Elite Dangerous

Elite Dangerous

JavaThree Dec 14, 2024 @ 8:55am
Need permit to return to Chamberlain's Rest
I started a mission from CR, completed it, only to find I need a certain pilot's permit to be able to return to CR to complete the mission. I'm perplexed. How do I obtain the permit so that I can return?
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Showing 1-15 of 15 comments
SPACER NINE NINE Dec 14, 2024 @ 9:08am 
Originally posted by JavaThree:
I started a mission from CR, completed it, only to find I need a certain pilot's permit to be able to return to CR to complete the mission. I'm perplexed. How do I obtain the permit so that I can return?
u can not return to this location as its a starter location . past a certain level u will locked out . cancel the mission and move on my freind
JavaThree Dec 14, 2024 @ 9:16am 
Damn, never got paid for this one. Gonna have to eat my expenses... wish I had known.
JavaThree Dec 14, 2024 @ 9:18am 
Thanks for the help.
SPACER NINE NINE Dec 14, 2024 @ 9:20am 
Originally posted by JavaThree:
Thanks for the help.
your welcome eat those expenses
Crystal Sharrd Dec 14, 2024 @ 9:43am 
Originally posted by JavaThree:
Damn, never got paid for this one. Gonna have to eat my expenses... wish I had known.
I would recommend contacting Support. Stations in the Pilots' Federation District really shouldn't be giving out uncompletable missions.
cswiger Dec 14, 2024 @ 10:37am 
Originally posted by Crystal Sharrd:
I would recommend contacting Support. Stations in the Pilots' Federation District really shouldn't be giving out uncompletable missions.
If you believe that Frontier should change the game to not revoke the starting area permit while the player has missions involving it, OK. They'd have to guard against gankers exploiting this, which makes the change tougher to do correctly then it might appear.

However, Elite doesn't actually make a promise that you can complete every mission, even if you've put the work in. Sometimes stuff happens outside of your control.
SPACER NINE NINE Dec 14, 2024 @ 11:54am 
Originally posted by cswiger:
Originally posted by Crystal Sharrd:
I would recommend contacting Support. Stations in the Pilots' Federation District really shouldn't be giving out uncompletable missions.
If you believe that Frontier should change the game to not revoke the starting area permit while the player has missions involving it, OK. They'd have to guard against gankers exploiting this, which makes the change tougher to do correctly then it might appear.

However, Elite doesn't actually make a promise that you can complete every mission, even if you've put the work in. Sometimes stuff happens outside of your control.
i do think there are alt accounts with players never leaving starter system to gank after making credit
SillyWalk Dec 14, 2024 @ 12:06pm 
Originally posted by cswiger:
Originally posted by Crystal Sharrd:
I would recommend contacting Support. Stations in the Pilots' Federation District really shouldn't be giving out uncompletable missions.
If you believe that Frontier should change the game to not revoke the starting area permit while the player has missions involving it, OK. They'd have to guard against gankers exploiting this, which makes the change tougher to do correctly then it might appear.

However, Elite doesn't actually make a promise that you can complete every mission, even if you've put the work in. Sometimes stuff happens outside of your control.

The problem here is simply newbies not noticing they're leaving starter systems, nobody is saying that the solution is to replace this problem with a ganking one by allowing people back, there are other ways to solve or at least mitigate the problem.

A few random examples:
- The obvious one is to make the stations in starter systems not give missions that send you to non-starter ones.
- Show a "you're leaving the starter zone and won't be able to come back" when trying to jump from a starter system to a non-starter.
- Don't even allow newbies to jump to non-starter systems, say that they're new commanders with a temporary only-starter-systems permit or whatever fits in the lore.
- At some point, like after 10.000 credits made, block pretty much everything in the starter systems and force them them to get a mission by the pilot's federation that says something like "hey, you're finally ready to see the world, this is your last mission as a new commander, go to X system outside the starter zone to do Y thing to finally replace your only-starter-systems permit with a whole-galaxy-except-starters one. You don't need to come back to finish the mission, good luck out there".

The only reason this is not bad design is because it's not even design, but surely an overlook by the devs.
JavaThree Dec 14, 2024 @ 12:35pm 
I would've appreciated knowing I wouldn't have been able to return. Of course on the contrary, if the mission description told me this, I would have never accepted it and chosen another local mission... probably until there was nothing of interest remaining.

No worries on my part though, it's all part of the learning process.
The Dweller Dec 14, 2024 @ 12:45pm 
Don´t worry, and don´t let the fear of missing out take over. If you stick with the game, you´ll end up swimming in credits. Fast forward, and you will find yourself gulping down a bottle of Centauri Mega Gin while dusting off the longest line of Wolf Fesh off the hull of your Imperial Cutter.

