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NPCs can be very profitable.
Check out the ElitePirates subreddit for info on where to pirate and how to do it.
Eh, i dunno. I really wanna try to snipe human player miners from some of them tripple overlapping hotspots. Can't be that hard to find them, right? They all run like lemmings to those 3 or 4 same places to mine their latest hot commodity, right?They'll be right there where the hotspots overlap. A nobrainer, really. I'd argue blowing up a medium or large miner who has been out for an hour or so could be pretty good bank so i'm pretty sure there are ways to get good piracy out of players too.
This should really be moving up in my bucketlist for things to do once i'm back in the bubble.
Best part about this: most pristine rings are in anarchy systems and miners who are sitting there mining are visible because of lasers and explosions and when you fly up to them they will be masslocked to the ring. Easy pickings really.
The problem with player piracy is how much you can demand before someone just does a self-destruct or fights back beceause its not worth it letting you have so much.
You have to spend a lot of time waiting for a suitable target to appear, interdict them, and either demand they stand down and release cargo or force the release of cargo... but equally, they might escape, they might log off, they might fight back, possibly even killing you.
But ok, you stop them. You demand cargo. How much can you really demand? 10% of their haul? 20%?
You'd earn more money doing almost anything else in the game.
Whereas NPC piracy, if you can disable the opponent, then you can take them for everything they have. On a type 9 this can be over 100t of LTDs. Highly profitable... if of course, you can find nice targets.
You can litterally rob people without killing them if you choose and that is to me real piracy.
Piracy is not killing people in type6's, piracy is robbing them. (The code)
I think FD should make the punishment for killing people larger and the punishment for robbing people less. So both the robber and the robbed had insentive to make a deal and not having to end up in a shootout.
If you kill a hauler 75% of the cargo dies with it. If the player ejects the cargo you get 100%. If you rob him with hatchbreakers you get 75%
Ok, now explain to me how a masslocked ship with only light shields and only mining lasers on it will kill or escape me?
You obviously don't do it for the credits. This is for fun. The waiting and finding the target is part of it. Like i said: how hard can it be to find a miner when everyone and their mom sit in tripple hotspots? You know how rare and small these locations are, right? Miners share lists of the best spots among themselves. Easy to find the locations.
They are masslocked and ill equiped for a fight. It's "drop all your cargo or lose the ship too" on the chat and they will have to hand it over. You could demand half of what they have to make it easier for them because if you want all they certainly gonna fight even if they don't stand a chance.
Again: they sit masslocked with only mining lasers on their ships to fight back. You have to be a really bad pirat to have them kill you or escape you.
Do people actually mine at hotspots still? I thought the meta was to drop out at a point between overlapping hotspots. If so, you're never going to find anyone.
Maia sometimes has piracy missions for meta-alloys, noice payout.
PVP piracy is colloquially known as ALT + F4
Smuggling and piracy could use some gameplay additions, but in the big FDev Elite Playerbase Dictionary "Pirate" seems to be synonymous with "murderhobo ganker", so you ain't getting that.
In ED, the cops don't pull you over...they just open fire. And there is usually three or four of them, so the ending is quite predictable.
As about being scanned - it's pretty easy not to get scanned, when you have reached the point of pirating other players. You have to be relatively good at combat, to be intimidating enough, to pressure another player into paying you. And at that point you can easily enter stations at 250-300m/s speed, that more or less guarantees not to be successfully scanned.
You just have to pass the mailslot forcefield.