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Although for me personally, flying my ship and scaling the ground with lights is significantly easier.
Lastly, if the planet has a light side, just land there and try again. Use the scanner to find the patch where it can be.
As far as the game is a simulated 'real' future in space, such a scanner would be there, its even present in almost all scifi tv shows and has been for the last 40+ years
Just not in Elite :)
bacteria are dark colored splotches that are completely flat(not rocks) and do not transition into the surrounding terrain(so not diffrent tarrain)
assuming you have scanned the planet: search flat plains(bright blue on DSS) and if possible search where the tarrain is bright. i would not recomend headlights. for me just make finding them worse. do not search at night, search the half that is facing the sun
SRV is not worth it. they are very slow and need to have fuel sythesized if you are not near a station. just fly around with the ship looking at the ground
Bacteria generally don't like pure rock or gravel and solide ice. I am quiet lucky on sand.
Try flying with about 30 m/s at 60-150 m above ground and the Ship's nose pointing down.
Sometimes they're nearly invisible during the day, because they're almost an identical texture to the terrain.
Lights for me only work when it's night. During the day it makes it bad, you're right.
During the day, another advice I can give is to use your camera mode. Fly above your SRV, look around, position it to face the direction you're driving and you have a far better view from higher up.
This is especially useful for those who haven't got a feel for their ship and are hesitant to stunt around a few meters above the surface.
If you're using the Scarab, make sure to max out ENG and put the remaining in SYS. This will allow you to fly higher when using your vertical thrusters. During night, you can fly high with your spotlights on and it does luminate the ground pretty well and it makes it easier to spot the bacteria. What you must then do, is remember where it was and drive to it. :p
The FSD SCO has, and the carriers, and the nerfed mats requirements, and the increased credts rewards for scanning etc etc.
Game has ever only gone in one direction:
From too grindy to handle (at least the loud majority of players) to more laid back.
So within this tail wind, why not a bio scanning ship module? People are already sitting on top of their ships, flying low speed and skimming the surface
EDIT: If you have no choice but to hunt for them on the night side, then use a combination of night-vision and lights. However, I highly recommend that you stick to the day side when hunting for plants whenever possible.
While I generally prefer to use the SRV for hunting plants, it's just not very practical for finding bacterium. With other plants, you can see them from a distance, but bacterium you won't see until you're practically driving over them in most cases. Hence why I recommend the ship.
I'd rather see an exploration-themed SRV that has one built in. Make it lighter and faster than the Scarab with paper-thin shields (if any at all) and its only armament is a single-fire gun that's only useful for mining geological samples. Give it a price tag of 3x the Artemis suit so that it remains a somewhat viable choice, at least early on.
Also bc toys-R-us :)