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With that said however, I'd trade for 3 more Genetic Repair Meds. -.-
-or look on inara.cz if you need Odyssey materials.
Then have him telepresence on your ship while you bounty hunt, or do wing missions, complete them, share it with him and turn them in on his own time...
If you complete a wing ship mission on your own, you can share it with your friend before you hand it in.
Some wing missions are worth 50m.
If you have a carrier, sell the friend some high-value goods at a low price, or buy some low-value goods off them at a high price.
ED has never had an economy.
That being said OP, money is very easy to come by. Just go fly with him, he'll be rich in no time.
For proof, see the Azimuth saga, salvation conclusion and the 2nd Thargoid war.
Oh, and there is a fully dynamic economy with states, supply and demand.
For proof, see fluctuating mining resource prices.
This is not accounting for the dynamic player driven markets via FCs btw.
For proof, see Pilots Trade Network.
There are just too many discrepancies to make me think this is anything but the devs wanting to make things slow. But rants aside, yes, it doesn't make sense at all, specially given that you can't pretty much do commerce with your friend using your fleet carrier. I suggest finding someone that could provide some assistance to you, though I'm also free and willing to do so, as I have a Fleet Carrier of my own, I just don't personally like the idea as it can potentially ruin your friend's experience but to each their own.
Because players could bring in a carrier full of 12,000 tons of goods they mined over a month in a triple hotspot, and completely destroy the powerplay progression in a given system.
With Elite, it pays to ask yourself WHY they did something a certain way. There will always be a reason, because the devs are very smart people.
So, if there's a good system to mine for merits, you can bet players from different powers will be fighting over it because it's valuable. This is what makes PP2 engaging, not having all systems being the same throughout.
Players will almost always take the optimal route to achieve what they want, this is why powercreep exists, the problem comes down to how much the game has to offer in exchange for that. Elite Dangerous has a very small amount of content relative to the grind it demands to achieve said content, and sometimes the grind can't compere to the rewards at all, which to me currently is the PowerPlay 2.0 Modules, that haven't been revamped in a very long time, but I'm diverging too much.
To the merit question at hand, yes, it does make perfect sense as to why they would do that, but with the mindset that players will try to optimize their gains in the least amount of time in a game that already has this much grind only makes players that are doing so either bored, frustrated or go do something else, while the players that are casually approaching this will have to go through a lot of trouble to get to the top, maybe even their whole playthrough of 200+ hours or something, since at best travel time is something that weighs heavily.
I believe that the system could be improved, instead of denying completely how much merits are earned in other systems, simply have them reduced, not completely negated. People that are going to mine for something like say, Platinum, will always go to Omicron Capricorni B, it's near the bubble, it's good and there are places not too far buying it for good money. If things don't feel balanced in the reward aspects, then there will be a toxic meta where everyone will hop in the highest reward system the game has to offer.
In a single-player came I don't care what shortcuts they take, but in a multiplayer game with a shared galaxy, it matters if someone finds a shortcut that easily counteracts the efforts of other players who are sticking to regular gameplay.
So Powerplay 2.0 has rules to try and keep things engaging and on track, and this includes restricting where you source goods, ores, etc.