Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is of course entirely possible that I'm a Nazi historian (i.e. he's just interested in cheating tech). But the default assumption is that I'm just a Nazi.
He's not a Nazi! Cheating doesn't kill anyone! He didn't kill 6 million people in game by cheating!
I mean it doesn't suggest that to me, because I don't know for sure that cheats for Elite exist, or assuming they do whether they work, how many of them work or anything about the community around them, because I've never looked.
...
You seem to, though. Could be hoisted by your own pitard, there :D
Any transaction requires server authentication. Be that destroying a vessel, taking in cargo, mining a fragment. Etc.
Even your given example of simply flying to Hutton Orbital will require multiple transactions. Namely reporting your fuel expenditure and position in the system, even changes to the wear & tear of your internal modules.
Peer to Peer is only used, well as the name suggests when you're interacting with another peer. The rest of the time you're interacting with servers even if that's just the odd low data ping once every few seconds.
If people use tools which lie about such transactions then it's only a matter of time before they're detected. Solo, Group or Open. It's all the same.
Long haul travel/fuel/wear and tear don't update to the server in real time or anything close to it. You can watch how much data it's sending and when, the trip to Hutton might only update 2 or 3 times assuming nothing happens en route (if at all).
Doing similar long runs I've seen the bandwidth monitor sit at 0B/s for ages in supercruise.
Once when I was out exploring, heading about half a million LS to some random planetoid I'd travelled about 15 or 20 minutes on the way there when there was a power cut... When I logged back in, I was parked back by the main sequence star. Lost all travel progress, couldn't be bothered doing it again (but I did keep the exploration data for other bodies I'd scanned in the system).
It doesn't update until you get close to a gravity well/POI, or someone joins your instance (or you change instance, dropping to normal space near a station for example).
No it can't because they can see you being kicked by the server thus the game will know you didn't choose to leave.
I agree that you do get kicked over poor connections or the servers are full and ive been kicked off loads of times but unlike OP I haven't gotten a letter from FDev saying im cheating.