way they're made. They're basically unengineered Shield boosters you're stuck with having on all the time.
I didn't ask for an opinion. I literally state my opinion in the OP and post my video. What offends me is people commenting about my video without actually watching the video.
Is this somehow not a question?
I did watch your video, and I agreed with you about the use of Guardian shields on small ships as I have such a build........ so what is the problem here?