Elite Dangerous

Elite Dangerous

jamesc70 Jan 18, 2021 @ 5:26am
Is Yaw supposed to be so slow?
I'm giving this game another try; last time I just couldn't get into the flying. It almost seemed like they made it terrible on purpose - a Descent type of control was pinpoint accurate and fun, while the default of this is horribly bad. I changed a lot of the controls - mouse controls yaw/pitch, A/D is L/R thrust, and Q/E is roll.

Thing is though, yaw'ing is incredibly slow... is this how it is supposed to be? To spin in a circle left to right and get back to your original heading takes around 60 seconds. Even thrusting in the opposite direction of the yaw does not seem to speed up yaw'ing at all.

Maybe just a 'first crappy ship' thing? What am I missing?
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Showing 1-8 of 8 comments
Sheethead Jan 18, 2021 @ 5:28am 
Yeah yaw is for tiny corrections, you wanna roll and pitch for fast turning.
caaront (Banned) Jan 18, 2021 @ 5:40am 
The Type 7 has good yaw control, compared to the other ships anyway.
Kraft51 Jan 18, 2021 @ 5:44am 
roll and pitch is the key, the tutorial even tells you this. however the Sidewinder is rather weak on all aspects, being a starter ship.
Last edited by Kraft51; Jan 18, 2021 @ 5:45am
jamesc70 Jan 18, 2021 @ 6:02am 
So, you are saying that in order to quickly orientate myself to say 90 degrees left of the current heading I'm on, I should roll 90 degrees so the destination is now above me and then pitch toward it?

I know in aircraft in atmosphere that yaw basically helps you orient by small increments, but I've never seen that mechanically in any space flight game. One RCS thruster on a nose of a spacecraft could spin it in a second (but the forces wouldn't be good for the pilot obviously at high turning rates).
Originally posted by jamesc70:
So, you are saying that in order to quickly orientate myself to say 90 degrees left of the current heading I'm on, I should roll 90 degrees so the destination is now above me and then pitch toward it?
That is correct. Or you can do both the same time.

I know in aircraft in atmosphere that yaw basically helps you orient by small increments, but I've never seen that mechanically in any space flight game.
It is done intentionally, so fighting doesn't turn into "turrets in space". The fun value in this case outweighs the realism.
Last edited by Dolphin Bottlenose; Jan 18, 2021 @ 6:07am
jamesc70 Jan 18, 2021 @ 6:08am 
Alright, thanks for the replies, I'll try roll/pitch to turn faster.
Sheethead Jan 18, 2021 @ 6:10am 
Yeah it behaves quite a lot like fighter jets in an atmosphere for the sake of fun and intuitive gameplay, so it's not the most spacey flight model you would expect.
Last edited by Sheethead; Jan 18, 2021 @ 6:11am
Sheethead Jan 18, 2021 @ 6:19am 
btw turning off flight assist has more realistic effects - the ship stops compensating so you don't lose momentum while turning, everything is more agile (you still have a speed limit to prevent things from going totally bonkers). It makes for more efficient flying but is also harder to use.
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Date Posted: Jan 18, 2021 @ 5:26am
Posts: 8