Elite Dangerous

Elite Dangerous

Navigating the galaxy map
I'm about 350 hours in now and I still cannot work the galaxy map. Pretty much all I can do in it reliably is typing the name of a system and plot a route to that.

Can anyone point me at any didactic material that explains how to use the map better?
< >
Showing 16-30 of 47 comments
DJ Feb 16 @ 8:47am 
@LVD, I always suggest to go to the display option menu of the galmap (bottom orange button) and turn off "system connectors" and "previous jumps" for a significantly cleaner map. This menu is also your map key to the BASIC symbols ie your yellow ship marker as in your "current position."

Personally, I turn off "fleet carriers," "show controls," "squad bookmarks," "starter zones," "dry docks," and any other crap I don't need atm.

Next, each filter has an ADVANCED key, and perhaps to keep Galmap simple just stick with "Pilots Fed" > "Economy" or "State" for a simple colour scheme to all the systems? You don't need to 'move' the camera very much to suddenly be way outside of a modest jump range, and often using 'rotate' camera will allow you to spot places (colours) you need. I'd avoid zoom controls atm if I were you, the default is ample. GL.
Last edited by DJ; Feb 16 @ 8:49am
What does "camera" mean in this context, please?
DJ Feb 16 @ 9:11am 
Eyeball.
Originally posted by LuckyVanDine:
I don't think I understand what you mean by "current position". Where my ship is?

Originally posted by LuckyVanDine:
What does "camera" mean in this context, please?


Originally posted by LuckyVanDine:
I'm about 350 hours in now and I still cannot work the galaxy map.

Originally posted by LuckyVanDine:
I'm finding the language in it a bit intimdating - "GALAXY CAM PITCH DOWN", "G C TRANSLATE LEFT" "GALAXY SERT Y TO X AXIS"
I haven't yet got a clear model in my head of how it works. I'm guessing all the complexity comes about as a result of (a) the combination of detail and size and (b) the need to map 3D to a 2D surface


At this point, I'm convinced we're being trolled. :lunar2019crylaughingpig:
^ Yeah I mean literally every 3D game is a 2D projection of a 3D model. Every game has an internal model of a "camera". Elite Dangerous shares the same 3D model and projection technique as tens of thousands of other games.

This guy is talking like he's a scientist from the 1970s.

Elite Dangerous's map uses the same type of "camera model" as we've seen in every 3D game since Super Mario 64 (not saying that was the first). It's not isometric, etc.
Originally posted by SomethingCoolBro:
^ Yeah I mean literally every 3D game is a 2D projection of a 3D model. Every game has an internal model of a "camera". Elite Dangerous shares the same 3D model and projection technique as tens of thousands of other games.

This guy is talking like he's a scientist from the 1970s.

Elite Dangerous's map uses the same type of "camera model" as we've seen in every 3D game since Super Mario 64 (not saying that was the first). It's not isometric, etc.


It's that last quote of him in my post, which made me suspicious and I keep seeing this thread refresh so I check it out and I just don't get it how he doesn't get it, it's fishy.
Last edited by Devilish Dave; Feb 16 @ 10:11am
LuckyVanDine Feb 16 @ 12:31pm 
Originally posted by SomethingCoolBro:

This guy is talking like he's a scientist from the 1970s.
If "this guy" is me, that pretty much sums me up. Engineer and mathematician who first worked professionally in the 1970s

Elite Dangerous's map uses the same type of "camera model" as we've seen in every 3D game since Super Mario 64 (not saying that was the first). It's not isometric, etc.
Elite Dangerous is the only game of this kind I have ever played. Before this the only computer games I had played were things like Terraforming Mars and Wingspan.

If it's all so obvious, maybe you could give me a thumbnail overview?
Last edited by LuckyVanDine; Feb 16 @ 12:32pm
Originally posted by LuckyVanDine:
Originally posted by SomethingCoolBro:

This guy is talking like he's a scientist from the 1970s.
If "this guy" is me, that pretty much sums me up. Engineer and mathematician who first worked professionally in the 1970s


Assuming you are for real, and the amount of time it takes to get a certificate to professionally work as an engineer and you consider yourself a mathematician, that would make you around 25-30 years old in the 70s when you started to work professionally, 55-60 years old in 2000 and 75-80 years old now or less, depending on when in the 70s you ended up working professionally. Either way, now this just got a whole lot more interesting, because you claim to be at least 65 years old (if by 70s you meant late 70s), which is surprising but neat. So either we are misunderstanding what you are trying to ask, or you don't understand what we are saying. :/

Nevertheless, I, along with many others, have tried our best to help you understand what this post is originally about. If you have the knowledge to be the mathematician and engineer you claim to be, I just don't really see what troubles you with all the attempts made to clarify it for you.

