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Copied from an earlier post I made.
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So I've spent quite some time reading various posts on various platforms, while I wait for the entire feature to be turned back on and I have found some legit concerns, to which I thought I'd try to find some reasonable solutions.
The concerns I've found were:
- Abandoned Systems
- Inactive Architects
- Lack of Reach (15LY being too little)
- Selling System on 3rd Party Sites
- Teamwork
- "Snipers"
- Locking System Claims Behind Requirements
The way I would solve some of these issues would be the following:Now obviously there might be flaws in this idea as I have no thoroughly tested it myself with different scenarios.
Values written here can be changed, I just tried to stick with those we already have, after all this is just an idea. So don't get hung up on the 15LY and the little math with using more than 1 Token when chaining.
I too am not entirely pleased with the 15LY restriction, but I do understand it being this way probably for the sake of the beta or to somewhat preserve regions of the galaxy for new content. I am not a fan of restricting players from accessing features which don't necessarily harm anyone else if they partake in it. I find it fair if people working towards a system, have an advantage to make a new claim over slackers. I also am not a fan of the idea that there might be several systems with a sole station and nothing else, especially when it is a system with various landable planets.
Anyways, do with this info what you will. These are ideas, so you're welcome to hate me for it too, although I won't really make sense of that.
E.G. First mission pays #, next #+% etc maybe up to 3-500% payout.
-the mission amount (cargo/targets), could follow a lower scalar.
What do you mean by snipers? Those taking a system in an local area of another players claim or do you mean something else?
I mean when multiple people have an interest in a system that is out of range, but instead of putting in the effort to get closer to said system, they just spectate someone else's efforts for days, or even weeks, and without contributing anything, just take the system the moment it becomes available.
And the before anyone makes such a scenario become trivial, I'll just say it first, that if everybody would be spectating in this case, nobody would be getting to that system.
Therefore, somebody when decides to put in the time and effort to get to it, that person (or those people) should have the upper-hand over good-for-nothing observers. Which is also why I made it clear that anyone who also builds a station in reach of that system, has "an hour early access" as any other architect who contributed.
This one hour should be more than enough for architects chaining their way to a system, to get what they deserve and if multiple architects are chaining, then it is a race, but it's more fair than letting "snipers" get away with "stealing" something they didn't put any effort towards.
Technically, I might be guilty of that. But I did not spectate for more than any length of time as you put forward. I used Inara to find player systems that had a colonization contacts out further into the black. went to their contact and started hunting for a suitable system nearby. However, I am not daisy chaining systems either. The closer you get the bubble the less real estate there is. Intend on fully developing the 3 systems I have control of. Not really sure how the devs could solve this issue.
Edit: Thinking about it. the first system i had was inside the bubble... by the time I got done building my Apollo, everything was gone around it. That forced me to start looking further into the black. I don't know if there is a solution they can put in for this and keep a 15 ly limit in place.
From what I read, system that were "sniped" were system which had something unique in them. Interesting set of planets, a unique star, etc..
One guy was actually chaining to reach a system that had a proper name as opposed to Col-241-Z42-AA or something. He finished 4 systems, only to miss out on the planet he's been working to get to.
This doesn't sit well with me. And maybe the person who took it, didn't "steal" it, just picked it randomly, but I'm sure you can understand how the guy working towards it felt.
Yeah, that is malicious. I added an edit to my post above. I don't know what the solution would be for this.
Who knows, but then again, the real point of this whole thing was to expand the bubble, not really to colonize within it. So eventually all that will be possible is enlarging the bubble and that is when it will get interesting.
Also, I do believe that the 15LY is for the sake of the beta. Once all of this works flawlessly, they'll probably double it. I don't think they will make it too much though, as the developers don't want human activity all over the galaxy, so it will be controlled, leaving nearby system open for developers to add things to them, which they wouldn't add to player owned systems.
Maybe make it to where each system has to have at least 3 ports before moving on? People are making the smallest station in a few hours with one carrier then moving to the next system. I can guarantee you there are going to be zombie systems all over the place with one port. I don't think the devs intended for that to happen. Even if they double the ly, I can still see "malicious" intent. Hmm.
There is only so much that can be done and this applies to everything where we try to safeguard morals.
At the end of the day, the majority of us don't care about other people and there's no fixing this, I guess that's just what humans are like nowadays.