Elite Dangerous
Ця тема закрита
Exploration Data Lost When Killed..
Gah.. I've been playing for going on 70 hours, docking plenty of times, saving and quiting, playing over the span of more than a week, exploring the various systems near where I started. Then I get killed this time out bouty hunting and all of a sudden all my system data is gone! Stars I scanned and planets I discovered all the way back to when I started. All wiped out.. :-(((

Doing some searching online and seems it's not when you go to a station but when you 'sell' it that it's saved (though I could swear when I started playing the game some tutorial or something told me your lose your data if you die before getting to a station, with nothing about selling it). I'm sure this is nothing when you've gotten to the point of exploring 100s of ly's away.. But I've not traveled more than 20ly out all this time (none would buy any of my data). And I really don't care so much about selling the data as having explored it and having it in my system maps so I can fly back to them and all that, and just all the work it represents to me.

This is just very disheartening. I've been having a great time with the game, but i really really really really really don't want to have to go back and spend days re-scanning all the stuff I had on my maps, just to probably lose it all again and repeat this over and over.

One system I spent hours just tracking down one missing planet. Very tedius and time consuming, but I felt so proud when I finally found it, and rushed right off to a station to make sure I wouldn't lose it if I got killed.

Now all that just seems pointless. And I don't want to do it again. I really don't like this game mechanic. It should not lose data up to the last station visit you visited. Or have separate personal data and sellable data.

Or at the very least let us 'sell' the data at any station, even if it's for 0 cr if less than 20ly away. I'm sure I'm not going to make any fortune off of the starting systems anyways.

Now, other than my ship, I feel like I'm starting all over again.. and probably not going to play for a while, which is sad. I was having a really great time slowly building my way out..
< >
Показані коментарі 1624 із 24
Цитата допису Scrapy:
Цитата допису ez:
exploration was ruined for me as soon as i bought the advanced discovery scanner.

before i bought that i was looking for distant dots which moved faster than the background, and it felt like i was exploring.
with the ADS you just drop into a system, ping it, and move on, knowing that you've discovered everything in the system with that single ping.
If you are not using the surface scanner, you are not really exploring, just counting objects in a system without knowing what they are.

All the surface scanner does is double payouts. It doesn't affect the actual detail of information you get.

Or do you mean if you are not surface scanning?

If that, then yeah, just jumping and pinging isn't so interesting. Its up to the individual what works for them.

I tend to hunt for ELWs, WWs, and AWs. Ill also scan planets that i suspect to be pure metal, often small ones very close to stars.
Автор останньої редакції: Agony_Aunt; 30 листоп. 2015 о 23:51
I hate this mechanic. I was in the ring system of a planet fairly far from any inhabited space (one inhabited system within 200 Ly) and I'm looking in the Galaxy map because my route disappeared. I hear this "Ship scan detected" and i exit the map and realize someone is scanning my nonexistant cargo bay and im at 57% hull with no shields. I try to fly the hell away but he rams me in the ass (I'm not even sure what kind of ship) and kills me. All the data i had before I had gone to the previous station is gone, and everything I had scanned is now "unexplored."
It was pure murder and there's absolutely no reason why I should've lost all my data. If I had flown into a black hole or something then fine, but this was just unbelievable.
Цитата допису ADankPigeonInAPearTree:
I hate this mechanic. I was in the ring system of a planet fairly far from any inhabited space (one inhabited system within 200 Ly) and I'm looking in the Galaxy map because my route disappeared. I hear this "Ship scan detected" and i exit the map and realize someone is scanning my nonexistant cargo bay and im at 57% hull with no shields. I try to fly the hell away but he rams me in the ass (I'm not even sure what kind of ship) and kills me. All the data i had before I had gone to the previous station is gone, and everything I had scanned is now "unexplored."
It was pure murder and there's absolutely no reason why I should've lost all my data. If I had flown into a black hole or something then fine, but this was just unbelievable.

Alas good cmdr, death is death regardless of how it occured. the game doesnt care what maralitic viewpoint you take to your demise, your still dead. jsut make sure you have the insurance money next time you fly out and deal with it.
Yeah, this is a terrible and not-well-consider mechanic. Let me get this straight. I just forget every star system I've ever visited just because I died. I mean, if I can magically come back to life and not be dead forever, I'm thinking I can also remember the past 20 minutes of my life. The best thing about all of the terrible and punishing mechanics in this game is that you only discover them when they happen to you the first time (after spending countless hours assuming that the creators weren't crazy people and everything would work out fine.) as this game has no manual, no tutorial, nothing...just discovery of endless broken mechanics - and this game is a year old; I thought it would be functioning properly at this point. Man, and there are a lot of good things about it, but there are way, way, way more bad. I can't even list all of the poorly developed aspects of this game, which is a real shame because the world really needed a good space shooter:)
Thread on the Frontier Elite forum providing links to multiple guides etc on exploration: https://forums.frontier.co.uk/showthread.php?t=139049

And if you look, the Frontier forum provides guides (and often links to videos) for more or less anything - and if it doesn't you can always ask. If Elite was just a 'space shooter', writing a manual would be simple. It isn't - it is an evolving simulation of a much more complex environment, and as is often the case, the community has produced more useful documentation than any developer could realistically do.

As for why exploration data is lost when you die - I suspect it is done that way because otherwise there would be too much temptation for long-range explorers to 'suicide' as a way to get home quick and cash in the data, which might be worth far more than their ship. And as for whether it is 'realistic', bringing people back from the dead isn't...
I can understand losing stuff like cargo if your ship gets blown up, definitely. I also don't mind if I lose any sale value of the maps I have. But I think the maps should be in two parts. Personal data that can't be sold, and data that can be sold. Then if you die you keep all your personal data and knowledge of where all the planets and whatnot are, but can't sell that for any value. Then it keeps the mechanic of not wanting to die to keep your financial gain, but if you do die you don't just forget everything too and can navigate back to planets you found before and rescan them to get the sale value back, just like going and buying more cargo again after dying.

I'm sure all this is moot once you get a super million dollar mega advanced scanner and can scan a whole system in a blink. But having spent hours and hours looking for a single planet I knew had to be out there, and repeating that process for others, then losing it all is still a sore spot for me.

But otherwise the game is really great and not "endless broken mechanics."
Take a look at EDDiscovery:
http://eddiscovery.astronet.se/
- see also the thread on the Frontier forum:
https://forums.frontier.co.uk/showthread.php?t=138155&highlight=EDDiscovery

It's an external application that reads ED logfiles (they need to be enabled first), and compiles a list of systems you visit. You can add notes (e.g. for where you've found something interesting), as well as jump distances etc, and of course this data survives your 'death'. It would be nice to have this in-game, but I suspect that Frontier have higher priorities, and you can't really call yourself an 'explorer' if you don't keep some sort of log.
That's a great idea, but I want something that in-game lets me find and fly right to that impossible to see planet I found before. Not just info about it.
Dear gods, this thread has been necroed three times.
< >
Показані коментарі 1624 із 24
На сторінку: 1530 50

Опубліковано: 2 верес. 2015 о 22:29
Дописів: 24