But I rest my case. I tried to help, I may be mistaken that you're trolling here and excuse me if that's the case, but I'm out of ideas how else to explain this concept regarding the galaxy map, especially given the other answers without repeating any.

Good luck.
1979, as a graduate in engineering with mathematics, working on power stations
frumple Feb 16 @ 1:10pm 
Don't take it personal.

I've played hordes of games and 3D maps have always been difficult to implement. A majority of space games use 2D maps as a result.

A thumbnail overview would be this.
There is a marker, or cursor that marks your current location when you open the map.
Using the left, right, up, down controls (usually A,D,W,S respectively) you can move the map to the left and right relative to the direction of the view. Up and down move the map forwards and backwards. The mouse (or Q and E keys) can be used to re-orient the view. This also re-orients the x and y axis that you move the map along, left and right, or up and down.

Because the map is huge, moving the marker itself would be annoying, so instead the marker stays in the center and the whole map moves. This is pretty easy to wrap your head around.

Holding the right mouse button while moving the mouse up and down moves the marker/map up and down along the z axis. Since the galaxy is a flat-ish disc, the vertical axis isn't used that often.
Thanks for that - much appreciated. I'll read through and play with the map a bit more
Brew Feb 16 @ 2:02pm 
Originally posted by LuckyVanDine:
What does "camera" mean in this context, please?

The "camera" in this context is what determines your point of view. In general, I think everything in a 3D scene is represented via 3D coordinates, without regard to any particular point of view. Things of course look different depending on where you are and which direction you're looking. The metaphorical "camera" is what determines that, and therefore determines which perspective of that 3D world you see on your screen. It's the same as a real camera moving through a real movie set. Position and direction of the camera determines what your audience will see. It is analogous with software.

You could imagine navigating through a computer-generated 3D space as similar to controlling a remotely operated camera (especially when you can't see yourself on screen). You're just flying that metaphorical camera around.
Originally posted by LuckyVanDine:
as a graduate in engineering with mathematics...

...you would know how to plot coordinates in 3 dimensional space (X/Y/Z). Yes?

That's pretty much all there is to it for the galmap... X=East/West, Y=Up/Down, Z=North/South.

Sol is at 0/0/0.

Add a few more...

Colonia -9530.5/-910.28/19808.1
Maia -81.78/-149.44/-343.38
Deciat 122.63/-0.81/-47.28

That's four individual points in 3 dimensional space. Four individual star systems.

Once you've plotted the other 399999999997 systems coordinates, hey presto: you've got a 3D representation of the Milky Way galaxy that you can view from any angle. Thankfully the game already did all that for us... Might take a while if we had to do it manually...........
Last edited by funkynutz; Feb 16 @ 4:06pm
Originally posted by Brew:
Originally posted by LuckyVanDine:
What does "camera" mean in this context, please?

The "camera" in this context is what determines your point of view. In general, I think everything in a 3D scene is represented via 3D coordinates, without regard to any particular point of view. Things of course look different depending on where you are and which direction you're looking. The metaphorical "camera" is what determines that, and therefore determines which perspective of that 3D world you see on your screen. It's the same as a real camera moving through a real movie set. Position and direction of the camera determines what your audience will see. It is analogous with software.

You could imagine navigating through a computer-generated 3D space as similar to controlling a remotely operated camera (especially when you can't see yourself on screen). You're just flying that metaphorical camera around.
Thanks for this too.
That makes sense. I guess one of the things that makes it confusing or less than obvious when looking at the Galaxy map is that either there's no sense of perspective, or I haven't yet worked out what perspective looks like when everything is just a point
Last edited by LuckyVanDine; Feb 22 @ 8:28am
Originally posted by LuckyVanDine:
I guess one of the things that makes it confusing or less than obvious when looking up the Galaxy map is that either there's no sense of perspective, all I haven't yet worked out what perspective looks like when everything is just a point

Have you set your galmap zoom control? Zoom out... And no... Don't stop... All the way out, until you can't zoom out anymore.
< >
Showing 16-30 of 47 comments
Per page: 1530 50

Date Posted: Feb 15 @ 9:59am
Posts: 47