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Personally, I turn off "fleet carriers," "show controls," "squad bookmarks," "starter zones," "dry docks," and any other crap I don't need atm.
Next, each filter has an ADVANCED key, and perhaps to keep Galmap simple just stick with "Pilots Fed" > "Economy" or "State" for a simple colour scheme to all the systems? You don't need to 'move' the camera very much to suddenly be way outside of a modest jump range, and often using 'rotate' camera will allow you to spot places (colours) you need. I'd avoid zoom controls atm if I were you, the default is ample. GL.
At this point, I'm convinced we're being trolled.
This guy is talking like he's a scientist from the 1970s.
Elite Dangerous's map uses the same type of "camera model" as we've seen in every 3D game since Super Mario 64 (not saying that was the first). It's not isometric, etc.
It's that last quote of him in my post, which made me suspicious and I keep seeing this thread refresh so I check it out and I just don't get it how he doesn't get it, it's fishy.
Elite Dangerous is the only game of this kind I have ever played. Before this the only computer games I had played were things like Terraforming Mars and Wingspan.
If it's all so obvious, maybe you could give me a thumbnail overview?
Assuming you are for real, and the amount of time it takes to get a certificate to professionally work as an engineer and you consider yourself a mathematician, that would make you around 25-30 years old in the 70s when you started to work professionally, 55-60 years old in 2000 and 75-80 years old now or less, depending on when in the 70s you ended up working professionally. Either way, now this just got a whole lot more interesting, because you claim to be at least 65 years old (if by 70s you meant late 70s), which is surprising but neat. So either we are misunderstanding what you are trying to ask, or you don't understand what we are saying. :/
Nevertheless, I, along with many others, have tried our best to help you understand what this post is originally about. If you have the knowledge to be the mathematician and engineer you claim to be, I just don't really see what troubles you with all the attempts made to clarify it for you.
But I rest my case. I tried to help, I may be mistaken that you're trolling here and excuse me if that's the case, but I'm out of ideas how else to explain this concept regarding the galaxy map, especially given the other answers without repeating any.
Good luck.
I've played hordes of games and 3D maps have always been difficult to implement. A majority of space games use 2D maps as a result.
A thumbnail overview would be this.
There is a marker, or cursor that marks your current location when you open the map.
Using the left, right, up, down controls (usually A,D,W,S respectively) you can move the map to the left and right relative to the direction of the view. Up and down move the map forwards and backwards. The mouse (or Q and E keys) can be used to re-orient the view. This also re-orients the x and y axis that you move the map along, left and right, or up and down.
Because the map is huge, moving the marker itself would be annoying, so instead the marker stays in the center and the whole map moves. This is pretty easy to wrap your head around.
Holding the right mouse button while moving the mouse up and down moves the marker/map up and down along the z axis. Since the galaxy is a flat-ish disc, the vertical axis isn't used that often.
The "camera" in this context is what determines your point of view. In general, I think everything in a 3D scene is represented via 3D coordinates, without regard to any particular point of view. Things of course look different depending on where you are and which direction you're looking. The metaphorical "camera" is what determines that, and therefore determines which perspective of that 3D world you see on your screen. It's the same as a real camera moving through a real movie set. Position and direction of the camera determines what your audience will see. It is analogous with software.
You could imagine navigating through a computer-generated 3D space as similar to controlling a remotely operated camera (especially when you can't see yourself on screen). You're just flying that metaphorical camera around.
...you would know how to plot coordinates in 3 dimensional space (X/Y/Z). Yes?
That's pretty much all there is to it for the galmap... X=East/West, Y=Up/Down, Z=North/South.
Sol is at 0/0/0.
Add a few more...
Colonia -9530.5/-910.28/19808.1
Maia -81.78/-149.44/-343.38
Deciat 122.63/-0.81/-47.28
That's four individual points in 3 dimensional space. Four individual star systems.
Once you've plotted the other 399999999997 systems coordinates, hey presto: you've got a 3D representation of the Milky Way galaxy that you can view from any angle. Thankfully the game already did all that for us... Might take a while if we had to do it manually...........
That makes sense. I guess one of the things that makes it confusing or less than obvious when looking at the Galaxy map is that either there's no sense of perspective, or I haven't yet worked out what perspective looks like when everything is just a point
Have you set your galmap zoom control? Zoom out... And no... Don't stop... All the way out, until you can't zoom out anymore.