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Be glad they bothered to add them at all, because now it means we've dodged the inevitable complaints in a few weeks from now about people missing out for reasons such as they were sick, away or simply didn't have the game at the time.
I don't often say this about a game studio, but it's an improvement in behaviour from Frontier regarding such modules. A little gratitude is warranted here.
If anything I'm taking that as confirmation that the dead Titans are a permanent fixture.
If you're going to complain, at least make sense.
Please stop, you're getting needlessly hostile here.
The faster boot sequence may not be that useful in most cases, but the modification does add jump range. Couple that with the added FSD range modification and there is no way that you'll ever get the same jump range with a single engineered one.
Whether or not it's worth a little bit of time to go gather materials to unlock them, that's up to you all to decide. Materials are stupidly easy to get now, so it should be near inconsequential to gather them.
But you're being weird here with the whole "It's not worth it".
You speak for yourself, and only yourself. Pipe down.
Well, I'm part of a group and they're currently talking about the new SCO. One dude's got an Orca with over 80 Ly jump range (12 Ly more than my AspX gets with a regular SCO drive). Someone else got their Mandalay to just shy of 100 Ly. So, I don't know where you're getting your 1 Ly difference, but it's wrong.
Wild that we have someone here making players having choice into a fight.