You will look back at this post laughing at the absurdity of mentioning the word "expenses". You will then nostalgically revisit the HIP 97950 outskirts glancing over the lowly suns of those systems, suspended in a near-trance state half-blinded while nonchalantly blasting innocent noobs blissfully leaving their starter systems. All while surrounded by a harem of half-naked Imperial slave beauties (who are also your ship´s crew) on the bridge.
Planewalker Dec 14, 2024 @ 12:55pm 
Originally posted by SillyWalk:
A few random examples:
- The obvious one is to make the stations in starter systems not give missions that send you to non-starter ones.
- Show a "you're leaving the starter zone and won't be able to come back" when trying to jump from a starter system to a non-starter.
- Don't even allow newbies to jump to non-starter systems, say that they're new commanders with a temporary only-starter-systems permit or whatever fits in the lore.
Snipped to avoid a "wall of nested quotes", bc your points are for the most part valid.

That being said, the mission framework might stem from a technical limitation and thus require implementation of a separate mission array which might not be feasible.
(the mission system in elite is transient and dynamic which is also tied into the BGS aot)

A very clear message popup stating how the starter zone works, along with a starter zone "limited permit", might be an option. However that needs to account for alt accounts too.

It was my understanding that when starting out in the game you are placed in solo mode.
(we used to be able to select between two starting points way back when IIRC)
Crystal Sharrd Dec 14, 2024 @ 2:28pm 
Originally posted by cswiger:
Originally posted by Crystal Sharrd:
I would recommend contacting Support. Stations in the Pilots' Federation District really shouldn't be giving out uncompletable missions.
If you believe that Frontier should change the game to not revoke the starting area permit while the player has missions involving it, OK. They'd have to guard against gankers exploiting this, which makes the change tougher to do correctly then it might appear.

However, Elite doesn't actually make a promise that you can complete every mission, even if you've put the work in. Sometimes stuff happens outside of your control.
I just meant missions shouldn't target outside the Pilots' Federation District apart from the graduation mission.
Un1k0rn (Banned) Dec 14, 2024 @ 5:42pm 
The issue with the starter systems is this:

It's far, far too easy to gain a rank in Trade. 5,000 credits, namely, to go from Penniless to Mostly Penniless.

It is this that is usually the culprit of people losing their starter system access, as the usual advice is to take some data delivery missions.

You will not lose your permit so long as you have not been promoted in any of your ranks.

These offer a minimum of 10,000 credits as a reward. And count towards your Trade rank.

See the problem?

It's actually terrible advice to give new players, to start with these data missions, because so much as one will rank them up.

Best way to start is actually salvage missions, as these count towards your Explorer rank, and you'll be able to net a few hundred thousand credits before creeping over to Mostly Aimless.

Case in point, and I've done this myself for the comedy of it: Start new save. Take a few bounty missions against Harmless targets in Sharur, until you're just shy of Mostly Harmless. Stop before being promoted. Do same for Salvage and Exploration.

Fly out to a nearby system that happens to be High-Tech and also has some plants worth around 20 million. Not quite enough to take you to Mostly Directionless for your Exobiology rank.

A-rate Cobra, complete with weapons and even interdictors, something not available in the starter systems.

Return to starter district thanks to not yet having any rank promotions.

Laugh as people there are dumbfounded by how your ship is built up.

If you're really careful it's even possible to get some engineering into these systems. I am considering trying to do this, because it's hilarious to me. There are a couple of engineers who are possible to gain access to without gaining any rank. So long as your cautious about the rocks you pick up, you can get something like a G1 modded weapon into these systems easily enough.

And that's all ignoring the old selling to carriers, which in order to prevent exploiting player-set prices, do not contribute towards Trade rank. That is how people have gotten things such as Anacondas into those systems.
Un1k0rn (Banned) Dec 14, 2024 @ 5:45pm 
Originally posted by Crystal Sharrd:
Originally posted by cswiger:
If you believe that Frontier should change the game to not revoke the starting area permit while the player has missions involving it, OK. They'd have to guard against gankers exploiting this, which makes the change tougher to do correctly then it might appear.

However, Elite doesn't actually make a promise that you can complete every mission, even if you've put the work in. Sometimes stuff happens outside of your control.
I just meant missions shouldn't target outside the Pilots' Federation District apart from the graduation mission.
In the main district, they do not do this.

The problem is that the system which Chamberlain's Rest is in, which is now actually part of the Dromi district permit systems, is isolated from the others covered by it. The others all in a small cluster and only send you to other systems within, with the exception of the 100,000 credit mission you will see upon hitting a rank promotion.

And if you start in the Odyssey client, you will be placed at Chamberlain's Rest as your start, rather than the main cluster for the permit. You can, in fact, still enter those systems if you travel from Chamberlains and have the permit, but it's a slog.
Sighman Dec 14, 2024 @ 8:14pm 
They only permit-locked the starter system in a recent update, as a quick way to protect new players from the usual seal-clubbers.

Eventually they'll sort out the mission giving.
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Date Posted: Dec 14, 2024 @ 8:55am
Posts: 15