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However, Elite doesn't actually make a promise that you can complete every mission, even if you've put the work in. Sometimes stuff happens outside of your control.
The problem here is simply newbies not noticing they're leaving starter systems, nobody is saying that the solution is to replace this problem with a ganking one by allowing people back, there are other ways to solve or at least mitigate the problem.
A few random examples:
- The obvious one is to make the stations in starter systems not give missions that send you to non-starter ones.
- Show a "you're leaving the starter zone and won't be able to come back" when trying to jump from a starter system to a non-starter.
- Don't even allow newbies to jump to non-starter systems, say that they're new commanders with a temporary only-starter-systems permit or whatever fits in the lore.
- At some point, like after 10.000 credits made, block pretty much everything in the starter systems and force them them to get a mission by the pilot's federation that says something like "hey, you're finally ready to see the world, this is your last mission as a new commander, go to X system outside the starter zone to do Y thing to finally replace your only-starter-systems permit with a whole-galaxy-except-starters one. You don't need to come back to finish the mission, good luck out there".
The only reason this is not bad design is because it's not even design, but surely an overlook by the devs.
No worries on my part though, it's all part of the learning process.
You will look back at this post laughing at the absurdity of mentioning the word "expenses". You will then nostalgically revisit the HIP 97950 outskirts glancing over the lowly suns of those systems, suspended in a near-trance state half-blinded while nonchalantly blasting innocent noobs blissfully leaving their starter systems. All while surrounded by a harem of half-naked Imperial slave beauties (who are also your ship´s crew) on the bridge.
That being said, the mission framework might stem from a technical limitation and thus require implementation of a separate mission array which might not be feasible.
(the mission system in elite is transient and dynamic which is also tied into the BGS aot)
A very clear message popup stating how the starter zone works, along with a starter zone "limited permit", might be an option. However that needs to account for alt accounts too.
It was my understanding that when starting out in the game you are placed in solo mode.
(we used to be able to select between two starting points way back when IIRC)
It's far, far too easy to gain a rank in Trade. 5,000 credits, namely, to go from Penniless to Mostly Penniless.
It is this that is usually the culprit of people losing their starter system access, as the usual advice is to take some data delivery missions.
You will not lose your permit so long as you have not been promoted in any of your ranks.
These offer a minimum of 10,000 credits as a reward. And count towards your Trade rank.
See the problem?
It's actually terrible advice to give new players, to start with these data missions, because so much as one will rank them up.
Best way to start is actually salvage missions, as these count towards your Explorer rank, and you'll be able to net a few hundred thousand credits before creeping over to Mostly Aimless.
Case in point, and I've done this myself for the comedy of it: Start new save. Take a few bounty missions against Harmless targets in Sharur, until you're just shy of Mostly Harmless. Stop before being promoted. Do same for Salvage and Exploration.
Fly out to a nearby system that happens to be High-Tech and also has some plants worth around 20 million. Not quite enough to take you to Mostly Directionless for your Exobiology rank.
A-rate Cobra, complete with weapons and even interdictors, something not available in the starter systems.
Return to starter district thanks to not yet having any rank promotions.
Laugh as people there are dumbfounded by how your ship is built up.
If you're really careful it's even possible to get some engineering into these systems. I am considering trying to do this, because it's hilarious to me. There are a couple of engineers who are possible to gain access to without gaining any rank. So long as your cautious about the rocks you pick up, you can get something like a G1 modded weapon into these systems easily enough.
And that's all ignoring the old selling to carriers, which in order to prevent exploiting player-set prices, do not contribute towards Trade rank. That is how people have gotten things such as Anacondas into those systems.
The problem is that the system which Chamberlain's Rest is in, which is now actually part of the Dromi district permit systems, is isolated from the others covered by it. The others all in a small cluster and only send you to other systems within, with the exception of the 100,000 credit mission you will see upon hitting a rank promotion.
And if you start in the Odyssey client, you will be placed at Chamberlain's Rest as your start, rather than the main cluster for the permit. You can, in fact, still enter those systems if you travel from Chamberlains and have the permit, but it's a slog.
Eventually they'll sort out the mission giving.